Sir Davion Posted August 26, 2014 Share Posted August 26, 2014 I thought a while about the current exp system. I like new approaches so i also like the new attribute system and want to give the exp only by quests a chance. What many people seem to forget when they complain about killing enemies giving no exp is that they give loot. Exp points are nothing more then an abstraction for the characters progress so killing 10 beetles results maybe in 2% more damage or so. The new exp mechanics allows the developers to tune the lvl system better towards encounters/quests so they feel better/balanced when actually playing them as well as kind of capping the max lvl and defining the classes within their maximum reachable level very well (abilities and talents). What happens if you give exp for killing stuff. You have to implement either an open level cap which results in maybe crappy character development in the later levels. Or you keep an artificial level cap which results in two scenarios: Either you grind stuff and are too strong/capped relative to your encounters relatively early or you play "normal" to have the experience the developers intended. Only that its a lot more difficult for the developers to balance their encounters since the power margin of the given player that does quests varies a lot more because you can't control when and what stuff he kills (you already can't control in which order the player will sovle quests since it isn't strictly linear i guess). I know there a some players who enjoy to feel powerful compared to their ai enemies (nothing wrong with that) and/or enjoy grinding (when its has some motivation attached to it). Here comes the loot into play. If most (in a perfect world) all enemies drop loot that either gives you money to buy more powerful stuff or even better craft stuff like potions/food and gear which improves yourself. And i actually think the developers intend it that way. So if you just want to experience the story and encounter challenging well designed encounters you can just do your quests and level up with the xp and buy/craft new stuff from the quests rewards and stuff you had to kill doing so. But if you enjoy powergaming/grinding you can still slaughter sh*t tons of enemies and grow much faster in power relative to your enemies. (Selling stuff and buying legendary gear and crafting stuff yourself). Link to comment Share on other sites More sharing options...
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