mkreku Posted February 5, 2007 Posted February 5, 2007 http://mv.cgcommunity.com/ This guy is gooood. Swedes, go to: Spel2, for the latest game reviews in swedish!
kirottu Posted February 5, 2007 Posted February 5, 2007 Srsly. This post is not to be enjoyed, discussed, or referenced on company time.
Xard Posted February 5, 2007 Posted February 5, 2007 Jesus! Those are freaking awesome! How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG)
Morgoth Posted February 5, 2007 Posted February 5, 2007 Indeed, those are absolutely gorgeous! I always wondered why Devs wouldn't go for a game with a similar ingame-art style, maybe through a complex Shading-Network a'la Toon/Sumo-style in Okami. Rain makes everything better.
Weiser_Cain Posted February 5, 2007 Posted February 5, 2007 (edited) I think they need programmers more. The guy seems to be a painter and concept artist primarily. that, in my opinion isn't were obsidian falls short. Edited February 5, 2007 by Weiser_Cain Yaw devs, Yaw!!! (
mkreku Posted February 6, 2007 Author Posted February 6, 2007 I disagree. Well, not that they don't need programmers, but I don't think the need for a great artist disappears because they get a great coder. Just look at World of Warcraft as a shining example: it's nothing special from a technical point of view, still the game is incredibly atmospheric and beautiful because of the fantastic art direction and skillful artists. Swedes, go to: Spel2, for the latest game reviews in swedish!
Benjamin Korr Posted February 6, 2007 Posted February 6, 2007 (edited) Aye, WoW is kinda the opposite of Galaxies in that Gal has all the bells and whistles of an MMORPG, but WoW has the scenery. And just that reason alone makes WoW a more enjoyable game. I mean believe me, I play Galaxies and I like it, but I would like it a lot more if it had a little more in the scenery department. Edited February 6, 2007 by Benjamin Korr "The dimmest light can shatter the darkest night, and the light I carry is in no way dim."
Walsingham Posted February 6, 2007 Posted February 6, 2007 I wasn't expecting to be impressed, but he does indeed seem to know what he's doing. His website portfolio needs immediate first aid, but otherwise good. However, Obs needs good 'metalworking' welder type of guys IMO. They're hardly short of good ideas! "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
Deadly_Nightshade Posted February 6, 2007 Posted February 6, 2007 Damn, those are nice pics... "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
DarthVala Posted February 14, 2007 Posted February 14, 2007 I don't care if Obsidian needs programmers, coders, or vice-presidents, this guy is too good to let up. There are few people who could draw such complex and amazingly detailed pictures. This could be used for such things as storyboard art, or maybe with him coders would get a more vivid image of what should be displayed. IMO, if I were the head of any gaming company, this guy would be behind a desk within a week. "Great intelligence usually goes hand in hand with great stupdity." Join The Sibilati! -Sibilati retrorsum sibilamus
LadyCrimson Posted February 14, 2007 Posted February 14, 2007 I have no idea what the realistic needs or criteria for game-company design teams are, but those are indeed very nice drawings. I'm not sure I like his actual faces all that much, but most of the landscapes make me feel like I could step into them. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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