Torm51 Posted December 22, 2015 Share Posted December 22, 2015 (edited) So my current TC play through is with a Darcozzi Paladini as the Watcher. The build "Forward Observer" as I am calling it is because he designates targets for the heavy melee party by increasing their ACC by large amounts. A Forward Observer or FO's job in modern and not so modern militaries is and was to spot for Artillery, Mortars and Aircraft. This would increase the accuracy of these weapons. As most of the time the gun crews or pilots cannot see the target. The FO in POE does this in four ways. First by taking Zealous Focus and giving the party +6 ACC and hit to graze. Second, by taking the Liberating Exhortation talent Inspiring Liberation which gives party members a +10 buff to ACC which can stack to +20Third by taking Coordinated Attacks at level 7 or 9. This will enable the closest damage dealer usually a Monk, Rogue or Barb to further increase his ACC by +10. Lastly, he will be using either shame or Glory which has the marking buff which does the same thing as Coordinating attacks (tested it stacks. Thanks to Boer!) OR by taking Strike Hard which debuffs the enemy with Disorienting reducing all defenses by 5 and there for giving the entire party (probably better then marking) a +5 to ACC. The ONLY thing I am not sure about is for my Paladin taking Flames of Devotion or Reviving Exhortation. I am for the first time in a few playthroughs thinking of skipping FoD and it's because of my party build and the fact that I am playing on Triple Crown. I want the MAX amount of combat revives just incase I get a bad roll or something on a Dragon fight. or other tough fight. I will have a priest resurrect and either a Ress by Pallegina or a Res by Kana. Pallegina's is better as I don't have to wait for 3 Chants but the second is a viable alternative. Is having three combat revives over kill? Build is below 1. Lay on Hands 3. Zealous Focus 5. Flames of Devotion if not taking Reviving. If taking Reviving I will take Liberating here 7. Reviving Exhortation if not taking FoD. If taking FoD Liberating here. 9. Coordinated Attacks 11. Righteous Soul (must have for Dragons, spirits and Fampyrs imo) 13. Sacred Immolation. Edited December 22, 2015 by Torm51 7 Have gun will travel. Link to comment Share on other sites More sharing options...
Boeroer Posted December 22, 2015 Share Posted December 22, 2015 What input? Sounds nice! For this build I personally would skip FoD and concentrate solely on support. In this case Reviving Exhortation. It's a great per encounter revive with a huge range. If you think you have too many riviving abilities: build a barb focused on vengeful defeat. 3 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
mosspit Posted December 23, 2015 Share Posted December 23, 2015 (edited) Maxing the number of revivals is not a real issue I feel. Unless you restrict against scrolls, Scrolls of Revival are readily available to any member with decent lore investment to have reviving capabilities. That being said, I prefer Reviving Exhortation too. Besides range as Boeroer said, it is insta-cast. Based on my own Toi experience, I greatly appreciate the fact the skills does not need channeling prep as compared with a rez from a priest. Especially in the situations where it is needed. And the rezzed character is usually rezzed with full hp so s/he can start combat immediately. Still remember when RE used to deduct HP from the rezzed character to the point where the character gets unconscious again? My last playthrough actually saw limited use of LoH lol Edited December 23, 2015 by mosspit 1 Link to comment Share on other sites More sharing options...
PrimeJunta Posted December 23, 2015 Share Posted December 23, 2015 That sounds like a really cool build. You @Torm51 and @Boeroer are on a roll here, and this is one of the ones that caught my imagination. For one thing, it's very much in tune with the class concept -- "Leader" -- while focusing on a particular aspect of it. It's not just a good build, it's an aesthetically pleasing one. Personally I'm not big on Flames of Devotion. To really make it work you have to stack a lot of talents on it, which makes the paladin kind of a one-trick pony and less generally useful than if built as a tanky support character. I tried @Boeroer's "alpha striker" paladin build, and yeah, that did hurt, but IMO if your objective is to do point damage, there are classes that give up less to get there. 2 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
JerekKruger Posted December 23, 2015 Share Posted December 23, 2015 That sounds like a really cool build. You @Torm51 and @Boeroer are on a roll here, and this is one of the ones that caught my imagination. For one thing, it's very much in tune with the class concept -- "Leader" -- while focusing on a particular aspect of it. It's not just a good build, it's an aesthetically pleasing one. Yeah every time I see a Boerer or Torm51 character post I know I'll enjoy it (there are a few other posters who are very good too). I like this build too and have been looking for a Paladin build for a play through so I might try it. I agree that it's nice that it works both mechanically and aesthetically, that's strangely important to me in a build. Link to comment Share on other sites More sharing options...
