mkreku Posted December 10, 2010 Share Posted December 10, 2010 I've been feeling a little non-existent lately, funcroc, could you stalk me too so I know I'm alive? Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
funcroc Posted December 10, 2010 Author Share Posted December 10, 2010 Didn't Obsidian confirm the online multiplayer mode in the past? Link to comment Share on other sites More sharing options...
Labadal Posted December 10, 2010 Share Posted December 10, 2010 They did some time ago. Link to comment Share on other sites More sharing options...
Alvin Nelson Posted December 10, 2010 Share Posted December 10, 2010 I never get out, btw. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake Link to comment Share on other sites More sharing options...
funcroc Posted December 11, 2010 Author Share Posted December 11, 2010 (edited) Source: http://twitter.com/smajapan/status/13550497357107200 Tim Wynn (C&C: Red Alert 3, Red Faction Guerrilla, C&C4) composing the music for DS3? Edited December 11, 2010 by funcroc Link to comment Share on other sites More sharing options...
Gorth Posted December 11, 2010 Share Posted December 11, 2010 http://twitter.com/smajapan/status/13550497357107200 Tim Wynn (C&C: Red Alert 3, Red Faction Guerrilla, C&C4) composing the music for DS3? "ティム・ウィン(SMA作曲家)はCWのTVシリーズ「スーパーナチュラル」の他にも「レッドファクション:ゲリラ(THQ)」「 コマンド&コンカー(EA)」,「 Dungeon Siege 3 (スクエアエニックス)などのゲーム音楽も担当。" Ehh... Help? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
Sannom Posted December 11, 2010 Share Posted December 11, 2010 "ティム・ウィン(SMA作曲家)はCWのTVシリーズ「スーパーナチュラル」の他にも「レッドファクション:ゲリラ(THQ)」「 コマンド&コンカー(EA)」,「 Dungeon Siege 3 (スクエアエニックス)などのゲーム音楽も担当。" Ehh... Help? "ティム・ウィン" is a name, pronounced in the same way as Tim Wynn. And googletrad : "Tim Winn (SMA composer) of the CW TV series" Supernatural "In addition to the" Red Faction: Guerrilla (THQ) "" Command & Conquer (EA) "," Dungeon Siege 3 (Square Enix), etc. music games in charge. " Link to comment Share on other sites More sharing options...
Gorth Posted December 11, 2010 Share Posted December 11, 2010 Thanks “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted December 11, 2010 Share Posted December 11, 2010 Was the music of those two games any good? I can't say I remember much of the non-licensed soundtrack of Supernatural. Link to comment Share on other sites More sharing options...
hopfrog16 Posted December 11, 2010 Share Posted December 11, 2010 When I found out from you folks Jeremy Soule wouldn't be the main composer, I looked into the kind of music Tim Wynn does. Here you go. =) http://www.timwynn.net/listen-popup.html Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted December 11, 2010 Share Posted December 11, 2010 I'm listening. It doesn't sound too bad, but it's far from being memorable stuff. Link to comment Share on other sites More sharing options...
Zoma Posted December 12, 2010 Share Posted December 12, 2010 (edited) Punisher's theme is awesome. I always loved it when I played the game, especially in Takagi's corporation level. One of my favourite level's soundtrack Edited December 12, 2010 by Zoma Link to comment Share on other sites More sharing options...
funcroc Posted December 14, 2010 Author Share Posted December 14, 2010 Alvin Nelson interview at NowGamer Link to comment Share on other sites More sharing options...
Alvin Nelson Posted December 15, 2010 Share Posted December 15, 2010 wow you're good. Let me get back to sleeping. I'm tired... Avatar made by Jorian Drake Link to comment Share on other sites More sharing options...
Labadal Posted December 15, 2010 Share Posted December 15, 2010 wow you're good. Question time! You were interviewed by nowgamer, but why is something like that not put on the front page? I know you are not responsible for that, but maybe it is something to think about for those that work with markrting etc at Obsidian. It would help with exposure for Dungeon Siege III. In general, there should be more news, like when you showed off gameplay at NY comic con. Nothing on the front page. I'm not complaining, just think that your game would benefit from having news on the front page. The NYCC showing in particular was very interesting, and deserved more exposure. Link to comment Share on other sites More sharing options...
funcroc Posted December 16, 2010 Author Share Posted December 16, 2010 wonder when the press embargo will be lifted. Link to comment Share on other sites More sharing options...
C2B Posted December 16, 2010 Share Posted December 16, 2010 Secret of Mana as inspiration named. Hell yeah. Link to comment Share on other sites More sharing options...
