Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Issues with NPC/Item Surveys


  • Please log in to reply
193 replies to this topic

#41
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

Those special steel types, March Ymyran, Durgan, Skein, are they on par with eachother or is any of those types strictly better?
It sounds like they each have their proo's and cons, but I'd like to be sure.

The living lands - Am I thinking of jungle?

 

March and Ymyran are roughly equal in quality but emphasize different things (March: damage and DT, Ymyran: speed).  Durgan combines elements of both but not to the same extent, though it is generally considered better overall.  Skein is equal to Durgan in quality, but it's made by literally burning a person's memories as they unravel out of their soul to power the forge's flames.  It's generally "not cool" to have/use skein steel.

 

The Living Lands are kind of like Iceland but with a lot more mountains and valleys.


  • DCParry and JFSOCC like this

#42
Pidesco

Pidesco

    Global Moderator

  • Global Moderators
  • 6360 posts
  • Location:Gothenburg, Sweden
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer

@J.E. Sawyer

 

What about items like rings, amulets, cloaks and others? What item types are there?


  • Mabec likes this

#43
coffeetable

coffeetable

    (3) Conjurer

  • Members
  • 101 posts
  • Pillars of Eternity Backer

Would the mods consider making a forum for people to chat about their character & item ideas? More importantly, so they can see the distribution of items & NPCs already suggested, allowing them to distinguish their own.

 

By the way, is there a tradeoff for suggesting a very powerful item over a reasonable one? Will people be much less likely to see it?


Edited by coffeetable, 16 December 2013 - 02:15 PM.


#44
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

What about items like rings, amulets, cloaks and others? What item types are there?

 

I believe those are all listed in a drop-down on the backer survey.  Let me know if they are not.  Rings, amulets, and cloaks are all valid item types (though amulets and cloaks both take the same slot, the neck).


  • Pidesco likes this

#45
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

By the way, is there a tradeoff for suggesting a very powerful item over a reasonable one? Will people be much less likely to see it?

 

A very powerful item is going to be much more likely to be edited by us because we need a lot more low- and mid-power items.  Additionally, low- and mid-power items are much more likely to be found by players since they will often be placed in earlier game areas.  Even a weapon like Applebane can be fondly-remembered by players.



#46
Jon of the Wired

Jon of the Wired

    Grognard of the Obsidian Order

  • Members
  • 80 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Hey Josh, thanks for all the help in this thread so far. I was wondering, are there were any guidelines you could provide as to how to name NPCs appropriately, given their race and background? I know you've done a fair amount of work on the languages in the world, but I've had a tough time tracking down all of the relevant things you've said in public. I was also hoping the text length limit on the "Backstory" box could be expanded. While I understand needing to control the time required to vet all of the submissions, 500 characters seems very restrictive.


Edited by Jon of the Wired, 16 December 2013 - 02:46 PM.


#47
Gumbercules

Gumbercules

    (4) Theurgist

  • Members
  • 234 posts
  • Pillars of Eternity Backer

Wow, lots of interesting new information.

 

Regarding where everyone is in the world: are the islands visible in the upper left corner of the PoE map the Aedyr Empire or is that further away? And is every location that you described still in the southern hemisphere?



#48
coffeetable

coffeetable

    (3) Conjurer

  • Members
  • 101 posts
  • Pillars of Eternity Backer
Items aside, that law dump is fantastic, especially the bits about other parts of the world.

#49
Hiro Protagonist II

Hiro Protagonist II

    Ysbryd rhydd of the Obsidian Order

  • Members
  • 2579 posts
  • Pillars of Eternity Gold Backer

Hi Josh. Considering some people like myself have submitted their surveys before this information came to light, is it possible to 'reset' our surveys so we can go back and change/re-submit them please. Or are the surveys now locked in until we get feedback (which could be weeks away?) and asked to change our items/npcs. I'm not too concerned but I imagine I'll be asked to change a couple of things.


Edited by Hiro Protagonist II, 16 December 2013 - 03:15 PM.


#50
Rydier

Rydier

    Giant Hogweed of the Obsidian Order

  • Members
  • 10 posts
  • Pillars of Eternity Gold Backer
  • Lords of the Eastern Reach Backer

Thanks for the huge update!

 

Would it be possible to say a bit about ethnicities?

Some have been mentioned by name only, a few with general home regions, but there's not much to be found about their actual differences.

 

Was also wondering, any significant events other than the Saint's War in recent memory?

Like, how long ago did soul magic become a (renewed) area of research? 



#51
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

Hey Josh, thanks for all the help in this thread so far. I was wondering, are there were any guidelines you could provide as to how to name NPCs appropriately, given their race and background? I know you've done a fair amount of work on the languages in the world, but I've had a tough time tracking down all of the relevant things you've said in public. I was also hoping the text length limit on the "Backstory" box could be expanded. While I understand needing to control the time required to vet all of the submissions, 500 characters seems very restrictive.

 

With names, generally try to avoid anything that sounds contemporary -- but I think most people avoid that anyway.  Also, please don't use recognizable names from other settings (e.g. Westeros, Middle-Earth, Faerûn, the Young Kingdoms, Lankhmar, etc.).  No Eddards, Tinúviels, Jarlaxles, Elrics, or Fafhrds -- or close derivatives -- please.

