boffmoffet Posted November 2, 2015 Posted November 2, 2015 Me: Wow, look how great the reload animations on the crossbows and gunpowder weapons, what a great touch of authenticity! They pack the powder! Look at that crank action! OP: Godlike Rogue dual wielding pistols and a pair of sunglasses please! 3
Parasol_Syndicate Posted November 2, 2015 Posted November 2, 2015 You don't have a lot of experience with flintlocks, do you OP? Magran's fire casts light in Dark Places...
Karkarov Posted November 2, 2015 Posted November 2, 2015 (edited) Uh to answer what the other guys aren't actually saying clearly.... Eternity guns are still low tech, which means they are hand loaded flintlock style guns that have to have powder and iron ball bullet loaded by hand for every shot. Even for a pistol this takes two hands, thus pistols are two handed weapons. Edited November 2, 2015 by Karkarov 3
aweigh0101 Posted November 2, 2015 Posted November 2, 2015 (edited) youtube a video of a flintlock man, those things are so innacurate anyone shooting it one handed is crazy. they also have crazy kickback.fault's on obsidian tho, should've named them flintlocks, not "pistol".unlike dual-wielding melee weaponry which is historical and factual and for-realz yo, dual-wielding guns is super impractical and basically only done in movies. even a 2 pound baretta with a lady grip should be used two handed always. Edited November 2, 2015 by aweigh0101
dudex Posted November 2, 2015 Posted November 2, 2015 there was a mod that lets u dual wield them on nexus.. not sure if it works anymore
Cantousent Posted November 2, 2015 Posted November 2, 2015 Yeah, and the fact that they're inaccurate means that you're probably using them at fairly close range and, especially if you're a front line fighter, getting off maybe one or two shots at most before you're forced to drop the weapon and close (or be closed) into melee. For that reason, dual wielding them isn't insane, but with most folks accuracy, I imagine you'd be better off firing one with as best aim as possible, dropping the pistol, grabbing the other, and getting off a second shot. That can be done a hell of a lot faster than reloading and would be much more accurate than going all akimbo with a flintlock. If I had a lot of guns, forewarning, and some distance, I'd arm a bunch of such era specific weapons lay out an ambush. Plus, if you have several party members, folks could take aim and fire and grab a weapon. ...But then again, I'm not really all that familiar with the flintlock era of history. :Cant's sheepish smile icon: Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Sylvus_Moonbow Posted November 2, 2015 Posted November 2, 2015 You wonder why a pistol is two-handed?WHY can't we wear a necklace or amulet, WITH a cloak?!That's what I want to know, damnit! 6
Gairnulf Posted November 2, 2015 Posted November 2, 2015 Because fun takes a second place to "balance", which is unachievable anyway. As if cutting the damage by half and allowing the player to use pistols with one hand wasn't possible. A Custom Editor for Deadfire's Data:
Infinitron Posted November 2, 2015 Posted November 2, 2015 (edited) Actually, it's probably primarily for technical reasons. Edited November 2, 2015 by Infinitron 3
Gairnulf Posted November 2, 2015 Posted November 2, 2015 Are you sure? The pistol was one handed for a while in one of the beta versions, until it was promptly "fixed". There was even a thread requesting it remained "broken". Or did it surface then that the reasons were technical? Two separate recovery timers and so on? A Custom Editor for Deadfire's Data:
FlintlockJazz Posted November 2, 2015 Posted November 2, 2015 fault's on obsidian tho, should've named them flintlocks, not "pistol". No, because a flintlock isn't a gun type but a type of firing mechanism, an advanced firing mechanism at that which is more advanced than what Pillars uses. Flintlocks could be muskets and rifles as well. Pillars uses the older "Wheellock" firing mechanism that kind of existed inbetween matchlocks and flintlocks, though matchlocks tended to be used alongside wheellocks as the wheellocks were complicated and expensive as they were essentially clockwork lighters, used mainly for the first pistols (matchlock pistols were more like carbines, used from horseback, since carrying a weapon in your holster that required a lit match wasn't very convenient). So actually, yes, pistol is the right word to use, due to them not using the flintlock firing mechanism and the weapon being a pistol. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
Sannom Posted November 2, 2015 Posted November 2, 2015 Are you sure? The pistol was one handed for a while in one of the beta versions, until it was promptly "fixed". There was even a thread requesting it remained "broken". Or did it surface then that the reasons were technical? Two separate recovery timers and so on? The technical reasons were about clipping during the reload if you were using a shield, I think.