C2B Posted December 16, 2010 Share Posted December 16, 2010 (edited) Gaming Nexus Interview Pure PR and seems to be older? Edited December 16, 2010 by C2B Link to comment Share on other sites More sharing options...
Labadal Posted December 16, 2010 Share Posted December 16, 2010 Gaming Nexus Interview Pure PR and seems to be older? Seems new to me. And game is still in pre-alpha phase. Link to comment Share on other sites More sharing options...
C2B Posted December 16, 2010 Share Posted December 16, 2010 Gaming Nexus Interview Pure PR and seems to be older? Seems new to me. And game is still in pre-alpha phase. Thats what bugs me. It still beeing in pre-alpha at this point seems unlikely. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted December 16, 2010 Share Posted December 16, 2010 (edited) Still in pre-alpha? Seems.. weird honestly. EDIT: Also, they've basically said nothing new. This interview was useless. Edited December 16, 2010 by WorstUsernameEver Link to comment Share on other sites More sharing options...
Sannom Posted December 16, 2010 Share Posted December 16, 2010 Well, we've learned that the engine was designed to accept DLC, that's the only thing new I learned in that interview. Seems those little interviews with Alvin and David Hoffman are just the warmer-up to the coverage we should receive soon. Both are equally uninformative and short. Link to comment Share on other sites More sharing options...
funcroc Posted December 20, 2010 Author Share Posted December 20, 2010 (edited) DS3 previewed in the January issue of Polish magazine CD-Action (which is due out on newsstands on December 21) Edited December 20, 2010 by funcroc Link to comment Share on other sites More sharing options...
funcroc Posted December 21, 2010 Author Share Posted December 21, 2010 Alvin Nelson's facebook you know your game is good when you keep forgetting that you have work to do and you just want to continue playing the game. Link to comment Share on other sites More sharing options...
funcroc Posted December 21, 2010 Author Share Posted December 21, 2010 (edited) USA Today: Six things you didn't know about 'Dungeon Siege III' The third game in the beloved Dungeon Siege series is well underway by Obsidian Entertainment, slated for a 2011 launch on Xbox 360, PlayStation 3 and Windows PCs. To learn more about the upcoming action-role-playing game (RPG) hybrid, we caught up with Nathan Davis, producer on the game at Obsidian Entertainment. "When you fire up a franchise after a few years, you are blessed twice over," begins Davis. "This may seem counterintuitive to some, but we've found a lot of benefits to doing so [as] we get a rich world and gameplay tradition to start from and we get the freedom to make the game truly our own." "When we talk about Dungeon Siege III, we like to talk about how we are bringing the series into this generation of platforms and specific action gameplay mechanics," adds Davis. "But here are some facts about Dungeon Siege III that have nothing to do with that stuff!" East meets west. Dungeon Siege III is the first Western-style role-playing game to come out of Square Enix. At Obsidian, we are all big fans of Square's RPG library and it's an immense privilege for us to be work on this pioneering project with them. Start your engine. This game is the first to use Obsidian's proprietary Onyx game engine. Dungeon Siege III is a perfect opportunity for us to show what we can do with our own internal technology. While Onyx is fine tuned for RPG production, it also is graphically powerful and was built with our art director's vision in mind. Power of ancestry. When you start a new game, you can choose to play as one of the descendants of The Farmer, the hero of the first Dungeon Siege. There are a number of nods to the original game throughout Dungeon Siege III, including the opportunity to adventure in a memorial built in honor of the player's character in the first game. Ehb and flow. Our Creative Lead Designer, George Ziets, created a large Ehb Sourcebook (reminiscent of the Forgotten Realms Gazetteers for all of you Dungeons & Dragons nerds out there. You know who you are!). He took all the lore that he could find from the first two games and advanced the land of Ehb over 150 years. He built this tome in consultation with [series creator] Chris Taylor who was responsible for the original Dungeon Siege games. Richness of story and setting has always been a hallmark of Obsidian games and Dungeon Siege III is no exception. Sounding off. Barry Dennon, the voice of the Venerable Odo, the player's mentor, was also the voice of Chamberlain in Dark Crystal. We are excited to have him on board and have co-opted him into being the voice of our narrator where appropriate. In case you are rusty on your Dark Crystal history, this picture may help. Loot, there it is. In Dungeon Siege III, players will have access to over 15,000 pieces of equipment. In an action RPG like ours, extensive loot is key, and we strive to make sure that players will get the pleasure of finding items throughout the entire game. Edited December 21, 2010 by funcroc Link to comment Share on other sites More sharing options...
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