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Posted

I've been feeling a little non-existent lately, funcroc, could you stalk me too so I know I'm alive?

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted
http://twitter.com/smajapan/status/13550497357107200

 

Tim Wynn (C&C: Red Alert 3, Red Faction Guerrilla, C&C4) composing the music for DS3?

"ティム・ウィン(SMA作曲家)はCWのTVシリーズ「スーパーナチュラル」の他にも「レッドファクション:ゲリラ(THQ)」「 コマンド&コンカー(EA)」,「 Dungeon Siege 3 (スクエアエニックス)などのゲーム音楽も担当。"

 

Ehh... Help? :woot:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted
"ティム・ウィン(SMA作曲家)はCWのTVシリーズ「スーパーナチュラル」の他にも「レッドファクション:ゲリラ(THQ)」「 コマンド&コンカー(EA)」,「 Dungeon Siege 3 (スクエアエニックス)などのゲーム音楽も担当。"

 

Ehh... Help? :woot:

 

"ティム・ウィン" is a name, pronounced in the same way as Tim Wynn.

 

And googletrad :

 

"Tim Winn (SMA composer) of the CW TV series" Supernatural "In addition to the" Red Faction: Guerrilla (THQ) "" Command & Conquer (EA) "," Dungeon Siege 3 (Square Enix), etc. music games in charge. "

Posted

Thanks :woot:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Posted (edited)

Punisher's theme is awesome. I always loved it when I played the game, especially in Takagi's corporation level.

 

One of my favourite level's soundtrack

 

 

Edited by Zoma
Posted
wow you're good.

 

Question time!

 

You were interviewed by nowgamer, but why is something like that not put on the front page? I know you are not responsible for that, but maybe it is something to think about for those that work with markrting etc at Obsidian. It would help with exposure for Dungeon Siege III. In general, there should be more news, like when you showed off gameplay at NY comic con. Nothing on the front page. I'm not complaining, just think that your game would benefit from having news on the front page. The NYCC showing in particular was very interesting, and deserved more exposure.

Posted

Well, we've learned that the engine was designed to accept DLC, that's the only thing new I learned in that interview. Seems those little interviews with Alvin and David Hoffman are just the warmer-up to the coverage we should receive soon. Both are equally uninformative and short.

Posted

Alvin Nelson's facebook

 

you know your game is good when you keep forgetting that you have work to do and you just want to continue playing the game. :down:
Posted (edited)

USA Today: Six things you didn't know about 'Dungeon Siege III'

 

The third game in the beloved Dungeon Siege series is well underway by Obsidian Entertainment, slated for a 2011 launch on Xbox 360, PlayStation 3 and Windows PCs.

 

To learn more about the upcoming action-role-playing game (RPG) hybrid, we caught up with Nathan Davis, producer on the game at Obsidian Entertainment.

 

"When you fire up a franchise after a few years, you are blessed twice over," begins Davis. "This may seem counterintuitive to some, but we've found a lot of benefits to doing so [as] we get a rich world and gameplay tradition to start from and we get the freedom to make the game truly our own."

 

"When we talk about Dungeon Siege III, we like to talk about how we are bringing the series into this generation of platforms and specific action gameplay mechanics," adds Davis. "But here are some facts about Dungeon Siege III that have nothing to do with that stuff!"

East meets west. Dungeon Siege III is the first Western-style role-playing game to come out of Square Enix. At Obsidian, we are all big fans of Square's RPG library and it's an immense privilege for us to be work on this pioneering project with them.

 

Start your engine. This game is the first to use Obsidian's proprietary Onyx game engine. Dungeon Siege III is a perfect opportunity for us to show what we can do with our own internal technology. While Onyx is fine tuned for RPG production, it also is graphically powerful and was built with our art director's vision in mind.

Power of ancestry. When you start a new game, you can choose to play as one of the descendants of The Farmer, the hero of the first Dungeon Siege. There are a number of nods to the original game throughout Dungeon Siege III, including the opportunity to adventure in a memorial built in honor of the player's character in the first game.

 

Ehb and flow. Our Creative Lead Designer, George Ziets, created a large Ehb Sourcebook (reminiscent of the Forgotten Realms Gazetteers for all of you Dungeons & Dragons nerds out there. You know who you are!). He took all the lore that he could find from the first two games and advanced the land of Ehb over 150 years. He built this tome in consultation with [series creator] Chris Taylor who was responsible for the original Dungeon Siege games. Richness of story and setting has always been a hallmark of Obsidian games and Dungeon Siege III is no exception.

 

Sounding off. Barry Dennon, the voice of the Venerable Odo, the player's mentor, was also the voice of Chamberlain in Dark Crystal. We are excited to have him on board and have co-opted him into being the voice of our narrator where appropriate. In case you are rusty on your Dark Crystal history, this picture may help.

 

Loot, there it is. In Dungeon Siege III, players will have access to over 15,000 pieces of equipment. In an action RPG like ours, extensive loot is key, and we strive to make sure that players will get the pleasure of finding items throughout the entire game.

Edited by funcroc

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