Sensuki Posted February 4, 2015 Posted February 4, 2015 (edited) Downloading now First thing I'm going to do is make a Paladin and see if the silly "Combat Only" Paladin Auras have been changed back to always on, because those were annoying. Edited February 4, 2015 by Sensuki 2
Lord Wafflebum Posted February 4, 2015 Posted February 4, 2015 Literally every single time they've released a new build I've been at work.
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 Better do a Verify Integrity of Game Cache off the bat too, usually doesn't update properly for some reason.
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) Hey, a proper Obsidian logo. Still not skippable though. New/Smaller font in the main menu. UI for Abilities/Talents has been improved. Elf Heads look a lot better (there's still one female one that needs work). Two new male portraits. Edited February 4, 2015 by Sensuki 9
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) Solid UI with gems instead of flaps Edited February 4, 2015 by Sensuki 10
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) The patch notes say Capes no longer clip with armor on the character's model. No, they no longer do - not even connected to it in fact Edited February 4, 2015 by Sensuki 4
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 FFS @ Paladin auras, still broken out of combat. 6
MasterPrudent Posted February 4, 2015 Posted February 4, 2015 It looks like all the armours have received touch-ups. Looking good 1
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 From the patch notes Distortion type FX no longer make UI elements disappear. Oh? Looks like Distortion obscuring selection circles to me 5
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 They changed the combat idle to look more like the BG1 pulsing animation 11
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 It's quite hard to choose what Class Ability you want as a Level 5 Fighter now - lots of very good options. 3
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) Right, Paladins automatically cast the auras in combat at the beginning if activated. YES! Stone and Wood beetles decreased in size Edited February 4, 2015 by Sensuki 8
Flow Posted February 4, 2015 Posted February 4, 2015 Voices no longer seem to work during character creation. They still trigger when giving orders during game play. Are they being redone? 1
Falkon Swiftblade Posted February 4, 2015 Posted February 4, 2015 is the combat music the old music, or the stuff we heard at pax?
Rumsteak Posted February 4, 2015 Posted February 4, 2015 (edited) The patch notes say Capes no longer clip with armor on the character's model. No, they no longer do - not even connected to it in fact Sorry? Looks perfectly fine to me: Edited February 4, 2015 by Rumsteak 10
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) Bonus Interrupt is severely bugged lol. I call deliberate "We want to keep interrupt on Perception, make it buggy and stupidly good so no one complains!" Edited February 4, 2015 by Sensuki 3
Kaz Posted February 4, 2015 Posted February 4, 2015 Wait, why does Sensuki sound happy in this thread? What have you done to the real Sensuki?? Un-assigning hotkeys is a bit foobared now. In our latest build you can work around it by assigning unwanted abilities to the same key, that way you can get it down to one hotkey at least. :\ I have it noted somewhere but it's not filed as a bug. Will file it tomorrow. 21
constantine Posted February 4, 2015 Posted February 4, 2015 435 yeah ! Let's see what you people have to say Matilda is a Natlan woman born and raised in Old Vailia. She managed to earn status as a mercenary for being a professional who gets the job done, more so when the job involves putting her excellent fighting abilities to good use.
Sensuki Posted February 4, 2015 Author Posted February 4, 2015 (edited) Yeah I went to shift-queue a Holy Radiance and was like hang on ... that assigned it as a hotkey @_@ Action cancel also appears to still not function correctly, you can't cancel any actions before the hit frame which is basically the sole purpose of an action cancel. Wait, why does Sensuki sound happy in this thread? What have you done to the real Sensuki?? I'm off my rags. Good job on the Solid UI man. Functionally it's pretty much what I wanted. Gems instead of flaps. Nice and symmetrical and should go fairly well with Bester's UI Mod. Do you know if the background is segmented in the art file at all? It *could* be more decorative ... but I'll play around with it a bit longer and see what would feel right. Sometimes simplicity is a virtue and that may or may not be the case here. Edited February 4, 2015 by Sensuki 1
Rumsteak Posted February 4, 2015 Posted February 4, 2015 (edited) Man I'm so surprised this game runs so well on my crappy MBP, and the graphics look good. Amazing. I need to buy a mouse now, instead of using the trackpad. Edited February 4, 2015 by Rumsteak 2
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