Starwars Posted May 24, 2008 Posted May 24, 2008 Thought people here might be interested in this. Age of Decadence loveable teddybear Vault Dweller got a few RPG developers together to share their views on a few things, developers include Chris Avellone, JE Sawyer, David Gaider, George Ziets (who wrote MotB), people from Mysteries of Westgate and a bunch of other cool guys. It's a very interesting read, and I highly recommend taking a look. Setting: http://www.irontowerstudio.com/forum/index.php?topic=330.0 Story: http://www.irontowerstudio.com/forum/index.php?topic=342.0 Characters: http://www.irontowerstudio.com/forum/index.php?topic=343.0 Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Xard Posted May 24, 2008 Posted May 24, 2008 Yay! How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Xard Posted May 24, 2008 Posted May 24, 2008 I can't believe that was only post to this topic Seriously, great read. Best interviews I've seen in a while How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Pavlos Posted May 24, 2008 Posted May 24, 2008 (edited) Great show from all involved, particularly the guys from Obsidian, I feel. I prefer to focus on meaningful player choices. An overarching storyline can be essentially linear, but the player can be offered critical choices at pre-defined points in that storyline. (And by critical choices, I’m talking about choices that have visibly different consequences, or lead to branches in the story structure.) That way, the design team maintains control over the number of possible outcomes and paths, while players understand that their choices matter, and result a distinctly different experience. And *all* choices should have consequences, or they shouldn’t be offered at all. This one measly little paragraph should be the bible of all aspiring game designers. Edited May 24, 2008 by Pavlos StarWarsKnights.com -- Do not invent details which are not in the play
Xard Posted May 24, 2008 Posted May 24, 2008 Yeah, too bad Mitsoda wasn't in. I wonder why is that as they managed even to track down Ziets (all fans of Obz miss you ) How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Morgoth Posted May 24, 2008 Posted May 24, 2008 I liked what Josh and MCA wrote about Aliens, that human greed and angst is a bigger threat than acid-spitting monsters. Rain makes everything better.
kirottu Posted May 24, 2008 Posted May 24, 2008 Those interviews were epic. This post is not to be enjoyed, discussed, or referenced on company time.
Starwars Posted May 24, 2008 Author Posted May 24, 2008 (edited) Vince mentioned that more devs would be joining in later (from the Witcher for example), maybe they can get Mitsoda on there as well. They had tried to get a hold of Bethesda devs as well, who said yes, but Pete Hines put a stop to it. Would've been interesting to hear what they had said, some of the ones on the Bethesda forums "developer thread" are pretty cool. I like what Josh said about non-linearity, hopefully we'll see more of that kind of stuff in Obsidians upcoming games. I also really liked George Ziets input, and I think that his description of semi-linearity was pretty much dead-on in Mask of the Betrayer. EDIT: And oh yeah, thanks to the Obsidian devs (past and present) and everyone else for being in the interview. It's pretty inspirational stuff I think, and a lot of fun to read the different views on things. It's very interesting to read as a RPG fan. Edited May 24, 2008 by Starwars Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Tigranes Posted May 24, 2008 Posted May 24, 2008 The snippet I saw was MCA talking about his methods, which I have seen a few times before - still think it a very weird method, but hey, you can't argue with the result. Good of them to give us something to read, I'll check it out later tonight. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
samm Posted May 24, 2008 Posted May 24, 2008 Thank you Citizen of a country with a racist, hypocritical majority
Jorian Drake Posted May 24, 2008 Posted May 24, 2008 I like this from Chris: In addition, characters need to be
Kelverin Posted May 25, 2008 Posted May 25, 2008 "Chris Avellone I believe in non-linear J1 Visa Southern California Cleaning
BicycleOfDeath Posted May 25, 2008 Posted May 25, 2008 I would have to say; I agree with this thread. Stand Your Convictions and You Will Walk Alone.
Humodour Posted May 25, 2008 Posted May 25, 2008 Great show from all involved, particularly the guys from Obsidian, I feel. I prefer to focus on meaningful player choices. An overarching storyline can be essentially linear, but the player can be offered critical choices at pre-defined points in that storyline. (And by critical choices, I
Vaultman Posted June 18, 2008 Posted June 18, 2008 We've added Michal Madej (The Witcher's lead designer) and Leonard Boyarsky, so in case you guys are interested in that kind of read, take a look.
Xard Posted June 18, 2008 Posted June 18, 2008 Cool, Leonard (I still haven't played Witcher though as I'm waiting for new edition) Say, any chance we get Mitsoda sometime? How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Monte Carlo Posted June 19, 2008 Posted June 19, 2008 I pick on BG2 here because it is often held as a paragon of RPG gaming, not because it is a bad RPG. Krezack, I think your point is well made. BG2's plot is what I'd call "loop-the-loop linear" (i.e. we're all ending up at the same destination just via slightly different aerobatic moves). Imagine if the Throne of Bhaal had two completely separate end battles depending on your decisions? I'd have happily given up a lot of the other content for that. Having said that, I still see it as a paragon of CRPGs. Why? Simple - it's generosity of spirit. Bioware tried, heroically, to be give almost everything you'd want from a D&D computer game. It was vast, it had loads going on, it was completely over-the-top and we all loved it. The fact that people are still modding it and playing it eight years on (I still have a game on the go, although I only play for about an hour a month, so I got pretty good value for money out of it!) says it all. Nobody would describe it as perfect. But it was a fantastic attempt at getting there, and no single CRPG since has given me the same stay-up-all-night buzz. IWD 1 & 2, were they bigger with joinable NPCs would have been close, but no cigar. Cheers MC
H Posted June 19, 2008 Posted June 19, 2008 Bioware tried, heroically, to be give almost everything you'd want from a D&D computer game. Except turn-based combat. Seriously, this is the heart of D&D.
Xard Posted June 19, 2008 Posted June 19, 2008 (edited) lol pwned BG2 is great game though and apart from that very faithful. edit: though Infinity GUI... GRRRRRRR Edited June 19, 2008 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
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