Gairnulf Posted February 14, 2016 Posted February 14, 2016 (edited) How precisely? Sorry if this is a stupid question. The wiki doesn't mention the concrete changes. From what I recall, and don't know if it's true, PotD raises enemy Accuracy by 15 and Deflection by 15. Is that true, or is there more? Edited February 14, 2016 by Gairnulf A Custom Editor for Deadfire's Data:
AndreaColombo Posted February 14, 2016 Posted February 14, 2016 I'm sure DR and other defenses are also raised. If you have an endgame save on a difficulty lower than PotD we can compare monster stats from the cyclopedia. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
MaxQuest Posted February 14, 2016 Posted February 14, 2016 (edited) Made a quick test on lvl 5 Lion from Woodend plains: Hard: acc: 64 def: 39 fort: 68 ref: 60 will: 32 dr: 4 PotD: (reloaded save, left the area, /difficulty 3, came back to area) acc: 79 def: 54 fort: 83 ref: 75 will: 47 dr: 4 So accuracy and all defenses were increased by flat 15. DR remained the same. And for hp, it's hard to say, since combat log doesn't display overkill damage. On hard it was 130 + 23 last hit. On potd: 143 + 39 last hit. And one more test (Forest Lurker lvl 7) On Hard: acc: 53 def: 31 fort: 76 will: 48 ref: 46 dr: 8 (16 piercing, 4 burning) On PotD: acc: 68 def: 46 fort: 91 will: 63 ref: 61 dr: 8 (16 piercing, 4 burning) Edited February 14, 2016 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Kaylon Posted February 14, 2016 Posted February 14, 2016 +15 to all defenses/accuracy is like fighting enemies 5 levels higher than normal.
AndreaColombo Posted February 14, 2016 Posted February 14, 2016 Interesting to apprehend that DR remains the same. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
limaxophobiacq Posted February 14, 2016 Posted February 14, 2016 (edited) Looking through the end-game beastiary on a PotD vs a Hard game, it's +15 defenses and accuracy and +25% health. DR remains the same. Which makes sense, if DR increased the balance between fast low damage and slow high damage weapons would change depending on difficulty. Edited February 14, 2016 by limaxophobiacq 2
Gairnulf Posted February 14, 2016 Author Posted February 14, 2016 (edited) Thanks a lot guys. So it's +15 to Accuracy and all Defenses. Then I guess I'm doing quite well, cleaned the Temple of Eothas with a 4th level party of Paladin, Eder, Aloth and Durance. Edited February 14, 2016 by Gairnulf A Custom Editor for Deadfire's Data:
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