Undecaf Posted March 2, 2012 Share Posted March 2, 2012 What's Tim Cain's "job title"? Designer, senior programmer...? Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
C2B Posted March 2, 2012 Share Posted March 2, 2012 What's Tim Cain's "job title"? Designer, senior programmer...? At the moment he's a senior programmer. Link to comment Share on other sites More sharing options...
C2B Posted March 2, 2012 Share Posted March 2, 2012 Avellone did work on PNC as well prior to joining the South Park team. Yeah, but I meant currently. Also thanks Alvin for the information. Link to comment Share on other sites More sharing options...
Undecaf Posted March 2, 2012 Share Posted March 2, 2012 At the moment he's a senior programmer. Thanks. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
deuxhero Posted March 3, 2012 Share Posted March 3, 2012 I'd be amused if Rhode Island (smallest state) was the name for the XBLA game. Never negotiate. You will only encourage more acts of terror. Link to comment Share on other sites More sharing options...
funcroc Posted March 6, 2012 Share Posted March 6, 2012 OT: Carlos Rodriguez, Obsidian's new producer Link to comment Share on other sites More sharing options...
funcroc Posted March 11, 2012 Share Posted March 11, 2012 (edited) Environment/technical artist Roger Chang's LI profile updated Current: Environment/Technical Artist at Obsidian EntertainmentPast: Quality Assurance at Obsidian Ent. Summary Skill Sets: 3D Edited March 11, 2012 by funcroc Link to comment Share on other sites More sharing options...
funcroc Posted March 11, 2012 Share Posted March 11, 2012 Development Kit - Onyx, UDK, CryEngine Project North Carolina using CryEngine? Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 11, 2012 Share Posted March 11, 2012 Uh.. I don't know how I feel about that if that's true. Obsidian has a really bad track record with using other people's technology, while they've had a lot less problems using theirs and actually produced a technically solid game with it... and Feargus actually commented that they always hit roadblocks when they use engines outside of their intended purpose, like using UE3 for an RPG despite the fact that it didn't have built-in systems :/ I hope it'll turn out to be an Onyx project. Link to comment Share on other sites More sharing options...
C2B Posted March 11, 2012 Share Posted March 11, 2012 It also seems to contradict a lot of what we heard before. Like Avellone talking about future Onyx titles and especially Anthony Davis talking about how Dungeon Siege III and its development were responsible for getting that contract. Link to comment Share on other sites More sharing options...
Labadal Posted March 11, 2012 Share Posted March 11, 2012 Changed plans happen all the time. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 11, 2012 Share Posted March 11, 2012 Sure, it just seems like a weird choice, that's all. Then again, I hardly have every element to base a judgment on. Link to comment Share on other sites More sharing options...
Bendu Posted March 11, 2012 Share Posted March 11, 2012 I will still keep my finger crossed for a DE:HR sequel. Link to comment Share on other sites More sharing options...
C2B Posted March 11, 2012 Share Posted March 11, 2012 (edited) What's also weird Edited March 11, 2012 by C2B Link to comment Share on other sites More sharing options...
Bendu Posted March 11, 2012 Share Posted March 11, 2012 (edited) But Obsidian never made a game which supports DX11. Edited March 11, 2012 by Bendu Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 11, 2012 Share Posted March 11, 2012 But Obsidian never made a game which supports DX11. We are.. aware of that? They'll have to learn either way, since next-gen is getting closer and that will most likely be the de facto standard for the next consoles (minus the Wii U maybe). In fact, I would have initially hazarded the guess that this was a nex-gen project, but to be honest, Obsidian is very unlikely to get dev kits for those consoles. Link to comment Share on other sites More sharing options...
C2B Posted March 11, 2012 Share Posted March 11, 2012 (edited) But Obsidian never made a game which supports DX11. And what has that to do with which engine they are using? (Edit: That is, if I haven't misunderstood you) Maybe they implented DX11 support in Onyx (we know not really a lot about the engine in the first place). Edited March 11, 2012 by C2B Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 11, 2012 Share Posted March 11, 2012 Is there any other Obsidian guy listing the CryEngine in their skillset btw? Because honestly, it just doesn't make sense to me to think that Obsidian would be working with it, so I'd be inclined in thinking that it's just that employee working with it on his spare time. Link to comment Share on other sites More sharing options...
Flouride Posted March 11, 2012 Share Posted March 11, 2012 I wouldn't worry about the game being made on CryEngine just because one guys lists CryEngine on his skillsets. I would imagine some of them learn to use other engines on their spare time, or they will look into others engines to see how something is done on that engine just so they can try to use that on Onyx as well. Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Auxilius Posted March 11, 2012 Share Posted March 11, 2012 I will still keep my finger crossed for a DE:HR sequel. Is that even possible? It seems like they work on a more complex engine. That would be really cool though. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 11, 2012 Share Posted March 11, 2012 I will still keep my finger crossed for a DE:HR sequel. Is that even possible? It seems like they work on a more complex engine. That would be really cool though. I'm.. not sure what this means? Anyway, it's not like it's impossible, but to be honest I'd really prefer to see Obsidian focus on its own project and Eidos Montreal to continue working on Deus Ex themselves. It's not like they have a connection to the franchise anyway.. at most they could do a spin-off. Link to comment Share on other sites More sharing options...
funcroc Posted March 14, 2012 Share Posted March 14, 2012 (edited) J.E. Sawyer's Curriculum Vit Edited March 14, 2012 by funcroc Link to comment Share on other sites More sharing options...
C2B Posted March 14, 2012 Share Posted March 14, 2012 Considering what just happened, I hope this doesn't mean that Josh got/gets kicked too. Start a Kickstarter Obsidian, we'll throw money at you, no questions asked, to atleast keep some of these employees for a while. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted March 14, 2012 Share Posted March 14, 2012 Josh didn't get kicked when they canceled Aliens so I don't think they'll kick him out now. The lay-offs are "only" 20-30 employees after all ("only" because it's actually a lot of people for Obsidian, basically a fourth/fifth of their workforce). And honestly Kickstarter seems like a good avenue to focus on at least for now, until they manage to come up with a plan. I don't want to sound like an annoying parrot, but the company probably needs some restructuring because business-wise it doesn't seem to be working well. Link to comment Share on other sites More sharing options...
C2B Posted March 14, 2012 Share Posted March 14, 2012 (edited) )And honestly Kickstarter seems like a good avenue to focus on at least for now, until they manage to come up with a plan. I don't want to sound like an annoying parrot, but the company probably needs some restructuring because business-wise it doesn't seem to be working well. There is no buisness tactic against a publisher cancelling a project on a middle-sized private dev. Other than that considering their last two games their own buisness side has improved immensly from the beginning already. Thats not to say its perfect and they shouldn't look for other methods to get money but just a little bit defending here. They have (seemingly) already restructered quite a few times. Edited March 14, 2012 by C2B Link to comment Share on other sites More sharing options...
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