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Posted (edited)

How precisely? Sorry if this is a stupid question. The wiki doesn't mention the concrete changes. From what I recall, and don't know if it's true, PotD raises enemy Accuracy by 15 and Deflection by 15. Is that true, or is there more?

Edited by Gairnulf

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Posted

I'm sure DR and other defenses are also raised. If you have an endgame save on a difficulty lower than PotD we can compare monster stats from the cyclopedia.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

Made a quick test on lvl 5 Lion from Woodend plains:

 

Hard:

acc: 64

def: 39
fort: 68
ref: 60
will: 32
dr: 4
 
PotD: (reloaded save, left the area, /difficulty 3, came back to area)
acc: 79
def: 54
fort: 83
ref: 75
will: 47
dr: 4
 
So accuracy and all defenses were increased by flat 15. DR remained the same. And for hp, it's hard to say, since combat log doesn't display overkill damage.
On hard it was 130 + 23 last hit.
On potd: 143 + 39 last hit.
 
 
And one more test (Forest Lurker lvl 7)

On Hard:
acc: 53
def: 31
fort: 76
will: 48
ref: 46
dr: 8 (16 piercing, 4 burning)
 
 
On PotD:
acc: 68
def: 46
fort: 91
will: 63
ref: 61
dr: 8 (16 piercing, 4 burning)

Edited by MaxQuest
  • Like 2
Posted

Interesting to apprehend that DR remains the same.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted (edited)

Looking through the end-game beastiary on a PotD vs a Hard game, it's +15 defenses and accuracy and +25% health.

 

DR remains the same. Which makes sense, if DR increased the balance between fast low damage and slow high damage weapons would change depending on difficulty.

Edited by limaxophobiacq
  • Like 2
Posted (edited)

Thanks a lot guys. So it's +15 to Accuracy and all Defenses. Then I guess I'm doing quite well, cleaned the Temple of Eothas with a 4th level party of Paladin, Eder, Aloth and Durance.

Edited by Gairnulf

A Custom Editor for Deadfire's Data:
eFoHp9V.png

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