mkreku Posted October 16, 2008 Posted October 16, 2008 Remember playing scavenger hunt for every single item of food in the entirety of Deus Ex? I do. And obsessively drinking ten times out of every water fountain. Swedes, go to: Spel2, for the latest game reviews in swedish!
Musopticon? Posted October 16, 2008 Posted October 16, 2008 Deus Ex is the only rpg I've played where the player character carries 10 potato chip bags everywhere. Quirky in its own way, yet not something I'd like to see repeated in modern titles. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Pop Posted October 16, 2008 Posted October 16, 2008 (edited) Abuse your boom! Good for kicks. Unkillable characters! The great Lebedev jaunt! The basketball killer strikes again! Edited October 16, 2008 by Pop Join me, and we shall make Production Beards a reality!
Matthew Rorie Posted October 16, 2008 Posted October 16, 2008 Currently, the system does not regenerate health. You have a set health (which can be modified upwards through the stat choices you make), which can be replenished through health kits found in the level or items that you can bring along into the mission. There's also armor, but that's another system. Matthew Rorie
Pop Posted October 16, 2008 Posted October 16, 2008 What sort of stat choices? Is the system like Mass Effect's, where there are only skills, and your health can be upgraded through a pertinent one, or is it like most other RPGs, where you have a separate set of stats that govern basic character traits? I've been meaning to ask that, anyway. Also, are there going to be game choices, like in MotB, that influence your stats, or are they strictly a leveled deal? Join me, and we shall make Production Beards a reality!
Shryke Posted October 16, 2008 Posted October 16, 2008 Remember playing scavenger hunt for every single item of food in the entirety of Deus Ex? I do. And obsessively drinking ten times out of every water fountain. honestly i never needed to do that most times i'd actually have the max amount of medpacs (15 i think?) for pretty much the whole game when your mind works against you - fight back with substance abuse!
WILL THE ALMIGHTY Posted October 17, 2008 Posted October 17, 2008 Uhm... how does the armor work anyway? Not like Mass Effect shields, right? That would be pretty bad. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Wrath of Dagon Posted October 17, 2008 Author Posted October 17, 2008 Currently, the system does not regenerate health. You have a set health (which can be modified upwards through the stat choices you make), which can be replenished through health kits found in the level or items that you can bring along into the mission. There's also armor, but that's another system. Awesome, it would make more sense to me to bring the healthpacks with you, but that's a minor point. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Cl_Flushentityhero Posted October 17, 2008 Posted October 17, 2008 Currently, the system does not regenerate health. You have a set health (which can be modified upwards through the stat choices you make), which can be replenished through health kits found in the level or items that you can bring along into the mission. There's also armor, but that's another system. And scavenger hunting it is . . . maybe going light on weaponry will allow us to carry enough medkits to avoid that.
Hell Kitty Posted October 17, 2008 Posted October 17, 2008 Health kits doesn't have to equal scavenger hunting. Rather than having numerous single kits spread out over the level/mission in all sorts of odd places, have them only in obvious places, areas you'd expect to find first aid kits in real life.
Cl_Flushentityhero Posted October 17, 2008 Posted October 17, 2008 Health kits doesn't have to equal scavenger hunting. Rather than having numerous single kits spread out over the level/mission in all sorts of odd places, have them only in obvious places, areas you'd expect to find first aid kits in real life. I've heard that explanation before (with Max Payne for example), and I can't help asking: "what are these real life places that have first aid kits?" Unless all of our battles occur in hospitals, private residences, or at sporting events; I wouldn't really expect to find a whole lot of them. It's hard enough finding the prescribed-by-law fire extinguishers in most buildings, much less a medical kit suitable for treating gunshot wounds.
mkreku Posted October 17, 2008 Posted October 17, 2008 And make them rare! Make it so you actually have to work to complete a level! Make it so that when you finally find a health kit you'll feel ecstatic! Swedes, go to: Spel2, for the latest game reviews in swedish!
Hell Kitty Posted October 17, 2008 Posted October 17, 2008 what are these real life places that have first aid kits? Any workplace. And if they don't they should. And if you're suffering from gunshots wounds I think you're well past first aid kits.
Wrath of Dagon Posted October 17, 2008 Author Posted October 17, 2008 I think they want to spread them around so you don't use them up too quickly and then have to restart the level. Oh well, it's still a game, I suppose if people carry weapons, they should expect to get injured and thus would have first aid around. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Hassat Hunter Posted October 17, 2008 Posted October 17, 2008 I've heard that explanation before (with Max Payne for example), and I can't help asking: "what are these real life places that have first aid kits?" You're a spy infiltrating the enemy base? Surely a pit of hostile foes have some medpacks stored in a room (or with them!) Breaking in an embassy? Check the medical wing. And if your out on a mission in a sleazy hotel getting at a foe, well, you surely expect less to be found, so savior the one you had. Also I second Shryke in that I usually carried the max number of medpacks and augmentation batteries around most of the game. Never really a need to use snacks and waterfountains beyond lvl 2. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
WILL THE ALMIGHTY Posted October 17, 2008 Posted October 17, 2008 Bah, do whatever you want, but make it fun. Not annoying. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Humodour Posted November 6, 2008 Posted November 6, 2008 Currently, the system does not regenerate health. You have a set health (which can be modified upwards through the stat choices you make), which can be replenished through health kits found in the level or items that you can bring along into the mission. There's also armor, but that's another system. Awesome.
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