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Posted

In the first video presentation of PoE Josh said, that there will be animated background like trees and grass, and we've even saw it working. I was surprised too, that in BB backgrounds are static. I don't mind if it will be static or not, it's a minor feature, but if it was already confirmed, that they will be animated - I expect to have them.

Posted

 

 

They should if they want the game to have strong sales. Reviews will notice this and it will push away some of the less IE enthusiast crowd. 

 

Are you actually serious?

Do you mean to tell me that animated vegetation is some huge sales factor?

 

Yes, because out of all the animations this has been most asked about feature. 

 

 

Okay but that still only makes it somewhat popular eyecandy.

Considering the target audience for PoE, who goes "Wow, I love party based, isometric RtwP RPGs! What? No animated trees and grass? NO sale!"

Missing background animations won't stop anyone who really considered buying PoE from doing so. Bugs, bad combat mechanics, a boring story, etc ... might.

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Posted

I think the most asked visual feature has actually been toning down the over-the-top spells effects and having more attack animations. People will look at the combat for way longer than at the grass and repetitive/obstructing combat animations will certainly attract more negative attention in the gaming press as well.

  • Like 2
Posted

I think the most asked visual feature has actually been toning down the over-the-top spells effects and having more attack animations. People will look at the combat for way longer than at the grass and repetitive/obstructing combat animations will certainly attract more negative attention in the gaming press as well.

 

Indeed, but also don't forget adding contrast to the character models. At the moment they blend with the environment too much. I think it also really contributes to making combat illegible.

  • Like 2
Posted

They should if they want the game to have strong sales. Reviews will notice this and it will push away some of the less IE enthusiast crowd.

I'm sorry, but if the thing that makes someone not buy the game (or, on the other hand, TO buy the game) is whether or not it has moving immaculately-hand-crafted backgrounds or just static ones, I don't think they should be playing this game. That's kind of like saying "If the football players on the field all wear neon green jerseys, that'll get rid of a lot of people who don't like neon green."

 

No one's gonna say "Wait, they put environment animations in? Well, I wasn't interested in that game at all, but NOW I'M STOKED! 8D!"

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

 

They should if they want the game to have strong sales. Reviews will notice this and it will push away some of the less IE enthusiast crowd.

I'm sorry, but if the thing that makes someone not buy the game (or, on the other hand, TO buy the game) is whether or not it has moving immaculately-hand-crafted backgrounds or just static ones, I don't think they should be playing this game. That's kind of like saying "If the football players on the field all wear neon green jerseys, that'll get rid of a lot of people who don't like neon green."No one's gonna say "Wait, they put environment animations in? Well, I wasn't interested in that game at all, but NOW I'M STOKED! 8D!"

Yeah, the argument's logic reminds me of "If I can't play poly-quasi-demi-backflip-sexual firedwarf, then I won't buy this game because I wouldn't be able to identify with my character".

A Custom Editor for Deadfire's Data:
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Posted

 

They should if they want the game to have strong sales. Reviews will notice this and it will push away some of the less IE enthusiast crowd.

I'm sorry, but if the thing that makes someone not buy the game (or, on the other hand, TO buy the game) is whether or not it has moving immaculately-hand-crafted backgrounds or just static ones, I don't think they should be playing this game. That's kind of like saying "If the football players on the field all wear neon green jerseys, that'll get rid of a lot of people who don't like neon green."

 

No one's gonna say "Wait, they put environment animations in? Well, I wasn't interested in that game at all, but NOW I'M STOKED! 8D!"

 

Maybe not, but it might push them over the ledge.

Also with your argument we can remove or add any one feature and claim nobody is going to buy or not buy due to just that one feature. Where is the limit?

Posted

Hi, kloperius.  We did early experiments with trees and grass and they were... okay.  We believe it does really help areas feel more alive, but we weren't happy with how they looked given the amount of time we put into them.  It's something we would like to revisit for future projects, but we didn't have time to keep experimenting once we entered full area production.  

Posted

Maybe not, but it might push them over the ledge.

Also with your argument we can remove or add any one feature and claim nobody is going to buy or not buy due to just that one feature. Where is the limit?

It might, but again, if that, specifically, is what pushes them over the ledge, then how significant is all the other stuff in the game to that person, truly?

 

I'm not judging what people like and don't like. But, if you don't like 90% of a game enough to want that game even if something as insignificant (to actual gameplay/game design) as some environment aesthetics is removed, then how badly do you really want that game in the first place?

 

If a given person would be pushed over the ledge from that, then fine. But, I don't think that should really be high on the list of worries for the design team. "Oh crap... how can we keep those people that are hardly enthusiastic about much in our game but moving environments?!"

 

That's what I'm getting at.

 

I dunno how many things you could remove, because it depends on what they are. Certain things have measurably different significance in game design. They don't need animated environments to fulfill the "like the IE games!" premise, nor do they need it to enhance any given player's capability to play the game. So, that just leaves people who happen to not be able to stand non-animated environments, which, honestly, is probably a pretty small group.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

In the first video presentation of PoE Josh said, that there will be animated background like trees and grass, and we've even saw it working. I was surprised too, that in BB backgrounds are static. I don't mind if it will be static or not, it's a minor feature, but if it was already confirmed, that they will be animated - I expect to have them.

exactly, i pointed it out few times before beta, but never got any reaction. I still hope they will do it somewhere near the end of production once all areas are done, and it is one of the most important tools to create realistic environment
Posted

It does not matter now. The Overlord has spoken and told us it is not going to be in PoE but they still want it for future games. So lets leave it at that.

It matters exactly as much now as it did before, however much that was. If "Oh no, won't that drive people away?" was a legitimate concern of yours, then I don't see why you're suddenly no longer worried whether it will or won't be a big deal to sales numbers and game popularity, simply because the design isn't going to be changed at this point. It's not as if the results of that decision have ceased to be.

 

But, if you'd simply no longer care to discuss it, that's fine, and we'll do that. No worries.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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