ctn2003 Posted December 22, 2014 Share Posted December 22, 2014 Path of the Damned at its core seems at its core useless to me. If i was a lets player id be more useful but in truth why would you ever use it? to make the game super ultra hurt for no reason? I found in Temple of elemtel evil and Icewind dale that making your game ultra tough really diddet make it more fun it just made you half to do more of the same stuff over and over. And some times just flat out unfair and brokenly hard. If their was some reward to beat the game on POTD id be worth wile but as is i just flat out don't see any REAL reason to Ever use it. How many of you ever played icewind dale on heart of fury? Link to comment Share on other sites More sharing options...
Lephys Posted December 22, 2014 Share Posted December 22, 2014 Simply put, the reason you'd ever use it is: "Because you happen to be a different person who wishes to use it, and not yourself who doesn't." If you're not colorblind, there's no "reason" to use colorblind mode. Doesn't mean there's no reason for it to ever be used. Want to be able to distinguish selection circles and such from one another? Colorbind mode. Want a ridiculous challenge? Path of the Damned. Don't want those things? Then you're not who they're for. 12 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
vv221 Posted December 23, 2014 Share Posted December 23, 2014 (edited) Lephys pretty much summed up what I think. I am going to play in Path of the Damned mode because I see an increased challenge as a reason to replay a game I’ve already beaten, and for me it is its own reward. Adding in-game bonuses for this game mode (extra XP, loot, whatever) would waste the fun by decreasing the challenge. If you don’t see an increased challenge as its own reward, then PotD is just not your cup of tea. It is not a problem for me, neither should it be for you Hey, it’s pretty much like achievements: to some it adds fun to the game, some sort of accomplishment feeling. To me, it doesn’t trigger anything. Achievements are not for me, but having them included won’t hurt my pleasure as long as I can play without them. And you can play without enabling PotD mode Having PotD as an option won’t hurt your fun because you won’t be using it, and it will add fun to my experience because I like the new challenge it will provide. So it is a good idea to include it, don’t you agree? Edited December 23, 2014 by vv221 3 Install easily Pillars of Eternity and its extensions on GNU/Linux Link to comment Share on other sites More sharing options...
Nakia Posted December 23, 2014 Share Posted December 23, 2014 Both Lephys and VV21 speak for me. Different options make the game fun for different people. To me complaining about options included is like going to a buffet and complaining because there is food laid out that you don't like as well as food you do like. 1 I have but one enemy: myself - Drow saying Link to comment Share on other sites More sharing options...
aeonsim Posted December 23, 2014 Share Posted December 23, 2014 Because it's kinda fun having to work out how to play in such a mode. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted December 23, 2014 Share Posted December 23, 2014 Prob the same reason 'HARD' is there aside from Normal and Easy in most games... and neither Normal or Hard need to compensate you with extra stuff to make 'hard' worth it... :? 2 ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Lephys Posted December 24, 2014 Share Posted December 24, 2014 ^ Maybe the thread author believes it's... hardly worth it? 6_u 3 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Lord Wafflebum Posted December 24, 2014 Share Posted December 24, 2014 I typically loathe super hard difficulties, but when I play the Mass Effect games (don't hate) I'll eventually do a playthrough on Insane. I don't get anything special from it, other than a meaningless achievement, but I do it because I love those games so much and have spent so much time mastering every aspect of the game that I want the game to give me all it's got so I can rub it's face in it and so everyone knows that I, in fact, am it's daddy. Then when I beat it I can stand up and scream, "WHO IS YOUR GOD NOW?!" and my neighbors quietly whisper to each other outside my house wondering if they should call the police. 2 Link to comment Share on other sites More sharing options...
Sarex Posted December 24, 2014 Share Posted December 24, 2014 Icewind Dale 2 did it the best. Hearth of Fury mode had all weapons upgraded with some addendum to their names. Eg. Cera Sumat on the easy to hard difficulties and Light of Cera Sumat in Hear of Fury mode. 1 "because they filled mommy with enough mythic power to become a demi-god" - KP Link to comment Share on other sites More sharing options...
