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Portal invades college curriculum


Purkake

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NPC 1 is a first generation personality that has never learned adaptive traits

 

The problems with emergent AI behavior is often from evolutionary psychological systems or at least learning, basically adaptive systems. Namely that videogames have none of that. The programmed behaviors persist until self-destruction unless the programming is enough to find an equilibrium with only what is started with.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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EVE Online could be used a lot. Study of an economy, what happens when sociopaths are given weapons, etc.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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I majored in sociology. You don't want to know how much money I make now because you would be jealous :) (maybe not true, I don't know what any of you do for a living, except nepenthe and... was it enoch? someone else was a lawyer too...)

 

Of course, I became a lawyer, not a sociologist. Still, one does not need to major in the hard sciences to become useful to society (cue lawyer joke here...)

Edited by entrerix


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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EVE Online could be used a lot. Study of an economy, what happens when sociopaths are given weapons, etc.

Agreed. EVE Online is already much more interesting, simply because of the weird social aspects going on.

 

Or maybe that would fit in with psychology.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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Thread Pruned: Please try to stay on topic and leave the sand in the box ... otherwise I have to move form the Roost, which is never to anyone's benefit ...

 

FLoSD.ObE

The universe is change;
your life is what our thoughts make it
- Marcus Aurelius (161)

:dragon:

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This is a triumph. I'm writing a note here: HUGE SUCCESS.

 

It's hard to overstate my satisfaction.

 

You don't seem to be a bad person so I'm going to just ask you politely to stop. The Portal memes got old years ago.

Classic never go out of style.

 

Maybe this isn't in the interest of discussion, but won't we run the risk of over analyzing a simple game. The game is an obvious deconstruction of classical storytelling devices.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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This is a triumph. I'm writing a note here: HUGE SUCCESS.

 

It's hard to overstate my satisfaction.

 

You don't seem to be a bad person so I'm going to just ask you politely to stop. The Portal memes got old years ago.

We do what we must because we can.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I just remembered that there was a great essay about Portal being being the "feminist FPS".

 

Also there's that weird GLaDOS bondage thing, I don't know if anyone has figured that out yet...

Of course it's been figured out. There's a jpeg and everything.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Well, if there's a jpeg...

 

The amount of analysis written about Portal is quite staggering, now that I look into it.

Except it's all pretty worthless. I doubt there's a big metaphor behind Portal ala Ico.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

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This is a triumph. I'm writing a note here: HUGE SUCCESS.

 

It's hard to overstate my satisfaction.

 

You don't seem to be a bad person so I'm going to just ask you politely to stop. The Portal memes got old years ago.

Classic never go out of style.

 

Maybe this isn't in the interest of discussion, but won't we run the risk of over analyzing a simple game. The game is an obvious deconstruction of classical storytelling devices.

 

Valve spent a fair bit of time getting the psychology of Portal right. I don't think there's anything particularly obvious about Portal. In fact, it's manifestly subtle and nefarious.

 

Portal is not a simple game.

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Valve spent a fair bit of time getting the psychology of Portal right. I don't think there's anything particularly obvious about Portal. In fact, it's manifestly subtle and nefarious.

 

Portal is not a simple game.

 

It would have been better if they spent some more time getting the gameplay right. :mellow:

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Valve spent a fair bit of time getting the psychology of Portal right. I don't think there's anything particularly obvious about Portal. In fact, it's manifestly subtle and nefarious.

 

Portal is not a simple game.

 

It would have been better if they spent some more time getting the gameplay right. :ermm:

You are going to rip on a game whose everything has been deified to dead by every living critic on the world. Good luck with that! :mellow:

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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Valve spent a fair bit of time getting the psychology of Portal right. I don't think there's anything particularly obvious about Portal. In fact, it's manifestly subtle and nefarious.

 

Portal is not a simple game.

 

It would have been better if they spent some more time getting the gameplay right. :ermm:

You are going to rip on a game whose everything has been deified to dead by every living critic on the world. Good luck with that! :mellow:

 

And I should care.. because?

 

Seriously, Portal was a cool quirky game, but it had an incredibly rushed pace and didn't really feel developed at all. It was ...gimmicky. Portal 2 looks like it's fixing that flaw.

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Seriously, Portal was a cool quirky game, but it had an incredibly rushed pace and didn't really feel developed at all.

How so?

 

I'm going to use an example : the rocket launcher turret thingies. There were like.. two in the whole game? There could have been potentially tons of puzzle using them (of course, making the game too long would have been a mistake too, but Portal could have easily lasted at least one hour or two more without hurting the game IMHO).

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Valve spent a fair bit of time getting the psychology of Portal right. I don't think there's anything particularly obvious about Portal. In fact, it's manifestly subtle and nefarious.

 

Portal is not a simple game.

 

It would have been better if they spent some more time getting the gameplay right. :shifty:

You are going to rip on a game whose everything has been deified to dead by every living critic on the world. Good luck with that! :sorcerer:

 

And I should care.. because?

 

Seriously, Portal was a cool quirky game, but it had an incredibly rushed pace and didn't really feel developed at all. It was ...gimmicky. Portal 2 looks like it's fixing that flaw.

If by developed you mean expensive and flashy. By the graphic standards of today it may not be impressive, but Portal is a shining example of how simplicity can work better. That it's beauty.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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Seriously, Portal was a cool quirky game, but it had an incredibly rushed pace and didn't really feel developed at all.

How so?

 

I'm going to use an example : the rocket launcher turret thingies. There were like.. two in the whole game? There could have been potentially tons of puzzle using them (of course, making the game too long would have been a mistake too, but Portal could have easily lasted at least one hour or two more without hurting the game IMHO).

I don't remember any rocket launcher turrets in the campaign. Padding it out with a bunch more puzzles would have taken away from short, focused style they were going for.

 

Also, it was released as a $20 game.

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