Somna Posted January 10, 2013 Share Posted January 10, 2013 If currency was made harder to acquire and therefore less common, why not include it in encumbrance calculations? Now before you shriek "God, no! This is one of those abstract mechanics we've grown to love and depend on!", what if it allowed you to be more strategic with how and when you cashed in your loot? Say you looted a dungeon and came up with some cool items and a bag of gems. In regular RPGs, you'd trek to the nearest "Ye Olde Adventuring Shoppe" and exchange all your loot for gold, right? What if in P:E it just meant you carried that bag of gems around with you and only cashed in what you needed when you needed it? The value-to-weight ratio of a bag of gems would be far superior to a metric shed-load of gold. I know where you're coming from on that, but it's moot with the inventory system they have already thrown out as an example. Where it could get interesting, however, is if there's multiple currencies that are being kept track of. We know there is going to be two big cities, so you can have two different currencies just off of that. Dungeon delving and killing stuff from a different age can produce its own currency as well. Currency in one area doesn't necessarily convert to an equivalent currency in another area, especially if the two areas are not on friendly terms, and depending on what background activity is going on in game, could cause events to happen for the party. For example, if the party went to clean out an elven burial site and spent the money found there in an elven area, that could cause a bounty to be placed on the party by the elves after a couple of days to be brought in for questioning...dead or alive. Or spending money from one city at the other city when they are not on friendly terms could result in the party being contacted by the local thieves guild for possible jobs. If they put in spending/buying caps in locations, given that the party can get a stronghold, what might be really interesting is if you can put found items to use gearing up your stronghold people instead. Found a bounty of Fortified Plate Mail that no one can afford to buy? Equip some of your stronghold soldiers with them instead, so they have a higher survivability. 2 Link to comment Share on other sites More sharing options...
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