 

Aedyrans, Readcerans, and Dyrwoodans used to speak a language called Eld Aedyran that is an analogue for Old English/Anglo-Saxon, Old Frisian, bits of Icelandic, and Scots (for Hylspeak, a more contemporary version).  j, q, v, and z do not appear in their words and names, though the /v/ sound is found in medial and terminal f.  E.g. "Wyflan" is pronounced "WEE-vlan".  Male names: Aldwyn, Beacwof, Ethelmoer, Furly, Hafmacg, Unfric.  Female names: Battixa, Bricanta, Esmy, Grimda, Iselmyr, Yngfrith.

 

Vailian Republicans speak Vailian, which borrows from a mix of Italian, Occitan, Catalan, and French roots, but is Italian in overall flavor.  "Romance-y", you could say.  j, y, and x are extremely rare in their words and names.  Male name: Cendo, Giandele, Liano, Randatu, Verzano.  Female names: Ancelle, Laudira, Malita, Pallegina, Salgiatte.

 

Glanfathans speak Glanfathan, which borrows elements of Cornish, Welsh, and a bit of Irish.  q, u, x, y, and z are all unused in Glanfathan.  w is both a consonant and a vowel ("uh" or "oo" if it has a circumflex).  It has the Irish-style "si" ("shih" or "shee" when there's a circumflex over the i), the Welsh "ll" (hard to explain, like an aspirated l sound), and distinguishes between an unvoiced th (like "thought") and a voiced dh (like "the").  Male names: Arthwn, Brân, Enfws, Simoc, Thristwn.  Female names:  Bledha, Iswld, Onŵen, Sîdha, Tamra

 

Those are the major definitions.  Broadly speaking, the natives of Deadfire Archipelago use a language with some Inuit/Greenlandic roots.  People in Rauatai (especially the nation of Rauatai itself) use a language with Maori roots.  People from Ixamitl speak a language with Nahuatl roots.  I have not done significant work on those, though.


  • Osvir and Prometheus like this

#52
Monte Carlo

Monte Carlo

    Vorpal Panzerfaust of the Obsidian Order

  • Members
  • 6713 posts
  • Location:England, This Blessed Plot
  • Xbox Gamertag:MonteCarlo
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

For the love of The Gods, will one of you Gold people please invent a magic firearm of some description?

 

Don't forget THE GUNS.


  • IndiraLightfoot and JFSOCC like this

#53
Monte Carlo

Monte Carlo

    Vorpal Panzerfaust of the Obsidian Order

  • Members
  • 6713 posts
  • Location:England, This Blessed Plot
  • Xbox Gamertag:MonteCarlo
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

 

Hey Josh, thanks for all the help in this thread so far. I was wondering, are there were any guidelines you could provide as to how to name NPCs appropriately, given their race and background? I know you've done a fair amount of work on the languages in the world, but I've had a tough time tracking down all of the relevant things you've said in public. I was also hoping the text length limit on the "Backstory" box could be expanded. While I understand needing to control the time required to vet all of the submissions, 500 characters seems very restrictive.

 

With names, generally try to avoid anything that sounds contemporary -- but I think most people avoid that anyway.  Also, please don't use recognizable names from other settings (e.g. Westeros, Middle-Earth, Faerûn, the Young Kingdoms, Lankhmar, etc.).  No Eddards, Tinúviels, Jarlaxles, Elrics, or Fafhrds -- or close derivatives -- please.

 

Aedyrans, Readcerans, and Dyrwoodans used to speak a language called Eld Aedyran that is an analogue for Old English/Anglo-Saxon, Old Frisian, bits of Icelandic, and Scots (for Hylspeak, a more contemporary version).  j, q, v, and z do not appear in their words and names, though the /v/ sound is found in medial and terminal f.  E.g. "Wyflan" is pronounced "WEE-vlan".  Male names: Aldwyn, Beacwof, Ethelmoer, Furly, Hafmacg, Unfric.  Female names: Battixa, Bricanta, Esmy, Grimda, Iselmyr, Yngfrith.

 

Vailian Republicans speak Vailian, which borrows from a mix of Italian, Occitan, Catalan, and French roots, but is Italian in overall flavor.  "Romance-y", you could say.  j, y, and x are extremely rare in their words and names.  Male name: Cendo, Giandele, Liano, Randatu, Verzano.  Female names: Ancelle, Laudira, Malita, Pallegina, Salgiatte.

 

Glanfathans speak Glanfathan, which borrows elements of Cornish, Welsh, and a bit of Irish.  q, u, x, y, and z are all unused in Glanfathan.  w is both a consonant and a vowel ("uh" or "oo" if it has a circumflex).  It has the Irish-style "si" ("shih" or "shee" when there's a circumflex over the i), the Welsh "ll" (hard to explain, like an aspirated l sound), and distinguishes between an unvoiced th (like "thought") and a voiced dh (like "the").  Male names: Arthwn, Brân, Enfws, Simoc, Thristwn.  Female names:  Bledha, Iswld, Onŵen, Sîdha, Tamra

 

Those are the major definitions.  Broadly speaking, the natives of Deadfire Archipelago use a language with some Inuit/Greenlandic roots.  People in Rauatai (especially the nation of Rauatai itself) use a language with Maori roots.  People from Ixamitl speak a language with Nahuatl roots.  I have not done significant work on those, though.

