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Dungeon Siege 3 at New York Comic Con


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Got the Giochi per il mio Computer issue and read the article. Ok, let's try a simple bullet summary:

 

* tone of the article is generally positive, in particular they praise Obsidian for not taking the lazy route and re-inventing the series' gameplay;

* they triumphantly say that they suggested the devs to implement a vanity camera.... o:)

* the game's areas are apparently rich with side-quests just with little backtracking, to make sure that you don't get too much of a sensation of being railroaded.. the game is certainly not an open world type of game, though;

* while the graphics and environments are praised overall they criticize the look of the game as "too clean";

* by how they talk it sounds like they could try the keyboard/mouse control scheme, so it's certainly already implemented;

* the way they talk about the progression system is very confusing, especially since they mix it with the stances system... only thing I'm sure of, is that they mentioned XP;

* dialogues are apparently pretty good while not being detrimental/distracting to the Action RPG experience, no mention of the story though;

* right now, the save system is based on checkpoints, but it's still subject to changes at this stage. I pray the Elder Gods that Obsidian will realize that Alpha Protocol's reception should be enough to ditch that kind of design;

* they discussed about the pack mule and ultimately ditched it because it was too goofy for the new game's atmosphere and they wanted to make a better inventory system;

* Richard Taylor says he can't say whether or not you're going to have animals in the party;

* the Causeway was created to make a way to make the characters travel long distances without breaking the flow of the game with loading screens and while still fitting the narrative, no comment on whether or not you'll get quests inside it;

* the team is still debating whether or not you'll get to customize armors and items;

* many of the design decisions were motivated by the fact that the title is multiplatform, but the "old school" design is not dead, in fact, they cite Diablo III as an example;

* on that matter, the story and the branching dialogue are going to be a key difference between the two games with "III" in the title, there'll also be some Obsidian-y trademark "decide whether to kill or spare this character" decision (they answered to whether you'll need to solve every encounter with violence like that).

 

That should be all, I'll try to describe the screenshots later.

 

EDIT: They too only mention two stances. Gaming journalism 101.

Edited by WorstUsernameEver
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PR seems pretty meh so far, in that the only truly clearly defined image we have of what type of game DS3 will be is.... co-op Diablo. Which I think is awesome, but after Alpha Protocol I'm anxious to see that proper work is done to make sure DS3 has a clear identity and people don't disappoint thesmelves.

 

* they triumphantly say that they suggested the devs to implement a vanity camera.... ermm.gif

 

As pointless as this is, it's actually pretty important in this kind of RPG.

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No serious RPG players will want to play multiplayer.

Hit the nail right here... -_-

 

Well, okay DS1 MP was fun, but a serious RPG like Baldur's Gate, KOTOR? No way.

Why don't BioWare realise?

 

Anyways, back to Dungeon Siege III...

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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No, in earlier previews they mainly used the controller to show off the game, and that kb/mouse was still being implemented.

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I have read this very quickly, so sorry if some points are confusing. ;)

 

- Mouse and keyboard controls haven't been calibrated to the point where Obsidian/Square Enix are willing to let outsiders play on them

- Game is still at pre-alpha

- The King's daughter (Jeyne Kassyndar blamed the 10th Legion for the fall of King

- The King did fall at a time of warring factions

- The Legion was hunted down by Kassyndor's forces

- According to PC Gamer, there are no classes

- There is no class selection screen

- Lucas Montbarren can distribute his skill points into three stances (One-handed, two-handed weapons and healing defensive stance)

- You can select three powers for Lucas at early levels, with six more powers opening at higher levels

- According to PC Gamer, DSIII does not have the strategic depth or character development of Diablo

- Loot is only gently randomized

- Each stance has its own set of three special attacks

- Nine skills, each of them has two branches

- You get an extra bonus for maxing out a particular talent

- There are combos (automatic animations) that trigger on the third attack

- The game is a little more forgiving with the mouse aim

- No one to nine hockey system

- Character relationship won't be as complicated as in Dragon Age

- You can not upset the NPC enough to leave your party

- You can define your character as forgiving, vengeful, loyal or practical and party members will react to that

- No classes, but different heroes (Most fantasy archetypes will be represented)

- "The levellin-up screen isn't as daunting - or as compelling - as a big, lovely skill tree."

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I have read this very quickly, so sorry if some points are confusing. ;)

 

- Mouse and keyboard controls haven't been calibrated to the point where Obsidian/Square Enix are willing to let outsiders play on them

- Game is still at pre-alpha

- The King's daughter (Jeyne Kassyndar blamed the 10th Legion for the fall of King

- The King did fall at a time of warring factions

- The Legion was hunted down by Kassyndor's forces

- According to PC Gamer, there are no classes

- There is no class selection screen

- Lucas Montbarren can distribute his skill points into three stances (One-handed, two-handed weapons and healing defensive stance)

- You can select three powers for Lucas at early levels, with six more powers opening at higher levels

- According to PC Gamer, DSIII does not have the strategic depth or character development of Diablo

- Loot is only gently randomized

- Each stance has its own set of three special attacks

- Nine skills, each of them has two branches

- You get an extra bonus for maxing out a particular talent

- There are combos (automatic animations) that trigger on the third attack

- The game is a little more forgiving with the mouse aim

- No one to nine hockey system

- Character relationship won't be as complicated as in Dragon Age

- You can not upset the NPC enough to leave your party

- You can define your character as forgiving, vengeful, loyal or practical and party members will react to that

- No classes, but different heroes (Most fantasy archetypes will be represented)

- "The levellin-up screen isn't as daunting - or as compelling - as a big, lovely skill tree."

 

Half of these sound more like assumptions than actual facts. For example first they say that mouse/tast combo isn't calibrated enough and then they say that there will be no hotkey system. Or that you can not upset your partner enough to leave you which I assume was based on the demo they played.

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We will see, but

 

- You can select three powers for Lucas at early levels, with six more powers opening at higher levels

 

- Nine skills, each of them has two branches

 

This sounds really, really, bad. ;)

 

Everything else is either speculation or sounding good-ish.

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