wastedxlife Posted January 30, 2016 Posted January 30, 2016 My loading screens are long, often ~20+ seconds. On the other hand, I have a below-minimum requirements CPU, its an AMD A8 (1.9ghz quad core). But I do have 8gb ram and am running the game on an SSD. My PoE loading screens are longer than Fallout 3 and Skyrim (and PoE frame-rates are worse than those games too). I feel like there should be a way to pre-cache adjacent locales to spead up loading, but perhaps that is already being done. Still it feels like something isn't right, an Infinity Engine game really should not have such steep minimum requirements. PoE has vastly higher minimum reqs than BG2, but does not have vastly superior graphics, IMO. I still love PoE though, don't get me wrong.
Cyseal Posted January 30, 2016 Posted January 30, 2016 latest feature; (trans) bug epicentre? I'd be happy with a cautious approach to implementing POE2 that concentrated on content and minimised any exposure to technical risk. I think JS mentioned level streaming for PoE2. Unity has now 5.3 build While this is really big issue to do it, now they have fully functional engine to improve on and I think devs could do it.
HawkSoft Posted January 31, 2016 Posted January 31, 2016 Still it feels like something isn't right, an Infinity Engine game really should not have such steep minimum requirements. PoE has vastly higher minimum reqs than BG2, but does not have vastly superior graphics, IMO. I still love PoE though, don't get me wrong. FYI: it's not an Infinity Engine game and the graphics are very significantly better than the original BG* series. What's *wrong* is that OBS chose to minimise their technical risk for the kickstarter on which they had (probably) bet the company so that they could concentrate resources on developing their own IP/content
MaxQuest Posted January 31, 2016 Posted January 31, 2016 When loading a save: 25-30s When moving to a different location: 12-15s PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
AndreaColombo Posted January 31, 2016 Posted January 31, 2016 What's *wrong* is that OBS chose to minimise their technical risk for the kickstarter on which they had (probably) bet the company so that they could concentrate resources on developing their own IP/content Not sure how that qualifies as "wrong"? I wouldn't want a "snappier" game if that meant having a shorter game and/or a game with lower-quality content. If PoE ever gets an Enhanced/GOTY Edition, they can always upgrade to Unity 5 and implement whatever snappy loading algorithm they come up with for PoE 2; if PoE had been snappier but lower quality, an Enhanced/GOTY Edition couldn't have done much to save its content. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
HawkSoft Posted January 31, 2016 Posted January 31, 2016 What's *wrong* is that OBS chose to minimise their technical risk for the kickstarter on which they had (probably) bet the company so that they could concentrate resources on developing their own IP/content Not sure how that qualifies as "wrong"? It doesn't, sorry for not making clear that I was using *wrong* ironically. 1
wiarygodny Posted January 31, 2016 Posted January 31, 2016 Loadings from the base game 5-15seconds, from the expansion >25 Some optimization for the expansion would be nice
Sedrefilos Posted January 31, 2016 Posted January 31, 2016 Shorter than infinity, though they feel like an eternity 1
scottii Posted January 31, 2016 Posted January 31, 2016 Loadings from the base game 5-15seconds, from the expansion >25 Some optimization for the expansion would be nice dang. so adding WM added to loading times? Gaming is meant to be fun. http://gamingwithscottii.blogspot.com/
HawkSoft Posted January 31, 2016 Posted January 31, 2016 Loadings from the base game 5-15seconds, from the expansion >25 Some optimization for the expansion would be nice dang. so adding WM added to loading times? Yes, I assume because the save games have to include data for several more areas. However v2 also included a fix for the save-game bloat that had plagued v1.
wiarygodny Posted February 1, 2016 Posted February 1, 2016 No, it's not what I meant. Moving to an area from the expansion or loading a save where you are in one take longer.
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