Boeroer Posted December 23, 2015 Share Posted December 23, 2015 (edited) Oh thanks all. Torm - I just thought about your main weapon. If you don't have issues (stylewise) with spears on paladins then maybe the Vile Loner's Lance is also a good alternative to Strike Hard. You can get it early, it has inherent +5 ACC for your paladin and -5 deflection on hit like Strike Hard. Edit: the perfect weapon for the Forward Observer would be one that has Marking AND Disorienting. Unfortunately only one weapon has that: Pliambo per Casitàs. It's too slow to constantly debuff enemies with -5 defense. Maybe a custom crafted Cladhaliath would be nice? Edited December 23, 2015 by Boeroer 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Torm51 Posted December 23, 2015 Author Share Posted December 23, 2015 Oh thanks all. Torm - I just thought about your main weapon. If you don't have issues (stylewise) with spears on paladins then maybe the Vile Loner's Lance is also a good alternative to Strike Hard. You can get it early, it has inherent +5 ACC for your paladin and -5 deflection on hit like Strike Hard. Edit: the perfect weapon for the Forward Observer would be one that has Marking AND Disorienting. Unfortunately only one weapon has that: Pliambo per Casitàs. It's too slow to constantly debuff enemies with -5 defense. Maybe a custom crafted Cladhaliath would be nice? Definitely. The first thing I did when I got to Defiance Bay was head to the club and buy the spear. I so no reason why Paladins in the POE setting cant use spears . The only weakness is that its a one type of damage Pierce Weapon..since their are immunities now that's a disadvantage and my ranged back up weapon is also Pierce. Although I really never use the secondary as this type of build should always be buffing/debuffing with marking/disorienting and constantly have the Outworn Buckler buff up. Switching will have you lose both of those (unless you have the Arquebus you mentioned). That's why I am grabbing either Shame or Glory which has Slash/Pierce or Strike Hard which is Crush/Pierce. No creature is immune to both types of damages. Lastly, that Rifle is PERFECT but this guy is contently in melee so it doesn't work :-/. For a ranged version of this build it would rock. but aside from the marking/accuracy job this guy has his tanking ability is also a cornerstone for the group. Have gun will travel. Link to comment Share on other sites More sharing options...
mosspit Posted December 23, 2015 Share Posted December 23, 2015 I think another poster was saying that the Blunderbuss Scon Mica's Roar does the disorientating effect for all 6 pellets. So it is -30 def in total. -30 def is pretty nuts and when translated to gain in acc is more effective than Marking + Disorientating lol. 1 Link to comment Share on other sites More sharing options...
Boeroer Posted December 23, 2015 Share Posted December 23, 2015 I'm 99% sure that it doesn't do that. If you hit a second time with any disorienting weapon while the target still suffers from -5 defense from the first hit the duration gets updated but the debuff doesn't stack. So why should it stack with 6 projectiles? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Lychnidos Posted December 23, 2015 Share Posted December 23, 2015 This is how I imagined a paladin would play, from the first class concept presented by Obsidian. 1 Link to comment Share on other sites More sharing options...
Torm51 Posted December 23, 2015 Author Share Posted December 23, 2015 Thanks guys! I am writing a Lore story about him and will have it up soon. Inspired by Boeroer! 1 Have gun will travel. Link to comment Share on other sites More sharing options...
mosspit Posted December 24, 2015 Share Posted December 24, 2015 (edited) I'm 99% sure that it doesn't do that. If you hit a second time with any disorienting weapon while the target still suffers from -5 defense from the first hit the duration gets updated but the debuff doesn't stack. So why should it stack with 6 projectiles? Well Boeroer, I thought I would have established the fact that I do not pull things out of my ass by now For the 1% outlier, here's a screenshot to show the effects of the stacking. Against hostiles, the indication is less direct but the effect still stacks. In any case, in the spirit of brokeness, I will leave you guys with this. Edited December 24, 2015 by mosspit 3 Link to comment Share on other sites More sharing options...
Boeroer Posted December 24, 2015 Share Posted December 24, 2015 Wow. See me blushing. Thanks for testing this and posting a screenshot. Good thing I didn't say that I was 100% sure. Now I say that I'm 99% sure that this is not intended. AndreaColombo! Please write me a bug report! Torm - it's obvious that this has to be the alpha strike weapon of the Forward Observer... 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
mosspit Posted December 24, 2015 Share Posted December 24, 2015 (edited) Well, I do not have the audacity to say that I am 100% correct 100% of the time either. My grammar mistakes in posts can attest to that Moreover, this was not found by me so I will not take the credit for it. Interaction with Blunderbuss multiple projectiles has always been a little wonky. From the old draining whip + Blunderbuss to the Combusting Wounds / Wounding shots / Blunderbuss interactions. And if I had to guess, I will guess that the modification of the Blunderbuss pellet interactions isn't straightforward. To the point where Draining Whip was changed to give focus % increase instead of just modifying Blunderbuss to trigger +2 Focus per shooting instance via the old DW (although Carlow Golan still works currently). CW interaction with Blunderbuss also has been documented way back as well. Edited December 24, 2015 by mosspit Link to comment Share on other sites More sharing options...
