Zoraptor Posted December 22, 2015 Share Posted December 22, 2015 That's not what the game did. Indeed. PST leaves unanswered questions primarily because you want to ask them and seek them out, and because it elicits actual thought about the subject matter. It's not because of any cut content or such. KOTOR2 is normally a decent comparison to PST for obvious reasons, but it was utterly butchered when it came to cut content unlike PST. It's lazy and facile to compare unanswered questions generated by increased interest in the subject matter to questions posed by plot holes/ cut content. No story can- or should- answer every question unless it's utterly simplistic plus it's 'unrealistic' for you to learn everything; and it's far worse to end a game (with a story/ philosophical focus) with zero questions because that almost always means you simply don't care about that story which is meant to be a primary focus. That's not true for all games of course since many don't have a set narrative or it isn't the focus, but it's true for any game with pretensions towards philosophy especially, questions are kind of intrinsic to proper philosophy, or story depth. Link to comment Share on other sites More sharing options...
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