Lephys Posted July 17, 2014 Posted July 17, 2014 Somewhat related to a strictly-mechanical hiding helmets toggle, I wonder if there will be any form of hood putting-up/down or anything in. Or, you know, pushing back your cloak when you're out of the rain/etc. Maybe stealth mode will have people "hood up," etc? Even if it's not a toggle, it'd be nice to see the actual usage of such implements by the characters, integrated somewhere into what we see throughout the game. Little things like that are nice. Even just actions in the midst of dialogue. You don't know who you're talking to, then, boom... they draw back their hood. Wouldn't need to be flawlessly motion-capture simulated or anything. It's like sheathing weapons, kind of. Just the fact that the characters can and will interact with objects in such a way, and assume various states of being, breathes a good bit of life into things. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Tuckey Posted July 22, 2014 Posted July 22, 2014 I like how they've done it in DOS. You have the option to hide them completely/not hide them/only hide them when not in combat.
fangGWJ Posted July 30, 2014 Posted July 30, 2014 Yes, yes, yes please offer helmet hiding as an option. Or please add cosmetic "costume" options for the visible equipment slots. At some future date, offering a Diablo 3 style transmog system would be great too!
Urthor Posted July 31, 2014 Posted July 31, 2014 (edited) Someone will make a mod for it ~10 seconds after release and that'll be that. Zero wasted dev time. Edited July 31, 2014 by Urthor
Aethryl Posted August 2, 2014 Posted August 2, 2014 This reminds me of a NWN playthrough I did without ever using cloaks/helmets because of how ugly they were.
Nyhilla Posted August 3, 2014 Posted August 3, 2014 I never use a helmet anyway. (e.g. : BG 1/2, NWN 1/2, Elder Scrolls 3/4/5, Divinity 2, Original Sin etc etc ) Never have I created a character that like to wear helmet, so do I. So, If there's a mod done to hide it, ok, if not, then I'll just be playing without helmet once more. The only thing I hate is when you have some games like skyrim, that make the helmet part of a "set", like giving bonuses trough feats (Light armor +10% armor or whatever if wearing full light armor Helmet, torso, legging, boots, glove). Always had to find a mod or creat one that somehow made a working helmet that have stats or not but is invisible ... quit a harsh job for something so small. It should just be like : If you don't wear anything else than Light armor then you get + 10% armor (even if you're just wearing a Light armor category of panties. This way you don't use any intermediary or heavy armors and you still get the bonus, you're not forced to wear a helmet ^^. 1
Lephys Posted August 5, 2014 Posted August 5, 2014 ^ That, and I also think it works well when 2 items gives you (example effect) +10% Coolness, 3 items gives you +15% coolness, 4 gives you +25%, etc. Instead of "I'm wearing everything except the Sock of Coolness, but I'm still equally as lame as I was before. *puts sock on* Whoa!!! I just gained a ton of Coolness! 8D" I like to mix-and-match armor pieces... of various styles, that is. I'm not gonna wear a cloth bracer and a plate bracer, a leather boot and a bare foot, a plate helmet and a robe... etc. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Karkarov Posted August 5, 2014 Posted August 5, 2014 Actually thinking about the Big Head mode it would be nice if some of the helmets were ridiculously over sized. Imagine BG1 with a Amn Guard helm and big head mode? Hahahahahahahahahaha. 2
BrokenMask Posted August 5, 2014 Posted August 5, 2014 I always prefer using helmets <_< Can't really understand the whole "Heros never wear helmets!" thing going on in the fiction... Which is why I'm kinda worried whether godlike can use helmets. I mean, death godlike's head thing doesn't cover the whole face, and I hate "helmets"(that growth thing in this case) that don't cover whole face for aesthetic reasons xP They'd probably be really uncomfortable to wear, but they look really cool
Gorbag Posted August 5, 2014 Posted August 5, 2014 Actually thinking about the Big Head mode it would be nice if some of the helmets were ridiculously over sized. Imagine BG1 with a Amn Guard helm and big head mode? Hahahahahahahahahaha. "In the name of the Council, I am here to keep order, m'kay" 3 Nothing gold can stay.
Ztirual Posted August 5, 2014 Posted August 5, 2014 To me, wearing helmets or not should be exactly like that - either you have a helmet, or you don't, there's no beating around the bush. If a character's type is one that doesn't use helmets - perhaps they impede his sight in sword fights, or maybe they just mess up his hair or whatever - then he shouldn't be using helmets and thus, have the actual advantage/disadvantage of that. Which on another point, seems to be something that is rarely thought of in many games - usually, you only get advantages of having a helmet, and only disadvantages of not having one. But, back to the topic; Not using helmets, but equipping an invisible one merely for the stats and receive advantages/disadvantages that are not in line with character's type, mind, or build or whatever, drags one's own mind out of the game world. At least to me it does. 1
Karkarov Posted August 5, 2014 Posted August 5, 2014 I always prefer using helmets <_< Can't really understand the whole "Heros never wear helmets!" thing going on in the fiction... Which is why I'm kinda worried whether godlike can use helmets. I mean, death godlike's head thing doesn't cover the whole face, and I hate "helmets"(that growth thing in this case) that don't cover whole face for aesthetic reasons xP They'd probably be really uncomfortable to wear, but they look really cool Apparently Godlikes can't wear helmets. Too many horny protrusions on their heads. I agree though that I always have them wear a helmet, it is a gear slot and makes sense. That said though people like looking at the characters they created and I do like the hide helmet option when it is available because lots of developers suck at making nice looking helmets.
Lephys Posted August 6, 2014 Posted August 6, 2014 I think simply dividing the adventure up into segments of "we've un-donned all our clunky gear" is the best idea. "Oh, we've gotten to town, which is supposed to be relatively safe, and we're at our room in the inn, now. I'll just take all my plate off and go out in some lesser equipment." Basically, the game could allow you plenty of opportunities to see your character's head, without the need for an option that makes sure you can always see it. But, that's just me... Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Silverfox Posted August 7, 2014 Posted August 7, 2014 In WoW, I don't have the helmet nor cloak displayed on any of my toons. Unless the helmet is transmogrified to a circlet or something. "I like cooking my family and my pets" Use commas, don't be a psycho.
ctn2003 Posted August 29, 2014 Posted August 29, 2014 True but how about something more simple like making all helmets have a small bonus to deflection. East to implement.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now