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Posted
PC version sold very little as it was mostly pirated. Bio doesn't want to spend a lot of money on the next PC version. Big surprise.

So they figured let's move to the console and become more actiony

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted
PC version sold very little as it was mostly pirated. Bio doesn't want to spend a lot of money on the next PC version. Big surprise.

 

Wat? Where did you come up with this?

This post is not to be enjoyed, discussed, or referenced on company time.

Posted

Bio said DAO mostly sold on consoles (in spite of being originally designed with a PC audience in mind), and piracy rates for single player PC games are at around 90%.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted

^ And the bad news is that they can only run PC games as a loss-leader into consoles for existing gamers for so long.

sonsofgygax.JPG

Posted

actually, the real figures on piracy look more like 5-10%, with some countries (China and Russia, hello) exceeding 80%

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

It would appear that meaningful enforcement in those jurisdictions is impossible, which is odd seeing as China can get Google to bend to it's will on political content. But not warez.

 

Hmmm.

sonsofgygax.JPG

Posted
actually, the real figures on piracy look more like 5-10%, with some countries (China and Russia, hello) exceeding 80%

When people talk about piracy, they usually mean in the West, no one expects China or Russia to pay anything. http://www.gamasutra.com/view/news/29768/M...Piracy_Rate.php

 

If the piracy rate is only 5-10%, why did an obviously PC centric game like DAO sell poorly on PC?

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted
If the piracy rate is only 5-10%, why did an obviously PC centric game like DAO sell poorly on PC?

Can you cite a source for it selling 'poorly?' As opposed to simply it not selling as well as the console versions.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted (edited)

I'm not aware of any hard numbers, but what Bio said about PC sales and the way they're treating the DA2 PC version is a pretty good indicator IMO.

Edited by Wrath of Dagon

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted (edited)

They're not treating the PC version any way in particular. They're treating all versions. The worst you can say is that they're trying to make it more like Mass Effect, which reflects on the better reception of Mass Effect. Not poor sales of DAO's PC version.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Why would you remove the overhead view from the PC version unless you're just porting from the 360 and don't much care about the PC version, since it's pretty obvious most PC players prefer the overhead view? And they said DAO was received better than ME, so yes they're trying to consolize because that's where most of their sales are, not because they think ME sells better.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted (edited)

They're not removing overhead from PC. Just consoles won't have it.

 

Heck, look at Bos_Hybrid's post. They're working to keep tactical view for the PC. And were working on camera angles specifically for it.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

I think bioware already stated that the reason why they remove the isometric view is for performance reason. If you zoom out, you have to calculate more polygons plus more textures are visible thus they must be loaded. In DAO that was pretty much a non-issue since the game wasn't so power-hungry.

Posted (edited)

They said you won't be able to zoom out as far. Free camera doesn't cost them anything probably, so they can put that in.

 

Edit: That only makes sense for a console port. If they were developing for PC first, certainly any PC can handle overhead views. The performance issue is just an excuse because they don't want to admit they're porting from console.

Edited by Wrath of Dagon

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted

They had a great success with DA:O, so now EA wants to capitalize and get a sequel out the door with as little turnaround time as possible. So the game needs to be streamlined and stuff needs to be cut.

 

This is why they're going with the dialogue wheel and this is why they're removing the top down view from the PC. Since a majority of the sales are on the console, adding features that are PC exclusive just isn't a viable decision given the tight deadline. This does not mean DA:O sold poorly on the PC, just that it sold better on the consoles, just like any other game with a multi-platform release will do these days.

 

So yes, it makes perfect sense for them to focus on console play. I don't have to like it, but it still makes sense. So while the game may be developed for both platform simultaneously, it will still feel like a console port, much like Kotor and any Bioware game since did (except DA:O).

Posted

All the other Bio games since KOTOR were console ports, they came out on the console first. DAO was the only one meant as a true PC game, but even there they realized at the end it wasn't viable and had to quickly do console ports.

"Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan

Posted

"And they said DAO was received better than ME"

 

ME not ME2.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted
They had a great success with DA:O, so now EA wants to capitalize and get a sequel out the door with as little turnaround time as possible. So the game needs to be streamlined and stuff needs to be cut.

 

This is why they're going with the dialogue wheel and this is why they're removing the top down view from the PC. Since a majority of the sales are on the console, adding features that are PC exclusive just isn't a viable decision given the tight deadline. This does not mean DA:O sold poorly on the PC, just that it sold better on the consoles, just like any other game with a multi-platform release will do these days.

 

So yes, it makes perfect sense for them to focus on console play. I don't have to like it, but it still makes sense. So while the game may be developed for both platform simultaneously, it will still feel like a console port, much like Kotor and any Bioware game since did (except DA:O).

 

To be honest I met alot of hostility from folk because they basically expected a fantasy ME, which it is now becoming from the looks of it.

I came up with Crate 3.0 technology. 

Crate 4.0 - we shall just have to wait and see.

Down and out on the Solomani Rim
Now the Spinward Marches don't look so GRIM!


 

Posted (edited)

Fantasy ME? Isn't that redundant?

 

Sorry, sorry. That's just my bitterness at Space Opera. I'll skulk away now.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted
To be honest I met alot of hostility from folk because they basically expected a fantasy ME, which it is now becoming from the looks of it.

Considering that ME sold less units than DA I don't know why is there hostility. BW eventually has to find out that you can't please everyone, probably if DA2 tanks because all the changes.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted

ME is irrelevant. It's an oldm game. ME2 has sold more than DA.

 

Like i said ebfore, the real culprits for this change are the Codex. These guys claim to be harecore rpgs but they vastly prefered ME2 to DA so BIO is just doing what they promised - pleasing the old skool market with DA2 and since they prefer ME2, DA2 will be more like the game they want.

 

R00fles!

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Stop the Lies, Start the Truths! DAO sales>ME2 sales FACT! r00fles etc

I'm not aware of any hard numbers, but what Bio said about PC sales and the way they're treating the DA2 PC version is a pretty good indicator IMO.

The way the PC is being treated is a good indicator that development is being streamlined, that's all. It's more expensive to make multiple systems and as such the lowest common denominator- the PS3/360- is the one aimed for.

 

As I understand it the PC version sold more than the PS3 one at least. 1.14 million NPD (PS3/360) for its first two months (cf ME 2 ~800k over the same period :smug:) is considerably less than its total sales. Best guess is roughly 1 million on PC worldwide- though it's based on extrapolation.

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