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Posted (edited)

Downloading now

 

First thing I'm going to do is make a Paladin and see if the silly "Combat Only" Paladin Auras have been changed back to always on, because those were annoying.

Edited by Sensuki
  • Like 2
Posted

Better do a Verify Integrity of Game Cache off the bat too, usually doesn't update properly for some reason.

Posted (edited)

Hey, a proper Obsidian logo. Still not skippable though.

 

New/Smaller font in the main menu.

 

UI for Abilities/Talents has been improved.

 

Elf Heads look a lot better (there's still one female one that needs work).

 

Two new male portraits.

Edited by Sensuki
  • Like 9
Posted (edited)

The patch notes say
 

Capes no longer clip with armor on the character's model.


No, they no longer do - not even connected to it in fact :p

ur7GmPY.jpg

Edited by Sensuki
  • Like 4
Posted

From the patch notes

 

 

 

Distortion type FX no longer make UI elements disappear.

 

Oh?

 

Wy9uPkn.jpg

 

Looks like Distortion obscuring selection circles to me

  • Like 5
Posted

It's quite hard to choose what Class Ability you want as a Level 5 Fighter now - lots of very good options.

  • Like 3
Posted (edited)

Right, Paladins automatically cast the auras in combat at the beginning if activated.

 

YES! Stone and Wood beetles decreased in size :)

Edited by Sensuki
  • Like 8
Posted

Voices no longer seem to work during character creation. They still trigger when giving orders during game play.

 

Are they being redone?

  • Like 1
Posted (edited)

The patch notes say

 

Capes no longer clip with armor on the character's model.

No, they no longer do - not even connected to it in fact :p

 

Sorry? Looks perfectly fine to me:

 

v50mNGV.png GFkfMXc.png

 

;)

Edited by Rumsteak
  • Like 10
Posted (edited)

Bonus Interrupt is severely bugged lol. 

I call deliberate

 

"We want to keep interrupt on Perception, make it buggy and stupidly good so no one complains!"

Edited by Sensuki
  • Like 3
Posted

Wait, why does Sensuki sound happy in this thread? What have you done to the real Sensuki??

 
Un-assigning hotkeys is a bit foobared now. In our latest build you can work around it by assigning unwanted abilities to the same key, that way you can get it down to one hotkey at least. :\  I have it noted somewhere but it's not filed as a bug. Will file it tomorrow.
  • Like 21
Posted

435 yeah !

 

Let's see what you people have to say :)

Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use.

Posted (edited)

Yeah I went to shift-queue a Holy Radiance and was like hang on ... that assigned it as a hotkey @_@

 

Action cancel also appears to still not function correctly, you can't cancel any actions before the hit frame which is basically the sole purpose of an action cancel.

 

Wait, why does Sensuki sound happy in this thread? What have you done to the real Sensuki??

 

I'm off my rags.

 

Good job on the Solid UI man. Functionally it's pretty much what I wanted. Gems instead of flaps. Nice and symmetrical and should go fairly well with Bester's UI Mod. Do you know if the background is segmented in the art file at all?

 

It *could* be more decorative ... but I'll play around with it a bit longer and see what would feel right. Sometimes simplicity is a virtue and that may or may not be the case here.

Edited by Sensuki
  • Like 1
Posted (edited)

Man I'm so surprised this game runs so well on my crappy MBP, and the graphics look good. Amazing. I need to buy a mouse now, instead of using the trackpad.  :grin:

Edited by Rumsteak
  • Like 2
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