Longshot11 Posted June 13, 2016 Posted June 13, 2016 - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on 2 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 jtrowell Posted June 13, 2016 Posted June 13, 2016 - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on I think that it's correct : revealing the card means that it's still in your hand so available, and if you discard or recharge it to prevent damage you still only played one armor card on this check.
0 Longshot11 Posted June 13, 2016 Author Posted June 13, 2016 - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on I think that it's correct : revealing the card means that it's still in your hand so available, and if you discard or recharge it to prevent damage you still only played one armor card on this check. Yes, it IS available, but it also count as 'playing an Armor card on the check' and therefore playing it to prevent damage breaks the "one card per type per check" rule. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 jtrowell Posted June 13, 2016 Posted June 13, 2016 Why does it break the rule ? You still only played only *one* armor card on the check, you simply used two different powers of the same card. Or was it question of a different armor being used on the check that the snakeskin armor gave the +1 ? In that case I would agree that it should not be allowed.
0 _Harwin_ Posted June 13, 2016 Posted June 13, 2016 Is playing the armor afterwards for damage "playing armor on the check"? I always thought you could discard/recharge/bury that or other armor for damage after revealing snake skin. At least, that's how I remember playing the physical version - although certainly we could have played it wrong.
0 Nightfind Posted June 13, 2016 Posted June 13, 2016 From page 12 of the PDF of the Rules: Remember that players may not play more than 1 of each card type during a check, so if you previously played a spell to affect the check, you may not play a spell to reduce damage 1
0 Longshot11 Posted June 13, 2016 Author Posted June 13, 2016 Why does it break the rule ? You still only played only *one* armor card on the check, you simply used two different powers of the same card. Or was it question of a different armor being used on the check that the snakeskin armor gave the +1 ? In that case I would agree that it should not be allowed. The fact that it's the same card doesn't matter. For rules purposes, it counts as playing Armor card twice. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 Longshot11 Posted June 13, 2016 Author Posted June 13, 2016 Is playing the armor afterwards for damage "playing armor on the check"? I always thought you could discard/recharge/bury that or other armor for damage after revealing snake skin. At least, that's how I remember playing the physical version - although certainly we could have played it wrong. "Taking Damage if Necessary" step is part of the "Attempt the Check" phase, so yes, it counts. And it's true that the same rule applies to damage-prevention spells, but that's why most of them say "You may play this card even if you played another spell on the check" (they're similar to the shields in that manner; so even if you didn't fight with a spell, you can play two Arcane Armors at the same time to prevent damage) 1 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 _Harwin_ Posted June 13, 2016 Posted June 13, 2016 Oh yeah - I remember we had to be careful about that with spells, just kept forgetting about it with armor. Thanks for the clarifications Nightfind and Longshot.
0 Spydurmn Posted June 13, 2016 Posted June 13, 2016 (edited) Pretty sure the Blackcloth armor acts exactly like Longshot11 describes that it should. I use it to reveal for the extra 1, and fail the combat check, I am not allowed to use the armor to stop the damage. I remember being confused as to why I couldn't use it, then it clicked, two use the same card on the same check twice is a no-no. I will try to pay more attention next time I fail a check with this armor. Bottom line, pretty sure Longshot11 is correct that this is a bug. Edited June 13, 2016 by Spydurmn
0 Spydurmn Posted June 15, 2016 Posted June 15, 2016 I was wrong. Blackcloth is letting me add the 1 and stop damage. Maybe all of the reveal armors need to be looked at?
0 Hannibal_PJV Posted June 15, 2016 Posted June 15, 2016 (edited) Well then there is a common codepath so it will be easier to fix. Edited June 16, 2016 by Hannibal_PJV
0 Faranim Posted June 15, 2016 Posted June 15, 2016 Did anyone look on the paizo site? I would think this exact question is answered there somewhere. Personally, I think it should be legal to reveal an armor during the check, and then recharge or bury that armor to absorb damage. The harder question - if you have 2 armors, can you reveal 1 to help the combat roll, but then bury or recharge the other one for damage? When playing the physical version, I would think yes, but I'm not sure what the technical rule is. I always in my head consider the part where you roll for combat, a separate phase from the part where you take damage. Do the spells like arcane armor, mirror image, etc have verbiage that explicitly allows you to play additional spells on the check? I think that should tie in to the way this is coded somehow.
0 Longshot11 Posted June 16, 2016 Author Posted June 16, 2016 The harder question - if you have 2 armors, can you reveal 1 to help the combat roll, but then bury or recharge the other one for damage? When playing the physical version, I would think yes, ... No. I don't even know who introduced the idea that the issue have to do with playing the same card, but the game doesn't care about the name of the card - it cares that , from rules 'point of view' you're playing *two Armor-type cards* (regardless that its the same card with two different powers!) - which is forbidden. 1 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 Hannibal_PJV Posted June 16, 2016 Posted June 16, 2016 The taking damage is the same phase as trying the combat check, so only one armour is allowed.
0 ArchSenex Posted June 16, 2016 Posted June 16, 2016 The rulebook actually specifically calls out the scenario that if you play a type of card on a check, you cannot play that type of card on the absorb. They use spell as an example, but armor counts too. Whether or not it's the same card isn't relevant. It's also an advantage of shields. There are shields that can be played even if you've played other armors, so you can use those twice, or two different ones, etc.
0 Longshot11 Posted June 17, 2016 Author Posted June 17, 2016 It's also an advantage of shields. There are shields that can be played even if you've played other armors, so you can use those twice, or two different ones, etc. You shouldn't be allowed to play the same shield twice (because then you should be able to play it an infinity number of times) - there's a FAQ at Paizo : http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9rtf You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 ArchSenex Posted June 17, 2016 Posted June 17, 2016 It's also an advantage of shields. There are shields that can be played even if you've played other armors, so you can use those twice, or two different ones, etc. You shouldn't be allowed to play the same shield twice (because then you should be able to play it an infinity number of times) - there's a FAQ at Paizo : http://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9rtf Ah, ok. Looks like you CAN play twice, but it can only be one reveal, so if it has a reveal and play (and says can be played if you've already played an X) it should work.
0 Sylvanta Posted June 21, 2016 Posted June 21, 2016 - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on Longshot is quite correct here. One card per type per check unless the card states otherwise. I'll make sure we get it addressed. Thanks for bringing it up! 1
0 Longshot11 Posted June 21, 2016 Author Posted June 21, 2016 - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on Longshot is quite correct here. One card per type per check unless the card states otherwise. I'll make sure we get it addressed. Thanks for bringing it up! Thanks! I just want to add that there are report for Blackcloth armor having the same issue (and presumably, any other armor that can be revealed on a check ) 1 You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
0 ArchSenex Posted June 21, 2016 Posted June 21, 2016 I wouldn't be surprised if the damage step is just a separate "check" right now. Trying to remember if I've been able to play two items in similar vein.
Question
Longshot11
- Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check*
- this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this)
- instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
20 answers to this question
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