Boretti Posted September 25, 2012 Share Posted September 25, 2012 (edited) Hello everyone! my first post here. Im pretty excited for Porject Eternity as it is expected of any RPG fan! I know the game is yet on its firsts steps of development and its too early to talk about this. Buut if you dont mind a suggestion, what about finishing moves? Let me explain,nothing too fancy,no decapitations or multilations, but effecting, a different animation than your basic attacks. Something like dragon age finishers... it helps immersion and give characteristic to your PC/NPC. A litte example: You are fighting a powerful Wizard, he is givin you a hard time and testing your party tactics, you are getting annoyed by the paralyzes/curses/diseases cast by him... His magic shield is down and your fighter gives the final blow, a fierce slash that rips trough the wizards chest diagonally from shoulder to hip. Not only you feel like you accomplished but because of the epic death you scream "Take that sucker!" and feel more badass. (it can be a arrow to the Head, or a magic projectile with a little more impact to throw the enemy a few squares, something "realistic and natural") Its a little extra to gameplay , that for me it makes great difference, adds a little spice into rpgs battle, that tend to be static. Post your thoughts on this. And Thank you Obsidian for bringing back a real Role Playing Game. Edited September 25, 2012 by Boretti 1 Link to comment Share on other sites More sharing options...
Malcador Posted September 25, 2012 Share Posted September 25, 2012 *sigh* 8 Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
Tigranes Posted September 25, 2012 Share Posted September 25, 2012 I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Lucas Posted September 25, 2012 Share Posted September 25, 2012 yeah, "take that sucker"!!!! :w00t: :dancing: "The Price of Freedom is Eternal Vigilance" - Wing Commander IV Link to comment Share on other sites More sharing options...
Piccolo Posted September 25, 2012 Share Posted September 25, 2012 No. This is a horrible idea. 4 Link to comment Share on other sites More sharing options...
JediMB Posted September 25, 2012 Share Posted September 25, 2012 (edited) I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout. Indeed. It would be enough to have a chance for a slightly more exaggerated/violent version of the attack animation when it's a finishing blow. Edited September 25, 2012 by JediMB Something stirs within... Link to comment Share on other sites More sharing options...
Boretti Posted September 25, 2012 Author Share Posted September 25, 2012 I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout. Noo it happens in the middle of the battle, you can miss it if you are not looking. You have to score a critical while the enemy has 20-10% hp , that will trigger a finishing animation. something like that , like i said a little extra, not another feature. Link to comment Share on other sites More sharing options...
GhostofAnakin Posted September 25, 2012 Share Posted September 25, 2012 I don't know if this idea would work for this kind of game. Seems more suited to an action game. *shrugs* "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
Boretti Posted September 25, 2012 Author Share Posted September 25, 2012 (edited) to illustrate a critical hit. Read the post, not talking a bout a God of war style, press square repeatedly and you rip the mage with your bare hands, no.. a violent move that u expect in a axe kill. Edited September 25, 2012 by Boretti Link to comment Share on other sites More sharing options...
Valorian Posted September 25, 2012 Share Posted September 25, 2012 I like it. If the blow brings the enemy/party member to -[certain percentage of his/her HP], then a finishing move is executed. Link to comment Share on other sites More sharing options...
Dorateen Posted September 25, 2012 Share Posted September 25, 2012 If the monitor screen shakes and the enemy sprite is blown into little chunks, I'll be happy. Harumph! 6 Link to comment Share on other sites More sharing options...
Malcador Posted September 25, 2012 Share Posted September 25, 2012 I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout. But after that, there'd be not much to it, I'd imagine. Would be nice to see death animations based on the context of the attack though - so turn to ash, freeze and shatter, gibbed, etc. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
czinczar Posted September 25, 2012 Share Posted September 25, 2012 You want something as awesome as that video ? http://www.youtube.com/watch?v=6ZuQpRcAvf8 Link to comment Share on other sites More sharing options...
Uomoz Posted September 25, 2012 Share Posted September 25, 2012 I like it. Link to comment Share on other sites More sharing options...
SirthOsiris Posted September 25, 2012 Share Posted September 25, 2012 (edited) Probably thinking Dragon Age kill blows, which was pretty much running a sword through a chest, or slicing a neck, or a shield bash of some sort. Longer ones were for bosses at the end of the fight. Wouldn't be too bad. Sounds like the added details of yesteryear. Like, a fire spell igniting a target when it dies, or a lightning spell eletrocution. Edited September 25, 2012 by SirthOsiris 1 Link to comment Share on other sites More sharing options...
