ModusNex Posted April 12, 2015 Posted April 12, 2015 Itumaak (and I assume the other animals) seem to have the equivalent of 0 athletic skills and gets fatigued extremely easily. My lvl 9 party has a minimum of 3 athletics and after a few fights none of my party is tired while Itumaak suffers critical fatigue. Critical fatigue = -15 all defense, -30 accuracy, 50% max endurance It makes him useless in combat after a few fights and I suspect most people don't know this is happening because the only indicator is buried at the bottom of the hunters stat sheet. I even tried to cheat and give him 10 athletic skill and it didn't help. My guess is that animal_companions don't use skills and they don't ever increase their fatigue resistance.
PBJam Posted April 12, 2015 Posted April 12, 2015 someone also posted this on reddit: http://www.reddit.com/r/projecteternity/comments/328xlu/is_animal_companion_fatigue_broken_or_is_it/ The Unofficial Pillars of Eternity Wiki - Community/Fan Maintained!
HozzM Posted April 12, 2015 Posted April 12, 2015 Ranger pets should get a point of athletics and stealth each level, and be able to take advantage of them.
Mungri Posted April 12, 2015 Posted April 12, 2015 Or the lets should share the same athletics score as the ranger.
Irrevenant Posted April 12, 2015 Posted April 12, 2015 (edited) I think Ranger pets should share their skills with their master. Most won't matter, but Athletics, sure. An idea I had for the Wolf was giving it the Ranger's Mechanics score plus some arbitrary number for the purpose of finding hidden things. Edited April 12, 2015 by Irrevenant 1 "Heh heh. Dirt... Nap... Dirt nap!"
Daemonjax Posted April 12, 2015 Posted April 12, 2015 They should just be immune to fatigue or fatigue at the same rate as the ranger. 3
Luckmann Posted April 12, 2015 Posted April 12, 2015 Ranger pets should get a point of athletics and stealth each level, and be able to take advantage of them. I think this is the most reasonable, or some variation of it. I think Animal Companions should gain 4 skill points per level, and distribute them as fitting to the animal in question, with a starting +1 bonus to Stealth, Athletics and Survival. 1
Hexo Posted April 12, 2015 Posted April 12, 2015 They should just be immune to fatigue or fatigue at the same rate as the ranger. Yes, animal companions should be immune to fatigue - or same rate as ranger. 2
draego Posted April 14, 2015 Posted April 14, 2015 Ye hopefully the animal companion fatigue issue can be fixed. I tried a work around by setting animal athletics to same as my ranger but it doesn't seem to work.
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