redneckdevil Posted December 28, 2015 Share Posted December 28, 2015 (edited) I maybe a bit biased (okay I am) having been a GM. I don't agree that the companions should be respected by their attributes for quite a few reasons. 1. You get to create ur own character, the watcher. You get to build them however u want them to. The watcher is your character. The pre made companions are Obsidians (aka the GM/DM of the stories) characters. Yes u can have them in ur party and u control their actions, but what u don't control is their character. In dialogue it's ur character u get to select when talking with the companions chiming in but u don't control what they chin in about. U can help further their character when they ask u for advice, but their "characters" are not urs. 2. This ones a bit silly but imho it devalues the attributes as far as what they relate to "character". The dialogue and backstory and actions that u don't control are there in the attributes and the companions help further the attribute value when it comes to "character". Ex. Durance with his high resolve, his dialogue and backstory and his actions and convictions further imprint the mentality of the importance of attributes when designing the "character" part in the game world. 3.......because I don't want them to...yeah very bad reason for an argument but a reason non the less. 4. Create ur own adventurers was so if u didn't like the companions personalities OR STATS u could create ur own instead. Edited December 28, 2015 by redneckdevil 2 Link to comment Share on other sites More sharing options...
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