Metabot Posted October 22, 2012 Posted October 22, 2012 I'd love to see some quests in PE that are designed in the style of a whodoneit mystery. To me, this would mean that you'd have to find and interpret clues, the game wouldn't even tell you something was a clue, and you would have to question witnesses and suspects and use logic to piece tpgether the clues and the reported events. There would be no handholding on the part of journal entries and npcs etc. Who else would love to see something like this? 3
Rahkir Posted October 22, 2012 Posted October 22, 2012 I would enjoy it; don't we have some info that a character we'll meet is a gnome (or whatever they're called) detective?
Metabot Posted October 22, 2012 Author Posted October 22, 2012 Yea but that's his backstory. Who knows if they were planning on doing a lot of detective quests. If they are, that would be awesome.
JFSOCC Posted October 22, 2012 Posted October 22, 2012 it'd be cool if you could be asked to investigate your own misdeeds, you could fess up, or decide to frame someone else. or maybe just sabotage the research enough so that it wouldn't be found out. Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.
OldRPG'sAreGood Posted October 22, 2012 Posted October 22, 2012 Well, the orlan cipher detective character kind a gives hope for this kind of thing... And IMO, this sort of quest(s) would be most likely fun. Especially if the mystery is far(very far) from easy to solve. Dude, I can see my own soul.....
Hassat Hunter Posted October 23, 2012 Posted October 23, 2012 Really depends on it's execution. As "mystery" quests are generally the worst ones to replay. If it's a sidequest like in KOTOR1 Dantooine one could skip it (since it's really boring and annoying to replay). Onderon KOTOR2? No suck luck... and it really is an annoying thing to do every time. Although I suppose these would be larger and require more detective work, right? ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
JFSOCC Posted October 23, 2012 Posted October 23, 2012 Oh he stuck in the tower? I need him, let's assume he was innocent and prove it! yes, lets search through trash piles and find droid parts! I actually really enjoyed the quest, but indeed, replay value at 0. Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons.
TheTeaMustFlow Posted October 23, 2012 Posted October 23, 2012 I quite liked the Whodunit quest in Oblivion - they managed to create the closed circle feeling and atmosphere really well. And of course, there was the fact that it was a dark brotherhood (assassins) quest.... `This is just the beginning, Citizens! Today we have boiled a pot who's steam shall be seen across the entire galaxy. The Tea Must Flow, and it shall! The banner of the British Space Empire will be unfurled across a thousand worlds, carried forth by the citizens of Urn, and before them the Tea shall flow like a steaming brown river of shi-*cough*- shimmering moral fibre!` - God Emperor of Didcot by Toby Frost.
Karkarov Posted October 23, 2012 Posted October 23, 2012 The murder mystery assassin quest in Oblivion is still one of the best quests that the ES ever had, would be great to see something similar but different in PE.
Metabot Posted October 23, 2012 Author Posted October 23, 2012 (edited) Really depends on it's execution. As "mystery" quests are generally the worst ones to replay. If it's a sidequest like in KOTOR1 Dantooine one could skip it (since it's really boring and annoying to replay). Onderon KOTOR2? No suck luck... and it really is an annoying thing to do every time. Although I suppose these would be larger and require more detective work, right? Getting widget x and bringing it to person y is so replayable am I right? Yes. Edited October 23, 2012 by Metabot
Hassat Hunter Posted October 23, 2012 Posted October 23, 2012 Getting widget x and bringing it to person y is so replayable am I right? Yes. If it means you go somewhere and do something, it's a lot better than go of a list of conversation options from A to B to A to C to D to A to B to E to B... quest solved (as is the way of KOTOR1 and KOTOR2). ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
ArcaneBoozery Posted October 23, 2012 Posted October 23, 2012 I am in! Would love to see a quest or even multiple quests like this. Although in the spirit of PE, I hope the clues would be more in dialogue, with different NPCs telling you quite a bit of background info, which contains important clues hidden within, but only if you carefully parse and analyze the text. Kinda like Agatha Christie's stuff.
DimuthuK Posted October 23, 2012 Posted October 23, 2012 I think the main story is meant to be a sort of whodunnit mystery. Or am I wrong? Some incident occurs at the beginning of the game and we have to figure out who's behind it. I'm sure it'll be good if it's main story or side-quest.
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