Link to Page 3 of PCWorld Interview (where this quote comes from):
I am curious about something that PCWorld didn't ask and that neither Adam or Josh answered, I also underlined and bolded something important that Adam said in the quote regarding modding.
Will models (Characters, Monsters) be something that could be moddable? And what about textures?
Furthermore, is there a simpler way that could allow for more maps to be added? Josh mentions that environments are tough and complicated and time-consuming for Obsidian, but is there a simpler way to make them? I mean, obviously hobbyists or fans do not need to be able to make state of the art top-notch areas like Obsidian are making.
Is the game mod-friendly?
JS: It’s not mod-unfriendly...
There are certain elements of it that I think are probably going to be easier to mod than others. Environments are probably going to be pretty tough to author on your own, because even for us they’re complicated, they’re time-consuming to build, they’re very hi-res, they involve a number of special passes and things.
Other things I think are friendlier to modification, but we’ll have to see.
AB: It depends...we’re still investigating how much...since we’re using Unity there’s a lot of things we need to work around for modability, but we want to do everything we can do for the mod community. We’ll be really open, if they have questions. It’s nice because with publishers a lot of times they don’t like us talking about the technology and ways of doing things, but people can ask us on the forums and we can answer them.
So it would be hard to make a new environment but easier, maybe, to do a quest line or...
AB: Or an item pack. Adjust the rules system a little bit.
JS: Some of that stuff we’re externalizing. Weapons, some of the racial modifiers, we’re putting them in separate things so some of that stuff will be easier to modify than others.
A child loves to play LEGO, but that doesn't mean that the child has any idea what they are doing with it or makes something super advanced with it. So when Josh says "because even for us they're complicated" I'm surprised that he even compares. It's like if an adult LEGO master who can make tons of stuff and has the imagination and skills to make super cool LEGO stuff tells a child "Sorry little child, but this LEGO business is just too difficult for you".
Again, is there a simpler way for environments to be created and added into the game from a fan- or hobbyist perspective?
For instance, let's look at WarCraft II (which has a great map-maker tool), it is pretty advanced too and that's not what I am asking for but there is a feature in the Map Editor which is great. Triggers that you can lay out, make an area impassable "Character can not pass through this area because this Trigger says so" kind of thing. Invisible wall stuff. I'll explain below.
The "simplistic" idea I'm thinking about which could make it easier for hobbyists to add more content:
A) Background picture, a simple picture you could draw in Photoshop perhaps.
B) Triggers and borders or whatnot, make that mountain you painted be layed out with an area with triggers which says "Can't pass through this area" or something.
C) Props. I know Obsidian is using them so why not be able to use them as a hobbyist.
Are there simpler ways to make maps that might not be necessarily up to par with the quality of Obsidians maps but at least allowing more maps to be generated and added..? Imported or whatnot.
For instance, could it be simpler for fans and hobbyists to be able to export an existing map and modify it, then import it again?
Kind of like... say this is a fully developed map (for this hypothesis to work, this is from Update #39):
But I decide to, you know, modify it a little bit so I... uuh... put a different texture on it and use some of Eternity's props (still an example). And then voila I could transform an in-doors dungeon into an out-doors forest area-thing:
It's not meant to be pretty, it's just concepts on concepts.
Question of the thread: How would a map making method be handled in the most simplistic way?
Edited by Osvir, 12 December 2013 - 08:29 AM.