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Character Expression

portrait expression dialogue choice

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#81
Stiler

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I'd be good with any kind of expression they can show.

Showing expressions and things helps sell the story and feeling behind the words/text and voices. It all adds up to me, and the more the merrier I say.

Good voicework that can take emphasis/words and put them together to emit emotion is a step up, then visually seeing such emotion on the characters faces is the next step up.

For anyone that remembers their teachers reading them books in school, there were those teachers that'd just "read" it like it was a newspaper and half of the class wouldn't pay attention/would fall asleep, then you'd have that one really good teacher who put emphasis on words (and might have even used different voices) and made that story "come to life" in your imagination because of that extra thing they did, it really helped imo.

#82
BillyCorgan

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I really like this idea too.  :yes:



#83
Jarmo

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I kind of like the idea, maybe. If it's well done and looks good.

It's a narrow path of doing enough to convey the feeling while not doing too much and making everything silly and stupid.

 

Not a must or something I'd be too happy to sacrifice something else over.

But if Obsidian would decide this is worth pursuing, I definitely wouldn't complain.



#84
Naurgalen

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For me, the problem is this, if you read:

 

  "The Cipher slumps to the ground, his body wracked by spasms of pain, his hands shaking as they rise to clasp his temples. For a brief moment of eternity he struggles, silent and senseless, wrapped in his own world of agony. Finally his blood red eyes rise from the floor to lock upon yours with the force of a hammer blow. "Get out," he groans." (Thanks, Nonek)

 

and then you see a simple grimace facial expression, the image has FAR less "information" than the text, making it redundant. (or even disrupting your immersion when there are little differences, which is a common problem that reusing the same images can do)

 

Otherwise you have to make a very good and detailed animation to convey what those 3 simple lines of text do. That is lots of work, that most times wont be reusable only to be "on par" with text writing. Being better than text would involve a good actor + body recording or  a squad of top notch animators, things that only on films are made.


Edited by Naurgalen, 16 September 2013 - 09:48 AM.


#85
Osvir

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Now that we actually got the Beta on our hands, I thought it interesting to re-visit an old topic.

This is 1 test portrait I made, to try and test how well the 3D model face would fit in the UI in-game. I think it fits pretty well and has this sort of old-school tone to it (this also gave me an idea on some sort of Portrait Builder. You could use the 3D model as a photo-model, create different expressions, angry, sad, etc. etc. and when taking a Screenshot/Camera Shot it could define the size of the image automatically).

I also tried making a 2nd character by the same concept to see what it would look with more characters (Conclusion: If I spent more time with it it'd look really cool I think). There's also a sense of "height" of the character in the portraits, albeit the Elf looks extremely tiny xD

Basically, I got inspired to make this Aumaua portrait by seeing a Codex post with all zoomed in characters, then when I had done it I realized "Oh wait, this really old idea I had. This is it!"~ hence the necro.

It's the Doom guy concept (the lower the health, the different the expression). 3D models are easier and faster to work with? (For portraits)

I absolutely love the 2D Portraits as art pieces, but many do not represent the characters I want to create and neither do they provide the same speed/effictivity/content for a developer/designer/content creator~ these are brainstormed ideas, I do not suggest that Obsidian ditch 2D portraits, this is more personal a la: "Finally I can explain my point!" xD


Edited by Osvir, 26 August 2014 - 06:14 AM.


#86
Zwiebelchen

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So umm... something like this? (man it was hard to find an example that fits the PoE art style!)

 

... I'd love that. But it's imho a low priority thing.

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Edited by Zwiebelchen, 28 August 2014 - 03:07 AM.






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