August 6, 201510 yr With the Perception change, you can't really dump it anymore, and investing might be worth it. So, maybe something like this? Might 16 Dexterity/Constitution 16 Constitution/Dexterity 10 Perception 12 Intellect 16 Resolve 8 If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
August 6, 201510 yr Tbh, I never dumped it cause I like deflection, but we all did without the extra accuracy before so I think we'll be fine to have it at 10. My cloak of Lillith is gonna be great though, only losing 3 deflection for a lot of accuracy.
August 6, 201510 yr My cloak of Lillith is gonna be great though, only losing 3 deflection for a lot of accuracy. "A lot" being, again, 3 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
August 6, 201510 yr I would think that Barbarians now have an even greater incentive to build around CC on crit weaponry, particularly the Tall Grass pike. This was already reasonably effective and +10 accuracy should help a lot. For your build you'd take a Hearth Orlan with a standard DPS build similar to what any ranged character would use. Max PER and INT, dump CON and RES. The rest can be split as you see fit between MIG and DEX, though I'd personally prioritize DEX. You'll definitely be extremely squishy, particularly early on. A reach weapon and frequently incapacitating nearby enemies should mitigate this to some extent. If anyone cares to test this let me know how it goes. I've been warning for a while now that bonus accuracy may boost CC to (even more) game-breaking levels of effectiveness. Edited August 6, 201510 yr by HoopleDoople
August 7, 201510 yr I think I'm going to try something like: Might 18 Con 10 Dex 12 Perception 20 Int 13 Resolve 5 with Weapon Focus: Peasant and the +20% attack speed staff now that +speed enchant works. Speed, +10 accuracy, and +30 interrupt from perception with carnage should to a decent amount of interrupts as well as good damage. Also might try dual-wielding hatchets (+10 accuracy from perception and +10 deflection from hatchets) and spears (total +15 accuracy) while I'm at it. Edited August 7, 201510 yr by limaxophobiacq
August 7, 201510 yr Nice combination on a CC-Barb: dual wielding spears. Right hand: "Vile Loner's Lance" which is interfering and causes -5 defenses an hit - left hand:Cladhalíath with stun-on-crit and extra-damage-on-stunned-enemies. First you hit with the Loner's lance and lower defl. around you. Then you hit with Cladh. and stun them if you crit. Then again -5 def. and stun plus extra damage and so on... haven't tried this out though, but it sounds nice to me. Only thing is the weird look of wielding two spears. Deadfire Community Patch: Nexus Mods
August 7, 201510 yr Also: you can get both weapons quite early and there are some other nice spears in the game. Even one with speed mod if I remember it correctly. "Danyula" or something like that. You get that in Lvl 11 of the Endless Paths I think. Deadfire Community Patch: Nexus Mods
August 7, 201510 yr You'll be interrupted all the time, if you dump RES. Remember, now all those bad guys has +PER with higher accuracy. Edited August 7, 201510 yr by lameover Sorry for my bad english.
August 7, 201510 yr Well that's why I was going to focus on a reach weapon and not getting hit, that's what tanks are for. Might just drop it to 7 or 8 though.
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