Maria Caliban Posted June 12, 2009 Posted June 12, 2009 I was going to congratulate alanschu, but clearly his job is now in jeopardy since Mamoulian War tricked him into revealing his secret agenda. Better luck next time! That avatar looks familiar. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Hell Kitty Posted June 13, 2009 Posted June 13, 2009 I was going to congratulate alanschu, but clearly his job is now in jeopardy since Mamoulian War tricked him into revealing his secret agenda. Better luck next time! That avatar looks familiar. I stole it from Morgoth, who recently posted a larger version.
Calax Posted June 13, 2009 Posted June 13, 2009 Blasting my way through Ulduar. Am currently the 8th best geared tank on the server. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Purkake Posted June 13, 2009 Posted June 13, 2009 (edited) Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Edited June 13, 2009 by Purkake
Deraldin Posted June 13, 2009 Posted June 13, 2009 Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Turning off V-Sync did indeed solve the problem with the mouse, but at least on my system it turned on the horrible, horrible screen tearing.
Purkake Posted June 13, 2009 Posted June 13, 2009 Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Turning off V-Sync did indeed solve the problem with the mouse, but at least on my system it turned on the horrible, horrible screen tearing. Funny that, I always turn it off and never get any tearing. What causes it anyway?
Mamoulian War Posted June 13, 2009 Posted June 13, 2009 Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Turning off V-Sync did indeed solve the problem with the mouse, but at least on my system it turned on the horrible, horrible screen tearing. Funny that, I always turn it off and never get any tearing. What causes it anyway? i never experienced it aswell, but if i am correct it can happen if you have very powerful machine and you get ****loads of FPS (200+) on your 60Mhz LCD... Dont hit me if i am wrong Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Oner Posted June 13, 2009 Posted June 13, 2009 They let you use the jacuzzi? :D Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Calax Posted June 13, 2009 Posted June 13, 2009 Blasting my way through Ulduar. Am currently the 8th best geared tank on the server. nix that *checks* 3rd overall alliance side... *freaks out* Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Nightshape Posted June 13, 2009 Posted June 13, 2009 Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Turning off V-Sync did indeed solve the problem with the mouse, but at least on my system it turned on the horrible, horrible screen tearing. Funny that, I always turn it off and never get any tearing. What causes it anyway? i never experienced it aswell, but if i am correct it can happen if you have very powerful machine and you get ****loads of FPS (200+) on your 60Mhz LCD... Dont hit me if i am wrong It's basically the screen is half way through being drawn when its displayed, the screen shows 60 frames per second, v-sync locks this, essencially slowing the rendering. Technically anything over 60fps on a 60hz monitor will lead to tearing. I came up with Crate 3.0 technology. Crate 4.0 - we shall just have to wait and see.Down and out on the Solomani RimNow the Spinward Marches don't look so GRIM!
Gorth Posted June 14, 2009 Author Posted June 14, 2009 I tried that advice, disabled v-sync and now I actually feel like I am in control of my mouse pointer. Weird “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Maria Caliban Posted June 14, 2009 Posted June 14, 2009 I stole it from Morgoth, who recently posted a larger version. He said it was how he pictured me. You'd just trying to steal some of that awesome Maria mojo. Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) I loved the game. I just haven't been able to finish it because it's too scary. (Yes, I know ) I didn't know about v-sync until I did know. That makes my experience no less maddening or funny. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Majek Posted June 14, 2009 Posted June 14, 2009 Somewhere on the board is a post about the horrors I experienced with the mouse control on Dead Space. It was maddening at the time, but thinking back, it's damn funny. You DID know that turning V-Sync off makes it pretty ok, right? (The game was still a borefest, though...) Turning off V-Sync did indeed solve the problem with the mouse, but at least on my system it turned on the horrible, horrible screen tearing. If you have an Nvidia card, you can force V-sync from it's Control Panel and everything is fine again. 60 FPS, while the game v-sync setting locks it at 30. 1.13 killed off Ja2.
