C2B Posted January 13, 2011 Share Posted January 13, 2011 (edited) Gamepro Preview http://www.idg-entertainment.com/article/p...geon-siege-iii/ Here they are talking about two stances again. Damn gaming journalism. Edited January 13, 2011 by C2B Link to comment Share on other sites More sharing options...
Bishop_9999 Posted January 13, 2011 Share Posted January 13, 2011 Gamepro Preview http://www.idg-entertainment.com/article/p...geon-siege-iii/ Here they are talking about two stances again. Damn gaming journalism. Did anyone notice the word spring at the end of it? guess it's a May release then. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 13, 2011 Share Posted January 13, 2011 At least the new screenies were nice. Link to comment Share on other sites More sharing options...
funcroc Posted January 13, 2011 Author Share Posted January 13, 2011 (edited) Outline of Results Briefing by SQUARE ENIX HOLDINGS held on November 4, 2010 Edge E224 Edited January 13, 2011 by funcroc Link to comment Share on other sites More sharing options...
Labadal Posted January 13, 2011 Share Posted January 13, 2011 Nice screens and some interesting info. The game is at the very least not pre-alpha anymore. Link to comment Share on other sites More sharing options...
HoonDing Posted January 13, 2011 Share Posted January 13, 2011 The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
funcroc Posted January 13, 2011 Author Share Posted January 13, 2011 http://forum.teamxbox.com/showpost.php?p=1...mp;postcount=29 In the new oxm, there's a 2 page preview of the game. It says it's 2 player local co-op, 4 players online. Drop in/drop out. Spring 2011 release date. Link to comment Share on other sites More sharing options...
C2B Posted January 13, 2011 Share Posted January 13, 2011 http://forum.teamxbox.com/showpost.php?p=1...mp;postcount=29In the new oxm, there's a 2 page preview of the game. It says it's 2 player local co-op, 4 players online. Drop in/drop out. Spring 2011 release date. That sounds more believable. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 13, 2011 Share Posted January 13, 2011 (edited) Got the Giochi per il mio Computer issue and read the article. Ok, let's try a simple bullet summary: * tone of the article is generally positive, in particular they praise Obsidian for not taking the lazy route and re-inventing the series' gameplay; * they triumphantly say that they suggested the devs to implement a vanity camera.... * the game's areas are apparently rich with side-quests just with little backtracking, to make sure that you don't get too much of a sensation of being railroaded.. the game is certainly not an open world type of game, though; * while the graphics and environments are praised overall they criticize the look of the game as "too clean"; * by how they talk it sounds like they could try the keyboard/mouse control scheme, so it's certainly already implemented; * the way they talk about the progression system is very confusing, especially since they mix it with the stances system... only thing I'm sure of, is that they mentioned XP; * dialogues are apparently pretty good while not being detrimental/distracting to the Action RPG experience, no mention of the story though; * right now, the save system is based on checkpoints, but it's still subject to changes at this stage. I pray the Elder Gods that Obsidian will realize that Alpha Protocol's reception should be enough to ditch that kind of design; * they discussed about the pack mule and ultimately ditched it because it was too goofy for the new game's atmosphere and they wanted to make a better inventory system; * Richard Taylor says he can't say whether or not you're going to have animals in the party; * the Causeway was created to make a way to make the characters travel long distances without breaking the flow of the game with loading screens and while still fitting the narrative, no comment on whether or not you'll get quests inside it; * the team is still debating whether or not you'll get to customize armors and items; * many of the design decisions were motivated by the fact that the title is multiplatform, but the "old school" design is not dead, in fact, they cite Diablo III as an example; * on that matter, the story and the branching dialogue are going to be a key difference between the two games with "III" in the title, there'll also be some Obsidian-y trademark "decide whether to kill or spare this character" decision (they answered to whether you'll need to solve every encounter with violence like that). That should be all, I'll try to describe the screenshots later. EDIT: They too only mention two stances. Gaming journalism 101. Edited January 13, 2011 by WorstUsernameEver Link to comment Share on other sites More sharing options...
Bishop_9999 Posted January 13, 2011 Share Posted January 13, 2011 * the team is still debating whether or not you'll get to customize armors and items; with previous statements that will be over 15.000 itens this came as a surprise, unless it means crafting... Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 13, 2011 Share Posted January 13, 2011 (edited) Rough translation (it was part of a Q&A at the side of the page): Is the possibility to modify or customize the items in your inventory in the plans? We're still debating that, for now I can't talk about that. Edited January 13, 2011 by WorstUsernameEver Link to comment Share on other sites More sharing options...
Labadal Posted January 13, 2011 Share Posted January 13, 2011 Thank you WUE, great summary. It is good to finally have some new info, but it does seem that some previews are contradicting eachother. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 13, 2011 Share Posted January 13, 2011 Thank you WUE, great summary. It is good to finally have some new info, but it does seem that some previews are contradicting eachother. Yeah, it's really weird. I wonder what kind of job Squenix's PR is doing. Link to comment Share on other sites More sharing options...