Endrosz Posted December 24, 2014 Share Posted December 24, 2014 Icewind Dale 2 did it the best. Hearth of Fury mode had all weapons upgraded with some addendum to their names. Eg. Cera Sumat on the easy to hard difficulties and Light of Cera Sumat in Hear of Fury mode. I agree that Heart of Fury was a great feature of IWDs. But it's not a difficulty option, it's New Game+. PotD is a difficulty option, like Insane in the IE games. Playing on Insane didn't have any additional reward in the IE games. 3 The Seven Blunders/Roots of Violence: Wealth without work. Pleasure without conscience. Knowledge without character. Commerce without morality. Science without humanity. Worship without sacrifice. Politics without principle. (Mohandas Karamchand Gandhi) Let's Play the Pools Saga (SSI Gold Box Classics) Pillows of Enamored Warfare -- The Zen of Nodding Link to comment Share on other sites More sharing options...
ctn2003 Posted January 25, 2015 Author Share Posted January 25, 2015 Icewind Dale 2 did it the best. Hearth of Fury mode had all weapons upgraded with some addendum to their names. Eg. Cera Sumat on the easy to hard difficulties and Light of Cera Sumat in Hear of Fury mode. I agree that Heart of Fury was a great feature of IWDs. But it's not a difficulty option, it's New Game+. PotD is a difficulty option, like Insane in the IE games. Playing on Insane didn't have any additional reward in the IE games. Yea now that i think of it 90% of games dont have rewards - lol duke nukem 3d Dawm im good was a nighmare and all you got at the end was a crappy ending hahah Link to comment Share on other sites More sharing options...
wanderon Posted January 25, 2015 Share Posted January 25, 2015 Icewind Dale 2 did it the best. Hearth of Fury mode had all weapons upgraded with some addendum to their names. Eg. Cera Sumat on the easy to hard difficulties and Light of Cera Sumat in Hear of Fury mode. I agree that Heart of Fury was a great feature of IWDs. But it's not a difficulty option, it's New Game+. PotD is a difficulty option, like Insane in the IE games. Playing on Insane didn't have any additional reward in the IE games. Actually playing on hard or insane did have rewards in the IWD series in the form of higher experience rewards which in turn actually made things easier to some degree as you leveled faster... I liked this myself as it gave me a gameplay reason to choose those higher difficulties - Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Karkarov Posted January 26, 2015 Share Posted January 26, 2015 (edited) Easy/normal/hard is more about fun for the player as some people get bored if a game is too easy. For example in the recent Dragon Age Inquisition I played it on the highest difficulty and trust me most of the complaints it's combat had came from people playing it on normal or lower. If you are just in it for the story and the characters though and don't find challenge to be more fun for you then don't play on the higher difficulties because they don't work for you are a person. Personally I plan to play on Normal with Expert mode on. I will do hard eventually, but path of the damned? No thanks, that is there purely for the grognard players who want to "beat" a game and care more about the mechanics than they do the actual game. Edited January 26, 2015 by Karkarov 1 Link to comment Share on other sites More sharing options...
Endrosz Posted January 27, 2015 Share Posted January 27, 2015 (edited) Actually playing on hard or insane did have rewards in the IWD series in the form of higher experience rewards which in turn actually made things easier to some degree as you leveled faster... I liked this myself as it gave me a gameplay reason to choose those higher difficulties - To my knowledge, in all IE games, and even including the NWN games, Insane/Hardcore difficulty increased the damage output of enemies by 100%, to 200% (I played Baldur's Gate 1 and IWD2 last year on Insane ). It did not affect anything else: HD/level, XP reward, saving throws, abilities, everything stayed the same. The way difficulty is handled in PoE, i.e. changing the enemy composition, is already a lot more effort than a simple multiplier to damage. Damage boosting produces very uneven results, since not all enemies rely on big damage to defeat you. This is my reward for playing on higher difficulty in PoE, a game that demands more attention. I like it. Edited January 27, 2015 by Endrosz 2 The Seven Blunders/Roots of Violence: Wealth without work. Pleasure without conscience. Knowledge without character. Commerce without morality. Science without humanity. Worship without sacrifice. Politics without principle. (Mohandas Karamchand Gandhi) Let's Play the Pools Saga (SSI Gold Box Classics) Pillows of Enamored Warfare -- The Zen of Nodding Link to comment Share on other sites More sharing options...
BrainMuncher Posted January 27, 2015 Share Posted January 27, 2015 Playing on a hard difficulty setting is its own reward, if hard is what you like. Link to comment Share on other sites More sharing options...
ruzen Posted January 27, 2015 Share Posted January 27, 2015 I hope AI uses more skills as the diffuculty rises. If thats only give them HP then there wont be that much fun. The reason I'm saying this because I saw the forums about enemy mages are not skillfull enough which is not good. Kana - "Sorry. It seems I'm not very good at raising spirits." Kana winces. "That was unintentional." Link to comment Share on other sites More sharing options...
