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Well, I don't think Erdogan would be very pleased about that.

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This isn't a AAA game. They don't need to give themselves 5 months to hype and market the game. PC gamers don't need time to build a new rig just to be able to run it. It isn't the new Battlefield or Wing Commander X. They could announce today that it's coming in November and it will be fine. They need enough time to make Obsidian, Paradox, and maybe some Bioware PC fans aware it's coming, and build off of that. It won't have much competition in the cRPG market this year. There is almost no reason they need to push it unless the game is unfinished.

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https://blog.tyrannygame.com/2016/09/28/dev-diary-10-eb/

 

Dev Diary #10 – Eb

 

In our last developer update, we introduced you to the Beasts and the Bane, two races that inhabit the world of Terratus alongside humanity. For this week’s update, we’re going to introduce you to another of your potential Companions – the Tidecaster Eb.

 
 
 

tyranny_dev_diary_10__eb_portrait.png?w=Eb is a member of an order of mages that study manipulation of water in all its forms, as well as spells that harness the pull of the moons, or that focus the light of the moon Terratus Grave into searing rays. Though their magic makes them formidable in battle, the School of Tides devoted their efforts to the study of the arts and cornering trade along the coasts. While these efforts gave the school prestige and acceptance, they’ve also turned the school into a peaceful order, one unready for war.

Kyros’ conquest of the Tiers would take several years of war through the mountains, but the School of Tides were defeated with ease. Before the first Disfavored or Scarlet Chorus troops crossed into the Tiers, agents of Kyros sent threats to Occulted Jade, Archon of Tides and the school’s founder and guardian. Unwilling to bow and unwilling to fight, Occulted Jade fled, taking nearly all of her disciples across the sea to parts unknown. Only four Tidecasters remained behind to fight, and of them, Eb was the youngest.

Having lost her husband, children, home, school, and realm to the war, Eb’s life is now little more than battle and living on the run. With the death of her three mentors, Eb is now the last of her kind.

Proud to have been born unbowed to Kyros but unburdened by the delusion that she has any chance of winning, Eb now wages her own war against the invaders, rallying to whatever band of Tiersmen is still willing to fight against the seemingly limitless might of Graven Ashe, the Voices of Nerat, and their legions of soldiers. Though she knows true victory is impossible, that won’t stop her from slaying as many of the foreign invaders as she can on her way out.

~Matt MacLean, Lead Narrative Designer

Combat Role

Eb is designed to both take control of the battlefield and to bring wrath upon foes in number. As a Tidecaster, Eb possesses knowledge of both Gravelight and Tidecasting magic. Her talent trees compliment this by further developing deeper aspects of either of these two unique knowledges. While Eb is capable of becoming a powerful offensive spellcaster, or a crowd controlling mage, her kit is also exceptionally malleable. Her strong access to various magic and shorter range AoE abilities even make her effective at toeing the front line.

When building Eb’s talent trees, we strived to convey the mechanical and thematic differences between Tidecasting and Gravelight magic. Eb’s ‘Tidal’ tree provides a variety of effects from pushing groups of foes, or drowning enemies in globes of water, to obscuring the battlefield in a magical mist or hastening ally movement. Her ‘Gravelight’ tree focuses on calling upon Terratus Grave to lift foes into the air and slam them to the ground, siphon life from enemies, or even to warp her to different locations.

Below are some of the abilities available to Eb:

Repelling Blast: Eb raises her hand and a powerful blast of water erupts forth, pushing foes back violently and damaging them.

Mother’s Embrace: Eb summons a globe of water around the target’s head, causing them to slowly drown, dealing damage over time and silencing spellcasting.

Clear Mind: As long as Eb is not taking damage her mind calms, reducing her Recovery and allowing her to attack twice with each basic attack. (Taking damage suppresses this effect for several seconds.)

Return to the Source: Channeling her tidecasting magic, Eb summons the water from the target’s blood and tissue, erupting it out of them in a violent surge and dealing extreme damage.

Terratus’ Call: Eb raises her arms and summons a beam of moonlight to surround her target. Terratus’ magic lifts the enemy into the air and then brings them violently back to the ground, dealing Crush damage and leaving the target Prone.

Runic Barrier: While in combat, Eb begins channeling magical energy through the runes tattooed on her skin, generating a field that protects her as if she were wearing armor. (Only activates while Eb is not wearing Heavy Armor).

Eb’s wrath upon the battlefield is like no other. Her Terratus’ Call and Mother’s Embrace abilities can shut down problem units, allowing the party to take them down with greater ease. While Eb’s Repelling Blast can be used offensively, if the tides of battle aren’t in her favor, it can also allow for a window of escape. Many of Eb’s abilities can serve a dual purpose, making her combat offensive mostly about reading the battle and reacting to the situation. However, her kit also possesses a few purely offensive abilities, such as Return to the Source, which serves situations where you just want to obliterate someone.

With her battlefield control, aptitude for spellcasting, and extremely violent ensemble of abilities, Eb should present players with a wrathful companion to unleash upon their foes.

~Nick Carver, Systems Designer

tyranny_dev_diary_10__eb.png?w=730

 

Edited by Infinitron
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Well they couldn't go with Flo could they?

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Anyone care to explain for us non-american plebs? :blink:

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Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

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18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

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29) Dark Souls: Remastered - PS4 - 121+ hours

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Well they couldn't go with Flo could they?

Well in French it's a common diminutive for "Florence", so it may have been better for me!

 

Yes I think in most languages Florence is shortened similarly, however flow has a different meaning in terms of lunar based afflictions.

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Well what is the difference between aunt Flo and aunt Irma? :-O

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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Americans think of some sitcom character, imperials think of Auntie Flo Visiting. Kind of sums up the stereotypical differences between the two.

The modern Flo that most Americans might think of, is the one selling car insurance for 'Progressive'.

300px-Flo_from_Progressive_Insurance.jpg

 

*The Flo from the sitcom was from 40 years ago.

Edited by Gizmo
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(Auntie) Flo is an old British euphemism/ colloquialism for menstruation.

I've thought so. I have heard only about Aunt Irma in The IT Crowd. And it meant the same :-P

 

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

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I keep looking at the art style of Tyranny and being put off, some of what's been revealed about the game I like but that DA2 art design is just really repulsive to me. I can understand that the designers wished to have a stylised artistry, and ofttimes that's no bad thing, but what they chose seems so simplistic and one step away. Then today I booted up a game I played awhile ago and found the perfect design for a faux Bronze Age setting:

 

https://www.youtube.com/watch?v=oypl2xVpPBI

 

Edit: Beautiful, recognisable, stylised, distinctive and just a little weird in that familiar Hellenistic manner. Enchanting all told, especially to those of us raised on the classics.

Edited by Nonek

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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