ouiouiwewe Posted February 5, 2007 Share Posted February 5, 2007 I thought I should vent off a little steam and contribute a little to the voices that speak negatively of NWN2 and KOTOR2 because Obisidian Entertainment apparently has the fortune of developing the sequels of some of the best games in history but not the ability to make the as satisfying as the originals. KOTOR 2: I don't really need to say much about this game because there's already a whole collection of threads in the KOTOR2 forum regarding, what many consider as, KOTOR2's terrible quality. I played through the game once and realized how much more could've been done with it. The UI's ok - almost the same as KOTOR1's. The plot's just terrible and incomplete. Dungeons and challenges are uncreative and mostly hack and slash. Graphics are either taken from KOTOR1 or of very similar design because I hardly notice any difference. NWN 2: I already got a bad feeling when I heard that Obsidian has the reins on NWN2 because KOTOR2 didn't feel too well. Surprisingly, NWN2 actually turns out to be a WORSE game than KOTOR2. The first thing that catches my eye (and ear) is that the game reuses most if not all of NWN1's sounds, musics, and voices. How very original. It might actually be even better if Obsidian stole NWN1's UI as well because the one they designed's just terrible. The inventory system is one of the worst I've ever seen because it's difficult to find what you need and there are no mechanisms that allow item sorting (unlike Morrowind/Oblivion/others). NWN1 got around that by using bigger and better graphics. Dragging things into quick bar is also very annoying. Unlike NWN1, you can't right click a slow and select from a tree of options. If you want to put knockdown in quick bar, you need to go to feats. If you want a spell in the quick bar, you need to bring up the spell book. Very un-user-friendly.Other than the item interface, the thing that annoys me the most next is the encumbrance issue. Needless to say, it is much more convenient to display the limit that makes a character complain rather than displaying the maximal limit because most people would not want to go beyond that anyway. The way death is handled is just bad and dreadfully violates any of the D&D computer games I've played. This is not Star Wars, we have these spells and scrolls that bring the dead back. If this causes too much inconvenience, there are many more realistic ways to overcome that such as those stones and crystals in NWN1 campaigns. The character influence system is not well-designed either. There's not much to learn about each character and most of the dialogues are not very well written compared to the likes of SoU and HotU. I like the dwarf and perhaps the evil ranger. As for the rest, they are under-developed. There's almost no character development in them. In addition, I thought West Harbour and residents should play a little more role in the game. I don't like how Lorne and Cormick are just kind of dumped to the side and slowly deviate from the main storyline. Judging from the character development for the Harbourmen in the beginning, I was kind of expecting them to play a little more role in the game than just characters from tutorial to be forgotten about. There could've been more things that can be learned about them and their history. The role Lorne played in the game is almost like the game wants him redeemed (if PC's good). If not, a plotline featuring him and his old nemesis would've been interesting to witness. Anyway. I didn't have a very high expectation for NWN2. I merely wanted it as good as NWN1 and perhaps I am asking for too much. My feeling for the game is that it has terrible UI, plot, and character development. Music and sounds are fine because they are mostly stolen from NWN1. Seeing that Obsidian has reused so much materials from previous games, one would've expected superb improvements in graphics but I don't appear to witness that at this point. To sum it up, NWN2 is just another disappointment like KOTOR2. I consider this a strike two for Obsidian in the perspective of many experience PC gamers and I'd personally be alarmed when i see another well-establish game series being taken over by this design studio. My intention of saying this is not primarily to spite the designers of course, but to express the fact that they'd need to be more creative in designing their games and more adept in making better design decisions. The fact that they get good sales for both KOTOR2 and NWN2 is not that they did a great job but that their predecessors (developed by OTHER studios) had pre-built a great customer base for the sequels that Obsidian released. /vent Link to comment Share on other sites More sharing options...
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