Luckmann Posted January 27, 2015 Share Posted January 27, 2015 I hope AI uses more skills as the diffuculty rises. If thats only give them HP then there wont be that much fun. The reason I'm saying this because I saw the forums about enemy mages are not skillfull enough which is not good. The primary difference between the difficulties is how many opponents you face - their stats are supposed to be the same, so I would expect the AI to behave identically on the different difficulties too, sadly. The Path of the Damned is supposed to be the only difficulty where the enemies gets an actual boost, as well as throwing the highest amount of opponents against you. I would be incredibly surprised if the AI used more skills at this level, too. Link to comment Share on other sites More sharing options...
wanderon Posted January 27, 2015 Share Posted January 27, 2015 Actually playing on hard or insane did have rewards in the IWD series in the form of higher experience rewards which in turn actually made things easier to some degree as you leveled faster... I liked this myself as it gave me a gameplay reason to choose those higher difficulties - To my knowledge, in all IE games, and even including the NWN games, Insane/Hardcore difficulty increased the damage output of enemies by 100%, to 200% (I played Baldur's Gate 1 and IWD2 last year on Insane ). It did not affect anything else: HD/level, XP reward, saving throws, abilities, everything stayed the same. The way difficulty is handled in PoE, i.e. changing the enemy composition, is already a lot more effort than a simple multiplier to damage. Damage boosting produces very uneven results, since not all enemies rely on big damage to defeat you. This is my reward for playing on higher difficulty in PoE, a game that demands more attention. I like it. True for all except IWD 1 and it's expansions where hard difficulty and insane difficulty both increased experience over normal. IIRC hard was 1.5x and insane was double - pretty sure this included only monster exp not quest exp. Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Namutree Posted January 27, 2015 Share Posted January 27, 2015 I hope AI uses more skills as the diffuculty rises. If thats only give them HP then there wont be that much fun. The reason I'm saying this because I saw the forums about enemy mages are not skillfull enough which is not good. The primary difference between the difficulties is how many opponents you face - their stats are supposed to be the same, so I would expect the AI to behave identically on the different difficulties too, sadly. The Path of the Damned is supposed to be the only difficulty where the enemies gets an actual boost, as well as throwing the highest amount of opponents against you. I would be incredibly surprised if the AI used more skills at this level, too. Wont classes like the Ranger be terribly under powered on high difficulties? "Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking. I use blue text when I'm being sarcastic. Link to comment Share on other sites More sharing options...
wanderon Posted January 27, 2015 Share Posted January 27, 2015 I hope AI uses more skills as the diffuculty rises. If thats only give them HP then there wont be that much fun. The reason I'm saying this because I saw the forums about enemy mages are not skillfull enough which is not good. The primary difference between the difficulties is how many opponents you face - their stats are supposed to be the same, so I would expect the AI to behave identically on the different difficulties too, sadly. The Path of the Damned is supposed to be the only difficulty where the enemies gets an actual boost, as well as throwing the highest amount of opponents against you. I would be incredibly surprised if the AI used more skills at this level, too. Wont classes like the Ranger be terribly under powered on high difficulties? Depends on how the classes are balanced in the final game - I'm pretty sure the current BB is not the final edition of the ranger altho it does play better than previous ones IMO. Playstyle and party composition will also have a lot to do with how things shake out in the final game as well. Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
Luckmann Posted January 27, 2015 Share Posted January 27, 2015 I hope AI uses more skills as the diffuculty rises. If thats only give them HP then there wont be that much fun. The reason I'm saying this because I saw the forums about enemy mages are not skillfull enough which is not good. The primary difference between the difficulties is how many opponents you face - their stats are supposed to be the same, so I would expect the AI to behave identically on the different difficulties too, sadly. The Path of the Damned is supposed to be the only difficulty where the enemies gets an actual boost, as well as throwing the highest amount of opponents against you. I would be incredibly surprised if the AI used more skills at this level, too. Wont classes like the Ranger be terribly under powered on high difficulties? As in most games, balance won't be perfect by any means, so it really depends on what you mean by "terribly underpowered". Strictly speaking, the ranger or any other class won't be more underpowered on Hard than it is at Easy. It'll be more important to optimize at higher difficulties, most likely, that's a given, but that doesn't mean that something is more or less overpowered or underpowered because of the difficulty level. Link to comment Share on other sites More sharing options...
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