Darque Posted November 4, 2008 Posted November 4, 2008 Continued from the last gripping chapter. The previous thread.
Magister Lajciak Posted November 4, 2008 Posted November 4, 2008 Yay, a new thread for a new expansion!
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 I have a question about experience points: Are they tracked on a per party or per character basis? Meaning, if you leave some cohorts at your base (Inn, or whatever it turns out to be), do they gain experience points or do they only do so when adventuring with you?
Gromnir Posted November 5, 2008 Posted November 5, 2008 sssssoooooooo... has been been 'bout a year since we upgraded our pc with anything save more ram. there just ain't been enough pc games released to make it an issue for Gromnir. is more an issue of sloth than frugality. *shrug* is hardware requirements for soz much higher than motb? motb ran pretty smooth on Gromnir's rig... but that were a goodly time ago. heck, most o' our underwear is newer than our pc. am willing to buy a new gpu to play soz, but that would cut into nap time or gym time or fo3 time. anyone. bueller? HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 Gromnir, I doubt the difference will be huge. It is an expansion not a new game. As such, the same engine is used. Yes, there might be some additions to it, but there will probably also be some optimization.
Enoch Posted November 5, 2008 Posted November 5, 2008 (edited) Also, as it's a lower-level game than MotB, we probably won't be seeing as many swarms of high-level spell effects that tend to cause the biggest performance hits. Edited November 5, 2008 by Enoch
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 Also, as it's a lower-level game than MotB, we probably won't be seeing as many swarms of high-level spell effects that tend to cause the biggest performance hits. I found that MotB actually ran better on my system than NWN2 OC.
Gromnir Posted November 5, 2008 Posted November 5, 2008 Also, as it's a lower-level game than MotB, we probably won't be seeing as many swarms of high-level spell effects that tend to cause the biggest performance hits. I found that MotB actually ran better on my system than NWN2 OC. that was the case for Gromnir too... motb were much smoother. am simply curious if all the new features in soz came at a performance price. HA! Good Fun! "If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927) "Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 I think the optimization in MotB trumped the additional power needed for the extra features. I guess you are right in that we don't know whether SoZ will do the same.
Starwars Posted November 5, 2008 Posted November 5, 2008 The SoZ manual was posted somewhere (though appearantly it's an old version, so it's not completely up to date) and it said that there will be some optimization, particularly with shadows. Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 That's good news. I will be running it on my old computer, where NWN2 and MotB are installed, as I left the install discs behind in my home country, so I will not have access to them until the holidays and thus cannot install it on my new machine until then.
Morgoth Posted November 5, 2008 Posted November 5, 2008 I doubt SoZ will need a beefier computer as the engine has (again) been optimized. Rain makes everything better.
Magister Lajciak Posted November 5, 2008 Posted November 5, 2008 If the optimization is anything close to that done for MotB than I will be one happy camper (ehm, gamer)!
Rob McGinnis Posted November 6, 2008 Posted November 6, 2008 It's sort of a mixed bag. We did quite a bit of optimization with Storm of Zehir, but at the same time there is a lot going on on those overland maps. We suggest a higher minimum specification and that should be reflected on the box and in the manual. But! Once you get in and start playing, it's pretty cool. I can't wait to see how the modders and PW people use the overland map.
Magister Lajciak Posted November 6, 2008 Posted November 6, 2008 Thanks for the clarification. Just out of interest: What are the minimum and the recommended requirements for the Storm of Zehir? My current system is: Pentium M 760 2GHz 2 GB RAM ATI Mobility Radeon X700 with 128MB VRAM 100GB HDD Will I be able to run it? I am actually getting a new computer around the end of the week, which can run it for sure, but I left my install disks back in Slovakia, so I will have to make do with my old computer, where the games are already installed, until I return back to my country.
Wombat Posted November 6, 2008 Posted November 6, 2008 Bit late as news but just in case, Ztorm of Zehir designer blog update by Scott Everts at IGN and Interview with Obsidian at Thieves Guild. As expected, Storm of Zehir seems to be more of Wasteland and classic Fallouts, which mix narrative and world simulation with some classic role-playing game factors such as by-the-book permanent death and customizable party rather than of Planescape:Torment and Mask of the Betrayer, which are heavily focused on narrative choices and story/character development. SoZ may be able to satisfy "geeky" needs which are not fulfilled by the of Fallout 3. You may be interested in visiting the "official" board, too.
Magister Lajciak Posted November 7, 2008 Posted November 7, 2008 Thanks for the clarification. Just out of interest: What are the minimum and the recommended requirements for the Storm of Zehir? My current system is: Pentium M 760 2GHz 2 GB RAM ATI Mobility Radeon X700 with 128MB VRAM 100GB HDD Will I be able to run it? I am actually getting a new computer around the end of the week, which can run it for sure, but I left my install disks back in Slovakia, so I will have to make do with my old computer, where the games are already installed, until I return back to my country. Anybody knows about the minimum and required specs yet?
kalniel Posted November 7, 2008 Posted November 7, 2008 Why would it be any different to MotB? If you can manage that on the X700 then you're fine, but I think it'd really struggle.
Magister Lajciak Posted November 7, 2008 Posted November 7, 2008 Why would it be any different to MotB? If you can manage that on the X700 then you're fine, but I think it'd really struggle. That's what I thought, but: We suggest a higher minimum specification and that should be reflected on the box and in the manual.
Amentep Posted November 7, 2008 Posted November 7, 2008 Well Atari's website has: Minimum System Requirements Operating System: Windows XP SP2, Windows Vista Processor: 2.4 GHz Intel Pentium 4 or equivalent processor Memory: 1 GB RAM Hard Disk Space:8 GB free hard disk space DVD-ROM Drive: 6X speed or faster Video: ATI Radeon X700 or NVIDIA GeForce 6800 or higher Sound: DirectX 9.0c-compatible sound card DirectX: DirectX version 9.0c (included) or higher Multiplayer:Broadband connection for multiplayer online play Input: Keyboard, Mouse Recommended System Requirements Processor: 2.6 GHz Intel Pentium D 805 or AMD X2 +3800 or faster Memory: 2 GB System RAM Video Card: ATI Radeon X1950 512MB series, NVIDIA GeForce 8800 512MB series, or higher I'm guessing that's what's planned to be on the box. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Gfted1 Posted November 7, 2008 Posted November 7, 2008 Does that mean the game only ships on DVD? "I'm your biggest fan, Ill follow you until you love me, Papa"
Amentep Posted November 7, 2008 Posted November 7, 2008 It hasn't been added to Atari's Digital Downloads yet. Dunno if it will be or not. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
ramza Posted November 7, 2008 Posted November 7, 2008 Does anyone know how many companions we are going to have and which are those? "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
taks Posted November 7, 2008 Posted November 7, 2008 a party of 4 i believe, but you build them all yourself. there are opportunities to pick up an NPC here or there as i recall. somewhere buried in this thread are details to that end... taks comrade taks... just because.
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