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Vampire: Bloodlines


Darque

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kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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I love this game. Thanks to the people who made it for the incredible work they did.

 

One of my few problems with it is that I have to wait until daylight to run through the haunted house, it's that creepy. Well done. I've played the game three times already (Toreador, Malkavian, Ventrue), and I've got two new characters (Gangrel, Tremere) waiting on the house doorsteps for me to build up enough courage to take them inside.

 

By the way, would anyone happen to know which vampire lives in the same apartment building as Mercurio in Santa Monica? (Carson (IIRC) the bounty hunter also lives there, the one you need to rescue from Stan Gimble, the limb fetishist.) The building is an Elysium space, but I'm curious as to who's hiding out there. Could it be Mercurio's anonymous master?

Edited by ThereseVoerman'svolunteerghoul
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Eh, Mercurio was LaCroix's ghoul, if I'm not mistaken. Not sure why some other vampire would loan him out as a lackey.

 

The Elysium thing just seemed to be a way to keep the PC from killing an important character before they play their part in the story. Without that Elysium, DR would have mercy-killed Mercurio at the first bat and derailed the Astrolite quest, and thus broken the game. Elysium is lifted once the game decides you can kill the vampire living there. I think both the Chinatown Temple and Lacroix's tower were Elysiums until the end.

Edited by Pop
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I thought one of the in-game hint screens mentions that the Elysium symbol denotes the abode of a vampire too powerful for you to mess with. And Lacroix refers to Mercurio as something like an "agent" of the Camarilla, so I thought he might be pulling princely strings to get someone else's ghoul to do something for him. But that doesn't mean M. isn't Lacroix's ghoul; maybe the term strikes the prince as too crass.

 

That's right about Elysium being lifted if you decide to fight the Kuei-Jin leader and Lacroix. I was wondering if it might fit into the story in Santa Monica besides just being a game mechanic.

 

I tend to give Mercurio a break. I did pocket his Astrolite money in a game or two (at the cost of 1xp), but he's always there at the end of the game willing to sell me stuff. I felt that my fondness for Mercurio was vindicated when the thin blood Malkavian (in E's group on the Santa Monica beach) says that he's one of the two people you can trust: "the man on the couch" and the lone wolf Becket.

 

I sort of wish there were more vampires in the game who weren't out to screw you over or just use you as a tool. You can't really win anyone's trust or respect - the Anarchs are the closest thing, but that pretty much just gets you to run *their* errands instead of Lacroix's.

Edited by ThereseVoerman'svolunteerghoul
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I sort of wish there were more vampires in the game who weren't out to screw you over or just use you as a tool.  You can't really win anyone's trust or respect - the Anarchs are the closest thing, but that pretty much just gets you to run *their* errands instead of Lacroix's.

I understand where you're coming from, but that's the nature of the universe. Vampires are always monsters. A vampire who accumulates a lot of humanity is running from his nature, but he'll never escape it. In the end, their alliances and relationships are all mockeries of the ones they had in life, and no matter how hard they might initially intend otherwise, no matter their allegiances and pacts, vampires always exist in a state of war with one another, competing for limited resources, backstabbing, looking out for themselves first, shaking with their left hands. It's all deliciously, hopelessly Hobbesian, if Hobbes had eliminated altruism altogether from his conception of man's heart.

 

Troika did a dynamite job conveying this, for the most part. Nines was a terribly sympathetic character :p The game would have been much more true to the setting if he was more like LaCroix, but he was inevitably nobler, and not as self-serving. As good as Troika got it, the Camarilla still came out as "bad" and the Anarchs came out as "good"

Edited by Pop
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I don't agree with your idea of vampire nature as inherently monstrous, especially not compared to most humans. But I'm misanthropic, and I'm also not very familiar with the World of Darkness rulebooks and official setting.

 

I totally agree that the game is a huge success in creating that world you describe. The cities and its characters seem so alive; I keep playing because I have this feeling that anything could happen. I love watching the story play itself out - being able to watch and act from different perspectives (clan, gender, personality) makes it that much richer.

 

I don't really have a complaint so much as a wish. The game seems to end with the sarcophagus exploding in Lacroix's penthouse no matter what; your main decision is whether to be there or not when it does. I wish that there were a few more possibilities - which isn't to say that the game isn't outstanding and complete as is, only that I'm greedy and just want more. I was bummed that after my Ventrue kissed Lacroix's ass the entire game (10 persuasion no less), alienated every Anarch, killed every Sabbat, we still got blown up. If you side with Lacroix, he screams 'no!' when he dies, instead of laughing like a madman when he dies by himself - that's the only difference. (And again, I found that out after playing through 3 times, *loving* it nearly all of the time, so it's not really a complaint.)

 

[i haven't sided with the Kuei-jin yet (or played a Tremere), so I haven't seen if that allows for other endings.]