Boretti Posted September 25, 2012 Author Share Posted September 25, 2012 They had something similar in baldurs gate, when you land a critical the enemy kinda explodes into meat.(we need to upgrade that) See im not taking the idea from action game. Impact and reality helps the game world to feel more alive , believable. Link to comment Share on other sites More sharing options...
Klaleara Posted September 25, 2012 Share Posted September 25, 2012 (edited) I love finishers. I don't like long winded finishers, but quick ones that make the animation smooth and fluid. Really adds to it over /gonna whack you in the face over and over and over and over and over and over and over and over and over and over, still alive? over and over and over. EDIT: I'm sure many people hate on DA, but I think they did Finishers fairly well. They were quick, not over the top, cept for bosses (Which adds awesome imo). Edited September 25, 2012 by Klaleara Link to comment Share on other sites More sharing options...
OldRPG'sAreGood Posted September 25, 2012 Share Posted September 25, 2012 (edited) I wouldn't mind boss fights ending with a flashy death, for example like in (though it might fit better in the full turn based). Skip to 3:16 if in a hurry. Edit: Though it would be nice to see the death animation depend on the weapon/spell used. And when it comes to the usual enemies, well, BG style chunks are all fine and dandy IMO, as it'd become tiresome so see some measly gibberling constantly die in a "cool" fashion. Edited September 25, 2012 by OldRPG'sAreGood Dude, I can see my own soul..... Link to comment Share on other sites More sharing options...
alphyna Posted September 25, 2012 Share Posted September 25, 2012 Do we need it in an isometric game? I thing voiced lines are better suite to emphasize the epicness of a fight. "AIN'T I AWESOME" for every critical hit and stuff. you can watch my triumphant procession to Rome Link to comment Share on other sites More sharing options...
JFS Posted September 25, 2012 Share Posted September 25, 2012 Don't think this is necessary. Very low priority in my book. BG-style gibs are more than enough. I think those things just don't work as well in an isometric game, Fallout aside as it had a totally different stance on violence (and it fit the setting). 2 Link to comment Share on other sites More sharing options...
Boretti Posted September 25, 2012 Author Share Posted September 25, 2012 Do we need it in an isometric game? I thing voiced lines are better suite to emphasize the epicness of a fight. "AIN'T I AWESOME" for every critical hit and stuff. Hell no! its annoying.. i rather see how awesome my Character is than hear he braggin. Link to comment Share on other sites More sharing options...
Ieo Posted September 25, 2012 Share Posted September 25, 2012 Oh HELL no. The slow-mo break-combat-flow idiocy in Dragon Age pissed me off to no end, catering to the adolescent consolers. > And this is NOT a 3D zoom-in game with cinematics. NO. NONONO. On the other hand, hearing an emphatic yell from my companions (I think Minsc's was "HA-HA!!") during combat for a critical hit was great. More of that, please. 4 The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1) Link to comment Share on other sites More sharing options...
FlintlockJazz Posted September 25, 2012 Share Posted September 25, 2012 Not keen on finishing moves. If the corpse ends up in a certain way due to what killed them, like as a frozen shattered statue if killed by an ice missile or a gash from the swordblow that finished them off I'd be happy with, but no pre-rendered 'cool' animation like in DAO and not because of some arbitrary critical hit on an enemy with 10% health, I like to know I won through fair play and not because of some fortuitous roll at a fortuitous time. If a guy goes down anyway because of a critical hit then sure, their arm or something can fall off as they go down but only if they would've died anyway. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams Link to comment Share on other sites More sharing options...
nikolokolus Posted September 25, 2012 Share Posted September 25, 2012 I only want kill moves if we can have ridiculously large pauldrons, 12 foot long great swords and eyes eight sizes too large 1 Link to comment Share on other sites More sharing options...
Boretti Posted September 25, 2012 Author Share Posted September 25, 2012 Ok , you guys dont get it... baldurs gate tried to do it , in it own manner ( for the time the meat explosion was that finisher) not sayin that need flash lights or slow mos, u dont need even to change the camera. its just a different animation than attack, illustrating that he is finished. Link to comment Share on other sites More sharing options...
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