BAdler Posted August 5, 2015 Posted August 5, 2015 The Update 2.0 Beta is now live on Steam. To join in the beta fun take a look at this informative post and follow the instructions. You can find the current (incomplete) Update notes here. 8
Nobear Posted August 5, 2015 Posted August 5, 2015 Nice, now to wait for GoG... lol. Well I've finally beat the game now (on PoTD) and still looking forward to solo PoTD run(s), so I'm ready but I guess I can wait . BTW Any word on whether Obsidian is working with GoG on implementing achievements for future versions? I'd love to have that feature. 2
tarasis Posted August 5, 2015 Posted August 5, 2015 The Update 2.0 Beta is now live on Steam, To join in the beta fun take a look at this informative post and follow the instructions. You can find the current (incomplete) Update notes here. Nice, give I haven't really played yet I might as well jump into the beta with both feet No saves to mess up.
Doppelschwert Posted August 5, 2015 Posted August 5, 2015 (edited) Many thanks obsidian! Are the new talents in the patch or are they exclusive for the expansion? If they are in, might anyone with a steam copy list them here? Edited August 5, 2015 by Doppelschwert
BAdler Posted August 5, 2015 Author Posted August 5, 2015 Nice, now to wait for GoG... lol. Well I've finally beat the game now (on PoTD) and still looking forward to solo PoTD run(s), so I'm ready but I guess I can wait . BTW Any word on whether Obsidian is working with GoG on implementing achievements for future versions? I'd love to have that feature. We are not working with GoG on achievement inclusion. I can look into this a bit, though. 3
BAdler Posted August 5, 2015 Author Posted August 5, 2015 The Update 2.0 Beta is now live on Steam, To join in the beta fun take a look at this informative post and follow the instructions. You can find the current (incomplete) Update notes here. Nice, give I haven't really played yet I might as well jump into the beta with both feet No saves to mess up. Good news is that the build will make backups of your existing saves so you can restore them if you want to go back to a previous build. 1
Louis2014 Posted August 5, 2015 Posted August 5, 2015 (edited) Hi Badler... sorry But I cant access the beta. The Password "BETAPASSWORD" is not correct ... I'm doing something wrong? p.s: without quotes of course Edited August 5, 2015 by Louis2014
Gary1986 Posted August 5, 2015 Posted August 5, 2015 (edited) When you are choosing a voice for your Character some of the voice options appear as ''missing gui 2222''. The voices still work though, i just thought id mention it. Edited August 6, 2015 by Gary1986
Nobear Posted August 5, 2015 Posted August 5, 2015 Nice, now to wait for GoG... lol. Well I've finally beat the game now (on PoTD) and still looking forward to solo PoTD run(s), so I'm ready but I guess I can wait . BTW Any word on whether Obsidian is working with GoG on implementing achievements for future versions? I'd love to have that feature. We are not working with GoG on achievement inclusion. I can look into this a bit, though. I would really appreciate that, and one of the goals I've read stated by a dev before is feature and build parity across distributions and platforms. I can accept waiting a few days longer on GoG, but having achievements tracked by the game tends to give games higher replay value for me, as silly as that might sound to some. I'm a completionist and it'd mean a lot to me. From what I understand, a dev would have to coordinate with GoG to have achievements included on their Galaxy client, which is still in Beta last I checked, but it seems like as good a time as any to start the process for future versions. Thanks! 2
tarasis Posted August 5, 2015 Posted August 5, 2015 Hi Badler... sorry But I cant access the beta. The Password "BETAPASSWORD" is not correct ... I'm doing something wrong? p.s: without quotes of course Worked fine for me, I did it only 20 minutes ago.
Louis2014 Posted August 5, 2015 Posted August 5, 2015 Hmmmm then something Is wrong. But what? Any Ideas?
tarasis Posted August 5, 2015 Posted August 5, 2015 Accidental trailing space? I simply pasted BETAPASSWORD into the text field, pressed Check Code, it told me the code was activate and then I selected the Beta.
Louis2014 Posted August 6, 2015 Posted August 6, 2015 (edited) Ok solved it Thank you Edited August 6, 2015 by Louis2014
gkathellar Posted August 6, 2015 Posted August 6, 2015 2.1 gigs, damn. Big patch. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
Enoch Posted August 6, 2015 Posted August 6, 2015 (edited) We now have immunities in the game. Some creatures have been updated to make use of them. I'm looking at you blights and dragons... This is interesting. I wonder how liberally they've been handed out. Personally, I didn't have a problem with, say, Blights being susceptible to very high levels of damage from their "home" element. They're clearly inspired by D&D elementals, but that doesn't mean that they necessarily need to replicate every feature thereof. And who's to say that a super-high level of heat wouldn't damage the soul fragment that is animating that flame? That said, "knockdown" effects working against non-corporeal enemies was just silly. Edited August 6, 2015 by Enoch
limaxophobiacq Posted August 6, 2015 Posted August 6, 2015 (edited) Armor Enchanting seems to have been fixed (this bug http://forums.obsidian.net/topic/80900-damage-reduction-enchantment-bug/). As has the +5% endurance from sacrificing durance and devouring the souls from the machine which were bugged previously. Improved quality of font text when the game is at a higher resolution than 1920x1200.I hadn't realised there was something off before but I was struck by how sharp it looks now (2560x1440). Edited August 6, 2015 by limaxophobiacq
Dinky Dino Posted August 6, 2015 Posted August 6, 2015 So how much accuracy does perception give now?
Cluas Posted August 6, 2015 Posted August 6, 2015 Thanks Obsidian. But... This patch is bringing back the mouse lag Everything is fine, except for mouse lag in the inventory (and other screens), as I had in a really early beta ...
L4wlight Posted August 6, 2015 Posted August 6, 2015 Thanks Obsidian. Really like the two new male voice-sets. SHARKNADO
gkathellar Posted August 6, 2015 Posted August 6, 2015 Armor Enchanting seems to have been fixed (this bug http://forums.obsidian.net/topic/80900-damage-reduction-enchantment-bug/). As has the +5% endurance from sacrificing durance and devouring the souls from the machine which were bugged previously. Improved quality of font text when the game is at a higher resolution than 1920x1200.I hadn't realised there was something off before but I was struck by how sharp it looks now (2560x1440). Yeah, but by contrast, text is disgustingly blurry at lower resolutions now. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general.
bammbamm Posted August 6, 2015 Posted August 6, 2015 pls obsidian fix the localisation (german), we have since release weapons named as attributes etc. here is a mod that fixes most of them, but it doesnt work well when new things are added like patch2.0 http://www.nexusmods.com/pillarsofeternity/mods/6/? many of the wrong translations are not minor like equip descriptions and its about time you finally fix it
AndreaColombo Posted August 6, 2015 Posted August 6, 2015 ^ it is supposed to be rendered at whatever resolution the screen is set to; there should be no change on lower resolution. If it is indeed blurry, a bug report should be filed. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Varana Posted August 6, 2015 Posted August 6, 2015 Fixed problems where sometimes UI wouldn't differentiate between auras and hardards in descriptions. What? :D Therefore I have sailed the seas and come To the holy city of Byzantium. -W.B. Yeats Χριστός ἀνέστη!
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