PrimeJunta Posted March 30, 2015 Share Posted March 30, 2015 Think of it this way: When dungeon-delving, you're limited by your "strategic health." This includes the health your characters actually have, plus the resources you have to heal them. In the IE games, this was potions + spell slots. In P:E, those potions + spell slots have been replaced by the health + endurance mechanic. Health has the same function as the potions and Cure Light Wounds spells you're carrying. Why? Because priests. Especially for less experienced players -- like me not too long ago -- the priest's primary function was a Cure Something Wounds battery. I was essentially wasting a character, doing nothing but carrying strategic healing. With that removed, you're pushed to using the priest's more varied spells intelligently to avoid taking damage in the first place -- which is how more experienced players (like me more recently) play the IE games. The second health bar doesn't really change anything else, except of course it removes the option of cheesing fights by stockpiling and slugging potions. Either way you're limited by something. And finally, if you do find yourself needing to rest much more often than dictated by fatigue, then I do contend that you're not playing the game all that well. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
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