RPGmasterBoo Posted November 10, 2010 Posted November 10, 2010 I was saying that that's what DA2 needs (and honestly, most other fantasy games), a unique art style. Is there a specific game that shares DA2's art style though? You said "pick any random" but I know you don't mean that (since I used The Witcher). I am actually unaware of one. I don't see DA2 significantly different from Oblivion type fantasy graphics apart from the strange color palette and a heavy anime influence. In fact I'd even go so far as to say that it heavily resembles the standard fantasy JRPG, perhaps even more so than it does the western type fantasy. Take it like this: All the games I listed use their art style to convey a particular mood. That's really what makes them "unique" - good integration with gameplay and storyline. Disciples II = dark, melancholic, disturbing Shadow of the Colossus = nostalgic, fairy tale, sad Witcher = grim, depressing, filthiness Torment = outlandish, alien, eccentric What does DA2 convey, just from looking at it. What did DAO try to convey? In my eyes, nothing. It was supposed to be "grim and dark", but really ended up being muddy to look at and out of sync with the storyline. There was no "mood" you could put your finger on. Imperium Thought for the Day: Even a man who has nothing can still offer his life
Volourn Posted November 10, 2010 Posted November 10, 2010 "1. Disciples II 2. Shadow of the Colossus 3. Planescape Torment 4. Final Fantasy X 5. Myth 2 (modest but convincing) 6. Witcher 7. Temple of Elemental Evil (completely generic, but pleasing on the eyes) 8. Gothic 2 (in its own rough way)" HAHAHA L0LZ This list is your best examples? And, it gets worst with #7. HAHAHAHAHA! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
entrerix Posted November 10, 2010 Posted November 10, 2010 (edited) rpg games with good/interesting fantasy art design? imo: morrowind planescape torment final fantasy 6, 7, 8, 9, 12 diablo 1 guild wars i'm sure there are many many others Edited November 10, 2010 by entrerix Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
sorophx Posted November 10, 2010 Posted November 10, 2010 Final Fantasy IX was very good in terms of design. It was unique even for a FF game. others - not so much. more like recycled ideas from the past. Amano's losing his grip. Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
entrerix Posted November 10, 2010 Posted November 10, 2010 7 and 8 definitely feel a bit like retreads/recreations of 6, but still look fantastic in their own ways, so I included them. 12 i just kinda threw on there without thinking much about it cause I liked that there was a lot of arid desert-like areas in it. Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Tale Posted November 10, 2010 Posted November 10, 2010 How is arid desert interesting? "Show me a man who "plays fair" and I'll show you a very talented cheater."
HoonDing Posted November 10, 2010 Posted November 10, 2010 The unknown Cryo adventure game Salammbo has the best fantasy art design of all time. As for RPGs, Morrowind's the best by far. I'm also quite fond of the Witcher & Drakensang, whose art styles are perfectly antipodal, i.e. grim & dreary vs whimsical & fairy-tale like. The ending of the words is ALMSIVI.
entrerix Posted November 10, 2010 Posted November 10, 2010 How is arid desert interesting? i don't know man, it just was. which is why it stuck out to me. "this desert should be really boring, but its not!" *shrug* *shurg* Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.
Volourn Posted November 10, 2010 Posted November 10, 2010 "7 and 8 definitely feel a bit like retreads/recreations of 6" O RLY? 8 is nothing like 5 or 7 in terms of grahpcs, artwork, and the like. FF8 iis the awesomness of art design. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
sorophx Posted November 10, 2010 Posted November 10, 2010 The unknown Cryo adventure game Salammbo has the best fantasy art design of all time. heh, I used to confuse this game with Torment all the time when looking at the screenshots Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Labadal Posted November 10, 2010 Posted November 10, 2010 Character design in FF8 was as cliche as any other FF. FF9 and FF10 are more unique. Magna Carta on PS2 had good art design.
Volourn Posted November 10, 2010 Posted November 10, 2010 "Character design in FF8 was as cliche as any other FF. FF9 and FF10 are more unique." No. "Do you put an effort to appear as a retard or does it come naturally?" Please tell us how unique and special TOEE artwork and graphics are again. Thanks. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Labadal Posted November 10, 2010 Posted November 10, 2010 "Character design in FF8 was as cliche as any other FF. FF9 and FF10 are more unique." No. Yes.
Gorth Posted November 10, 2010 Author Posted November 10, 2010 "Character design in FF8 was as cliche as any other FF. FF9 and FF10 are more unique." No. Yes. *Sigh* ...can't believe people are actually discussing which art is "better". You would think this was the internet or something. Besides, people keep forgetting the greatest sandbox grand strategy/crpg of all times: "Lords of Midnight" which had it's own unique art style. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Hurlshort Posted November 11, 2010 Posted November 11, 2010 (edited) Besides, people keep forgetting the greatest sandbox grand strategy/crpg of all times: "Lords of Midnight" which had it's own unique art style. Yep, it was just a black screen in every direction. Very art nouveau. People put hundreds of hours into it, mostly because they couldn't see the exit button. Edited November 11, 2010 by Hurlshot
Labadal Posted November 11, 2010 Posted November 11, 2010 That's basically how he responds everytime someone says anything. I just played along. Art is important, but not being generic isn't as easy as everyone thinks. And it is certainly not a deal breaker for me. My favorite art in a game? Final Fantasy Tactics.
Gorth Posted November 11, 2010 Author Posted November 11, 2010 Besides, people keep forgetting the greatest sandbox grand strategy/crpg of all times: "Lords of Midnight" which had it's own unique art style. Yep, it was just a black screen in every direction. Very art nouveau. People put hundreds of hours into it, mostly because they couldn't see the exit button. Black screen? Ingame screenshot: If anything, it was very white and blue. Hundreds of hours?... don't be silly, people put thousands of hours into it “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Hurlshort Posted November 11, 2010 Posted November 11, 2010 I was just kidding Gorth. I've actually never heard of it, sounds like it was interesting though.
Cantousent Posted November 11, 2010 Posted November 11, 2010 Ah, time to start working on the remake, Gorth ya glorious bastard. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Maria Caliban Posted November 11, 2010 Posted November 11, 2010 How is arid desert interesting? Haven't you been playing Fallout NV for the last two weeks? "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Orchomene Posted November 11, 2010 Posted November 11, 2010 (edited) Salammb Edited November 11, 2010 by Orchomene
RPGmasterBoo Posted November 11, 2010 Posted November 11, 2010 Salammb Imperium Thought for the Day: Even a man who has nothing can still offer his life
HoonDing Posted November 11, 2010 Posted November 11, 2010 There was a French RPG in development with a very unique art-style (it was either canceled, or vaporware), but I forgot how it was named. Druillet was probably involed in it as well. The ending of the words is ALMSIVI.
Thorton_AP Posted November 12, 2010 Posted November 12, 2010 Boo, I definitely would not say DAO had good art style. DA2's looks unique to me. I could break down individual components of it and say "this looks to be from here, and that looks to be from something else" but the synergy of it looks unique. Though we haven't seen much aside from the opening area.
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