Torm51 Posted December 24, 2015 Author Share Posted December 24, 2015 I'm 99% sure that it doesn't do that. If you hit a second time with any disorienting weapon while the target still suffers from -5 defense from the first hit the duration gets updated but the debuff doesn't stack. So why should it stack with 6 projectiles? Well Boeroer, I thought I would have established the fact that I do not pull things out of my ass by now For the 1% outlier, here's a screenshot to show the effects of the stacking. Against hostiles, the indication is less direct but the effect still stacks. In any case, in the spirit of brokeness, I will leave you guys with this. Has to be a bug lol but damn not that this invalidates my build as I can still increase party ACC with ZF, Inspiring Liberation and Coordinated Attacks but it makes the other disorienting weapons crap Have gun will travel. Link to comment Share on other sites More sharing options...
Boeroer Posted December 24, 2015 Share Posted December 24, 2015 Think about this: Island Aumaua + Quickswitch + Scon Mica's + Casitas + Strike Hard. First shot for -30 defenses, second shot for another -5 and then a hit for another -5. Should be doable in under 5 seconds... :D 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Torm51 Posted December 24, 2015 Author Share Posted December 24, 2015 Think about this: Island Aumaua + Quickswitch + Scon Mica's + Casitas + Strike Hard. First shot for -30 defenses, second shot for another -5 and then a hit for another -5. Should be doable in under 5 seconds... :D You know whats funny is that when the game first came out people hated Island Aumaua. Now with things like immunities in the game they are REALLY good. Granted I have always liked them because even without immunities you have more options against DR. Have gun will travel. Link to comment Share on other sites More sharing options...
mosspit Posted December 24, 2015 Share Posted December 24, 2015 (edited) I started using Island Aumaua because of Soulbound weapons due to the nature of the soulbind. Otherwise, I treat Island Aumaua ability as a nice quality of life feature. I am one of those who will go into the equipment screen to change up equipment to suit the enemy composition I am going to be up against. But that does require pre-emptive knowledge of the enemies you are going to fight though. Edited December 24, 2015 by mosspit Link to comment Share on other sites More sharing options...
Boeroer Posted December 24, 2015 Share Posted December 24, 2015 I always use them together with Arms Bearer and Quick Switch. Doesn't matter if paladin with FoD, a cipher or a rogue - three or even four gunshots in a row (or when you really need to down that single foe) are just awesome. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
DreamWayfarer Posted December 24, 2015 Share Posted December 24, 2015 (edited) While Island Aumana aren't my favorite race, I like them as Kind Wayfarer Paladins. Easier to kill steal with two guns, and with Arms Bearer I can also fit a one-handed and a shield for when I need more sturdiness. Death Godlikes are nice and all, but the roleplayer in me just can't see them as very sucessful glorified travel guides with semi-holy powers. Edited December 24, 2015 by DreamWayfarer 1 Link to comment Share on other sites More sharing options...
rheingold Posted December 24, 2015 Share Posted December 24, 2015 Nice build! As some people have already stated its a support build so I'd also go for revive instead, not just because of mechanics but it also makes sense from a roleplay pov. I'd keep fod/smite for a more attacking paladin build for the same reasons. "Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them.""So they play that on their fascist banjos, eh?""You choose the wrong adjective.""You've already used up all the others.” Lord of Light Link to comment Share on other sites More sharing options...
PrimeJunta Posted December 24, 2015 Share Posted December 24, 2015 I'm seriously crushing on this build. I think I'll go with it for my next playthrough, when WM2 comes out. (Also, if I also take Pallegina onboard, I can build on her Flames of Devotion to make her a serious striker, plus give her another aura for yet more "force magnifier" effects. Double the paladins, double the fun.) 2 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
Raven Darkholme Posted December 24, 2015 Share Posted December 24, 2015 I used Reviving for my three chicks, it's a very good ability, go for it. 1 My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
Mocker22 Posted December 27, 2015 Share Posted December 27, 2015 Boer you mentioned Cladhaliath as a good candidate here. One of the possible enchantments is allies attacking your target get +10 ACC. Has anyone tested if this stacks with the bonus from Coordinated Attacks? Also curious if Coordinated Attacks is going to stack with other ACC buffs. I'm assuming it stacks with Zealous Focus or what would be the point, but I still get confused by what stacks and what doesn't. Thanks Link to comment Share on other sites More sharing options...
Torm51 Posted December 27, 2015 Author Share Posted December 27, 2015 Boer you mentioned Cladhaliath as a good candidate here. One of the possible enchantments is allies attacking your target get +10 ACC. Has anyone tested if this stacks with the bonus from Coordinated Attacks? Also curious if Coordinated Attacks is going to stack with other ACC buffs. I'm assuming it stacks with Zealous Focus or what would be the point, but I still get confused by what stacks and what doesn't. Thanks I do too. That's all been tested By Boer and they do stack. It seems that different buffs from the same character that are abilities not item buffs stack with each other...I think. All I do know is that they do stack. 1 Have gun will travel. Link to comment Share on other sites More sharing options...
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