 

Playing again through the early game I'm reminded of how often the Anarchs save my ass: Nines at least three times, and Jack when Lacroix throws my ignorant self out on the street in the beginning, then later when Lacroix declares open season on me towards the end. I tend to side with the Anarchs out of gratitude. Damsel lets me in to see the wounded Nines after the werewolf fight, which suggests they trust me to some extent. But that was really just to get orders to go on a suicide mission (kill all the Kuei-jin and Lacroix's people). They don't give me any warning about the sarcophagus - not even Jack, who's done so much work to set it up. I get more help from the thin blood Malkavian girl in Santa Monica ("Don't open it."), and the anonymous "Friend's" email. It hurts my feelings that, even after pledging to help and doing so much work for the Anarchs, they could just take me or leave me. *sniff*

 

[sorry for the post length]

Edited by ThereseVoerman'svolunteerghoul
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Jack was sending the emails, wasn't he?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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[i haven't sided with the Kuei-jin yet (or played a Tremere), so I haven't seen if that allows for other endings.]

If you side with the Kuei-Jin, you'll discover a completely different use for the sarcophagus :shifty:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Thanks for the tip about the sarcophagus! - really looking forward to playing that way now.

 

The cryptic emails aren't Jack's (blunt, rough, direct) style at all, so I ruled him out. It's possible I guess, but I tend to think it's Caine/the cab driver (the father behind the one who smiles, like the thin-blood Malkavian suggests). I'm not sure though. I thought it might be Beckett, but ruled that out after he told my character in person not to open the sarcophagus - wouldn't be necessary if he did it as the online emailing Friend.

 

About vampire nature - doh, just looked at the Humanity score, where the vampire is described as being monstrous by nature. Learn something new every day.

Edited by ThereseVoerman'svolunteerghoul
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Jack was sending the emails, wasn't he?

I always thought Caine sent the emails. I surmised from the ending (hey, since we're way past spoilers) that Jack was Caine's accomplice / minion before he was an Anarch, and it didn't seem to me as if Caine was necessarily serving the Anarchs by blowing the tower. He was doing his own thing. I don't think Nines would have let you blow yourself up if he had known the sarcophagus was rigged.

 

Also, remember the thin-blood seer. She pretty much gives it away at the outset, especially if you're a malk. But the first time I played I thought she meant that Jack was somehow an antedeluvian and had come from the sarcophagus.

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As I understand it, the cabdriver is supposed to be Caine. And I would agree with the Jack-Caine alliance, thus I viewed the emails as a collaboration, citing the last email (in accordance with) CoF as proof.

 

Anyway, my favorite run had to be an Assamite Vizier (using the clan mod). Thaumaturgy + Celerity = Awesome. The only difficulty is that the game doesn't read you as Tremere anymore (the Vizier clan is an overlay of the Tremere code) and so you don't get the specific relic or the Tremere haven. Both easily fixed with a few codes, if you are persuaded that way.

And I find it kind of funny

I find it kind of sad

The dreams in which I'm dying

Are the best I've ever had

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I see what you're saying about Jack working for/with Caine, and Nines probably not knowing. I don't see Jack as having anything to do with the emails; he can be helpful and almost protective and nice, but you certainly have to prove to him that you're worth his time and attention. He'd let you sink or swim, then decide whether he likes you or not. He's going to be sitting in that chair laughing at the explosion regardless - if anything, the sarcophagus is a sort of test, and he might respect you if you live through it. This is just speculation on my part.

 

It's a comment that (I think) Beckett makes that causes me to see the Caine/Jack relationship more as one of servitude than collaboration - something about younger vampires being powerless to resist the will of the elders. (With Caine being the superpowerful uber-father-vampire.) Or maybe it was Jack, talking about younger vampires feeling even the bad dreams of the ancients from halfway across the world. It's ironic that Jack, who's known among the independent, rebel Anarchs for doing his own thing, seems to have his own puppet strings pulled.

 

Caine might not have intended to directly serve the Anarchs by plotting to blow the tower, but that's about the biggest favor he could have done for them.

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[i haven't sided with the Kuei-jin yet (or played a Tremere), so I haven't seen if that allows for other endings.]

If you side with the Kuei-Jin, you'll discover a completely different use for the sarcophagus :(

Side with the enemy? Such an unkindred act to do.

 

Kuei-Jin are for killing. :)

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[i haven't sided with the Kuei-jin yet (or played a Tremere), so I haven't seen if that allows for other endings.]

If you side with the Kuei-Jin, you'll discover a completely different use for the sarcophagus :(

Side with the enemy? Such an unkindred act to do.

 

Kuei-Jin are for killing. :)

It was an act of convenience :ph34r:

 

My not at all combat oriented Malkav couldn't beat them :">

 

If you can't beat them, join them (w00t)

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Ah traitor. They get precisely what they deserve.  :dancing:

You don't say. That ending actually surprised me a bit. Of course, it was also my first play through, not knowing what to expect :)

 

In later play throughs, I made a point of specialising in at least one form of combat, as "special" offensive bloodline powers seemed to just bounce off bosses.

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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*Taking notes*...

 

Bedlam definitely didn't do anything. I don't think I even tried Bloodboil when playing a Tremere because the Malkav powers didn't do anything.

 

Maybe I should try the game again once I get enough of NWN2 :cool:

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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I'm with Gorth on this one. Bloodboil took 1/10 to 1/5 of boss life in my games. It was more cost effective to use a gun. That's saying something about how effective the powers are.

 

The best way to take bosses seemed to be buff powers and a good melee weapon.

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Unless they were vampires, in which case the Flamethrower really had their number.

 

Of course after you get the flamethrower there aren't too many pure vampire bosses left to fight (the only one I think I used it on was the Tzmisce, and LaCroix but he hardly qualifies as a boss).

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