Azure79 Posted June 14, 2009 Posted June 14, 2009 Playing some Assassin's Creed. Got it when it was cheap from Steam. Same impressions as most people. Great atmosphere and parkour gameplay. Too much repetition and same old thing again and again. Also whats the point of gathering all that assassination info if the assassination sequence only starts when you are standing in one exact spot that the game wants you to. Why can't you sneak in somewhere where you can get the jump on someone? I did enjoy the combat as it offered enough options to keep things interesting. Story was ok, but I guess anyone could see where the game was going, so nothing special. Overall a good game, but I hope Assassin's Creed 2 makes a lot of improvements.
Hell Kitty Posted June 14, 2009 Posted June 14, 2009 I stole it from Morgoth, who recently posted a larger version. He said it was how he pictured me. You'd just trying to steal some of that awesome Maria mojo. I wanna be just like you, I wanna be just the same, I wanna know all your moves, and play all your games.
Oner Posted June 14, 2009 Posted June 14, 2009 I stole it from Morgoth, who recently posted a larger version. He said it was how he pictured me. You'd just trying to steal some of that awesome Maria mojo. I wanna be just like you, I wanna be just the same, I wanna know all your moves, and play all your games. http://www.youtube.com/watch?v=yP3BYCfTrHg Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Calax Posted June 14, 2009 Posted June 14, 2009 Playing some Assassin's Creed. Got it when it was cheap from Steam. Same impressions as most people. Great atmosphere and parkour gameplay. Too much repetition and same old thing again and again. Also whats the point of gathering all that assassination info if the assassination sequence only starts when you are standing in one exact spot that the game wants you to. Why can't you sneak in somewhere where you can get the jump on someone? I did enjoy the combat as it offered enough options to keep things interesting. Story was ok, but I guess anyone could see where the game was going, so nothing special. Overall a good game, but I hope Assassin's Creed 2 makes a lot of improvements. well from previews AC2 looks like it's going to be SIGNIFICANTLY improved over it's predecessor. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
Hurlshort Posted June 15, 2009 Posted June 15, 2009 I got into Mount & Blade for the first time. It really is awesome, I don't know why it took me so long to give it a try.
Gorth Posted June 16, 2009 Author Posted June 16, 2009 Still playing Dead Space. Keep hitting my head against a wall here... or rather an asteroid. Nasty asteroid. I get my butt handed to me In my defence, it is a very BIG asteroid I managed once to get past the moving metal rings without getting split into an upper Gorth and a lower Gorth, just to die once I got outside. A group of necromorphs ganged up on me and turned it into an exciting contest to see who killed me first, physically inflicted damage or asphyxiation (sp?) Looks like I am in for a lot of reloads “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Purkake Posted June 16, 2009 Posted June 16, 2009 Still playing Dead Space. Keep hitting my head against a wall here... or rather an asteroid. Nasty asteroid. I get my butt handed to me In my defence, it is a very BIG asteroid I managed once to get past the moving metal rings without getting split into an upper Gorth and a lower Gorth, just to die once I got outside. A group of necromorphs ganged up on me and turned it into an exciting contest to see who killed me first, physically inflicted damage or asphyxiation (sp?) Looks like I am in for a lot of reloads You have to do that part differently IIRC. Something about having to jump outside the ship and not straight onto the asteroid or something, it's really confusing. There's no way you can jump on it from inside the ship, plant the beacon and get off. Also Dead Space get really repetitive after about half-way though.
Majek Posted June 16, 2009 Posted June 16, 2009 Of course it gets repetitive, you're revisiting levels after all and that part is really easy once you figure it out. But yes, you have to survive the necromorphs on the outside and the plant the beacon and do that other thing you must do. And i only remember 2 or 3, that can be easily dispatched. 1.13 killed off Ja2.
Purkake Posted June 16, 2009 Posted June 16, 2009 Of course it gets repetitive, you're revisiting levels after all and that part is really easy once you figure it out. But yes, you have to survive the necromorphs on the outside and the plant the beacon and do that other thing you must do. And i only remember 2 or 3, that can be easily dispatched. The levels are OK, the "oh noes, the doors lock and necromorphs come out" part got really repetitive. Also there are like 4 different types of enemies with "tougher" versions that look like they got dipped in hot chocolate. After a while just chopping limbs off gets super boring.
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