Vuguroth Posted August 2, 2010 Share Posted August 2, 2010 (edited) Speculation and preferences Key mapping: WASD + mouse is a pretty comfortable setting that most people have gotten used to. along with this, I enjoy browsing skills with Q and E. Browse down with Q and browse up with E. For this to be comfortably functional you like to minimize the use of skills to two main skills and a few secondary skills, possibly alternative ones. Autocast works wonders. Consumable abilities like potions I like to keep on 12345, with possible dire survivals on the higher numbers. Z for picking up all items - awesome! X for status screen, C for character screen -- DS2 in Dungeon Siege 2 I use Q for mana potion and E for health potion. It works adequately, with powers on the number keys... I sometimes use X to scroll the party's powers, but I tend to have uneven amounts of powers which causes stepping only in one direction to disharmonize the order....... so I tend to switch powers using the mouse. Also you tend to use a lot of potions, so a comfortable key is befitting. -- Ultimately My ultimate preference would be if powers could be slow recharging and not as easily wasted like DS2's icicle blast. Slow recharge + fizzle = frustration if you rarely use powers, you don't need to include them in the core control frame. Also I don't want to use a zillion potions. You don't gain a big chunk of health from chugging something. "OH GREAT POWER OF THE CHUG! RELEASE ME FROM MY AGONIES!!!" I actually made a theoretic build with Sartan as a combat mage using embers and constantly chugging massive amounts of potions. It goes really well with his character... Sartan! Master Chugger! in early game it can actually be quite good to spec harvesting skills aggressively to get high quality potions. Then respec/change character in the expansion. Actual quick to trigger effects are sniffing effects and injections. Sniffing salt to get a higher presence and more combat focus, or stuff like that. Quickest heals are accepting your injuries and dealing with them. First aid to dispel wounds or poisons. Relaxation and focus to gain actual hit points. One way to focus(gain hp) is to heighten your grade of aggression. Are you supposed to subdue, eliminate or what? You can see this in berzerking abilities giving extra hp, to give an example. I say that it's time to end the era of in-combat potions! Give healing abilities to address to 12345! ^_^ Edited August 2, 2010 by Vuguroth Link to comment Share on other sites More sharing options...
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