 

 

You are in fact a character in a Neal Stephenson novel and I claim my ten groats.


  • Enoch likes this

#54
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

Regarding where everyone is in the world: are the islands visible in the upper left corner of the PoE map the Aedyr Empire or is that further away? And is every location that you described still in the southern hemisphere?

 

No, the Aedyr Empire is thousands of miles away across an ocean.  The climate there is equatorial hot/humid.  Aedyr itself sits on the equator.  Rauatai is in the northern hemisphere, as are the Living Lands.  Everything else on that list is in the southern hemisphere.



#55
Monte Carlo

Monte Carlo

    Vorpal Panzerfaust of the Obsidian Order

  • Members
  • 6713 posts
  • Location:England, This Blessed Plot
  • Xbox Gamertag:MonteCarlo
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I want a firearm made from that metal where souls are ripped out of evil bastards and forged into a gun. Yes.


  • Doppelschwert likes this

#56
J.E. Sawyer

J.E. Sawyer

    Project Director

  • Developers+
  • 2995 posts
  • Location:Santa Ana, California

Thanks for the huge update!

 

Would it be possible to say a bit about ethnicities?

Some have been mentioned by name only, a few with general home regions, but there's not much to be found about their actual differences.

 

Was also wondering, any significant events other than the Saint's War in recent memory?

Like, how long ago did soul magic become a (renewed) area of research? 

 

The differences between Meadow Folk, Ocean Folk, and Savannah Folk (from Aedyr/Dyrwood, Old Valia/Vailian Republics, and Ixamitl) could be simplified as Euro/African/Central American, but those are just broad and superficial physical similarities.  The real differences come down to culture.  E.g. while the Vailian Republics are overwhelmingly populated by "Calbandrans" (Ocean Folk), there are Meadow Folk, Savannah Folk, and other races/ethnicities in the republics.

 

Animancy has flourished in the last hundred years or so.  It's been legal to research and practice in the Dyrwood (through omission from the law) since the revolution a few centuries ago, but it's only lately that it has received more official legal recognition and benefits from extensive interactions with the Vailian Republics.  The Dyrwood and Vailian Republics are the two leading nations in animancy research.  Notably, the Aedyr Empire and Readceras view it poorly and have legal prohibitions against it.


  • DCParry, Sykid and Prometheus like this

#57
Sykid

Sykid

    (2) Evoker

  • Members
  • 63 posts
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer

Thanks for the info Mr Sawyer!  Epic post is epic.

 

Edit:  So we know that all classes can use all types of armor, and that for example a Wizard wearing heavy armor doesn't become a "bad" Wizard, just a different type of Wizard.  Can you provide any further explanation of that system?


Edited by Sykid, 16 December 2013 - 04:07 PM.


#58
IndiraLightfoot

IndiraLightfoot

    Apex of the Obsidian Order

  • Members
  • 4102 posts
  • Location:Over the Hills and Far Away
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Thank you, Mr Sawyer, for all of this wonderful and exciting info! :)

 

This thread is hot like a furnace in purgatorio, but this also comes at a price: SPOILERS!!!

 

Anyone that starts reading Josh's replies here will be susceptible to spoiler creep. I think it's high time for some moderator to remove the "NO SPOILERS"-parentheses in the forum title ASAP. ;)

 

EDIT: And all this sweet PoE-info should be stickied for the love of [insert deity]! Perhaps the thread title ought to be changed as well.


Edited by IndiraLightfoot, 16 December 2013 - 11:46 PM.


#59
Pidesco

Pidesco

    Global Moderator

  • Global Moderators
  • 6360 posts
  • Location:Gothenburg, Sweden
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Gold Backer
  • Fig Backer

 

What about items like rings, amulets, cloaks and others? What item types are there?

 

I believe those are all listed in a drop-down on the backer survey.  Let me know if they are not.  Rings, amulets, and cloaks are all valid item types (though amulets and cloaks both take the same slot, the neck).

 

 

Are there specific materials for metal artifacts? Can the metals used for weapons be used for artifacts? What about typical precious metals and gems?



#60
Chaos Theory

Chaos Theory

    (3) Conjurer

  • Members
  • 184 posts
  • Location:People's Republic of Wisconsin
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Josh, I envy you for leaving Wisconsin...  It's cold and ****ty here. 

 

Have all quest-specific items been designed already, or is there a possibility our items could be quest rewards?

 

Also, what's the deadline to submit our surveys? 

 

And for anyone else designing an item, if you'd be interested in getting involved in designing a piece for of an entire set of armor, please PM me.  Need 4 more folks to make it work.  I'd like it to be full plate, but other than that I'm completely open to backstory and design.


Edited by Chaos Theory, 17 December 2013 - 08:14 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users