Tigranes Posted January 13, 2011 Share Posted January 13, 2011 PR seems pretty meh so far, in that the only truly clearly defined image we have of what type of game DS3 will be is.... co-op Diablo. Which I think is awesome, but after Alpha Protocol I'm anxious to see that proper work is done to make sure DS3 has a clear identity and people don't disappoint thesmelves. * they triumphantly say that they suggested the devs to implement a vanity camera.... ermm.gif As pointless as this is, it's actually pretty important in this kind of RPG. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Hassat Hunter Posted January 14, 2011 Share Posted January 14, 2011 No serious RPG players will want to play multiplayer. Hit the nail right here... Well, okay DS1 MP was fun, but a serious RPG like Baldur's Gate, KOTOR? No way. Why don't BioWare realise? Anyways, back to Dungeon Siege III... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
pmp10 Posted January 14, 2011 Share Posted January 14, 2011 * by how they talk it sounds like they could try the keyboard/mouse control scheme, so it's certainly already implemented; So that means mouse-only was previously preferred on the PC? Not exactly control system suitable for hack&slash games. Link to comment Share on other sites More sharing options...
Tigranes Posted January 14, 2011 Share Posted January 14, 2011 No, in earlier previews they mainly used the controller to show off the game, and that kb/mouse was still being implemented. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 14, 2011 Share Posted January 14, 2011 * they triumphantly say that they suggested the devs to implement a vanity camera.... ermm.gif As pointless as this is, it's actually pretty important in this kind of RPG. You realize the vanity camera was already in the game during the New York presentation, right Tig? Link to comment Share on other sites More sharing options...
Labadal Posted January 15, 2011 Share Posted January 15, 2011 I wanted to reread the gamepro preview, but it is now gone. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 18, 2011 Share Posted January 18, 2011 If you want to see some of the screenshots in the Giochi per il mio Computer article, here's a snippet of the preview for a.. "preview" of the issue. Link to comment Share on other sites More sharing options...
funcroc Posted January 18, 2011 Author Share Posted January 18, 2011 PC Gamer UK February Issue Link to comment Share on other sites More sharing options...
Bendu Posted January 19, 2011 Share Posted January 19, 2011 PC Gamer UK February Issue I have read this very quickly, so sorry if some points are confusing. - Mouse and keyboard controls haven't been calibrated to the point where Obsidian/Square Enix are willing to let outsiders play on them - Game is still at pre-alpha - The King's daughter (Jeyne Kassyndar blamed the 10th Legion for the fall of King - The King did fall at a time of warring factions - The Legion was hunted down by Kassyndor's forces - According to PC Gamer, there are no classes - There is no class selection screen - Lucas Montbarren can distribute his skill points into three stances (One-handed, two-handed weapons and healing defensive stance) - You can select three powers for Lucas at early levels, with six more powers opening at higher levels - According to PC Gamer, DSIII does not have the strategic depth or character development of Diablo - Loot is only gently randomized - Each stance has its own set of three special attacks - Nine skills, each of them has two branches - You get an extra bonus for maxing out a particular talent - There are combos (automatic animations) that trigger on the third attack - The game is a little more forgiving with the mouse aim - No one to nine hockey system - Character relationship won't be as complicated as in Dragon Age - You can not upset the NPC enough to leave your party - You can define your character as forgiving, vengeful, loyal or practical and party members will react to that - No classes, but different heroes (Most fantasy archetypes will be represented) - "The levellin-up screen isn't as daunting - or as compelling - as a big, lovely skill tree." Link to comment Share on other sites More sharing options...
C2B Posted January 19, 2011 Share Posted January 19, 2011 PC Gamer UK February Issue I have read this very quickly, so sorry if some points are confusing. - Mouse and keyboard controls haven't been calibrated to the point where Obsidian/Square Enix are willing to let outsiders play on them - Game is still at pre-alpha - The King's daughter (Jeyne Kassyndar blamed the 10th Legion for the fall of King - The King did fall at a time of warring factions - The Legion was hunted down by Kassyndor's forces - According to PC Gamer, there are no classes - There is no class selection screen - Lucas Montbarren can distribute his skill points into three stances (One-handed, two-handed weapons and healing defensive stance) - You can select three powers for Lucas at early levels, with six more powers opening at higher levels - According to PC Gamer, DSIII does not have the strategic depth or character development of Diablo - Loot is only gently randomized - Each stance has its own set of three special attacks - Nine skills, each of them has two branches - You get an extra bonus for maxing out a particular talent - There are combos (automatic animations) that trigger on the third attack - The game is a little more forgiving with the mouse aim - No one to nine hockey system - Character relationship won't be as complicated as in Dragon Age - You can not upset the NPC enough to leave your party - You can define your character as forgiving, vengeful, loyal or practical and party members will react to that - No classes, but different heroes (Most fantasy archetypes will be represented) - "The levellin-up screen isn't as daunting - or as compelling - as a big, lovely skill tree." Half of these sound more like assumptions than actual facts. For example first they say that mouse/tast combo isn't calibrated enough and then they say that there will be no hotkey system. Or that you can not upset your partner enough to leave you which I assume was based on the demo they played. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted January 19, 2011 Share Posted January 19, 2011 Frankly that preview makes the game sound really bad. Let's hope that there's a lot of hidden depth (and wrong info in the article). Link to comment Share on other sites More sharing options...
Tigranes Posted January 19, 2011 Share Posted January 19, 2011 We will see, but - You can select three powers for Lucas at early levels, with six more powers opening at higher levels - Nine skills, each of them has two branches This sounds really, really, bad. Everything else is either speculation or sounding good-ish. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now