Gairnulf Posted November 2, 2015 Posted November 2, 2015 If that's so, I'm thinking that compared to other clipping issues during recovery the pistol isn't that much of a problem. BTW, who in their right mind would use a pistol with a shield? The pistol is already inaccurate A Custom Editor for Deadfire's Data:
Karkarov Posted November 3, 2015 Posted November 3, 2015 You wonder why a pistol is two-handed? WHY can't we wear a necklace or amulet, WITH a cloak?! That's what I want to know, damnit! Come now, surely you realize that amulet would be completely gaudy paired with that necklace, and the luxurious fur trim of your cloak would simply get snagged on both and cover them up anyway. You must consider the fashion in these things.
aweigh0101 Posted November 3, 2015 Posted November 3, 2015 i want to dual wield capes goddamnit, one in the front and one in the back. i just don't understand why we can't do this the tech is already in.why can't we wear two belts either ?? they managed to get that feature working in kingdom hearts just fine sora has tons of gear ARGHcome on OBSIDIAN JESUS 1
Cantousent Posted November 3, 2015 Posted November 3, 2015 I want to dual wield mismatched shoes. Imagine one boot of speed and another boot of butt stomping or something. You could quickly close and apply boot to butt. EDIT: okay okay, I guess I should be more responsible. The short answer is that from everything I've seen, read, or heard, Sawyer looks askance at kewl kid dual wield pistols akimbo. That doesn't mean it can't change or that you will never see it. For my part, I think it's a bit silly in theory. A friend of mine would always want to dual wield hand cross-bows, which always begged the question, how do you reload them? If the answer is, you want to get off two shots quickly, that sounds cool and all, but you're almost certain to get off two shots much better one at a time and two shots aimed simultaneously... with hand crossbows. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Parasol_Syndicate Posted November 3, 2015 Posted November 3, 2015 http://fairbowshop.nl/images/bogen/VanHelsingxbow_3.jpg Probably not the easiest thing to build, or certainly to enchant, but you can get two shots quickly with it. Magran's fire casts light in Dark Places...
MunoValente Posted November 3, 2015 Posted November 3, 2015 Or you could just spray the room with one of those chinese repeating crossbows. 1
aweigh0101 Posted November 3, 2015 Posted November 3, 2015 i really, REALLY want to butt into this thread and point out a second time that...DUAL WIELDING GUNS IS LOLWUT. it is simply the most absolutely terrible way a gunman could think of to utilize his weaponry of small arms, ESPECIALLY modern guns.this comment is Sawyer-approved. TM 1
Infinitron Posted November 3, 2015 Posted November 3, 2015 (edited) The cloak/amulet thing is possibly a legitimate gripe I think. It seems like there way more cloaks and amulets in the game then there are other item types, which makes it look like they were designed to be separate. You get to the end of the game with only a handful of belts or boots in your stash but entire rows of cloaks and amulets. Edited November 3, 2015 by Infinitron 3
Gairnulf Posted November 3, 2015 Posted November 3, 2015 It's a game, I hope you are aware. 1 A Custom Editor for Deadfire's Data:
aweigh0101 Posted November 3, 2015 Posted November 3, 2015 infinitron that isn't a bug using dual necklace/cape loot setup was original stretch goals but sadly didn't make the cutsawyer tweeted that it's in the works for TWM 2 there is for-hire convocations online for positions at OBS to test long term effects of having two pieces of clothing on your neck simultaenously the last tweet mentioned the placebo group was doing 22% better than the control group which means officially a statistical significance in variation! can't wait for poe 2 1
Sannom Posted November 3, 2015 Posted November 3, 2015 If that's so, I'm thinking that compared to other clipping issues during recovery the pistol isn't that much of a problem. BTW, who in their right mind would use a pistol with a shield? The pistol is already inaccurate A shield is the only thing I can see working with a pistol if they become one-handed, like slings in the IE games. A second pistol wouldn't make sense and would create huge clipping issues, and dual-wielding with a melee weapon would necessitate a system of its own. infinitron that isn't a bug using dual necklace/cape loot setup was original stretch goals but sadly didn't make the cut sawyer tweeted that it's in the works for TWM 2 there is for-hire convocations online for positions at OBS to test long term effects of having two pieces of clothing on your neck simultaenously the last tweet mentioned the placebo group was doing 22% better than the control group which means officially a statistical significance in variation! can't wait for poe 2 I can take your purposefully annoying posting style and most of your trolls, but saying that a dev said something when they didn't is going too far. Stop.
Gairnulf Posted November 3, 2015 Posted November 3, 2015 (edited) A shield is the only thing I can see working with a pistol if they become one-handed, like slings in the IE games. A second pistol wouldn't make sense and would create huge clipping issues, and dual-wielding with a melee weapon would necessitate a system of its own.Well, you can't reload a flintlock pistol with one hand, so I don't think even a shield might go. However, an opening shot with a pistol and then using only a cold steel weapon, without the usual accuracy bonus for one handed style (since you have the pistol in your other hand), I think that would have been nice. Edited November 3, 2015 by Gairnulf A Custom Editor for Deadfire's Data:
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