CoM_Solaufein Posted October 5, 2006 Share Posted October 5, 2006 News about the villians in Neverwinter Nights 2 from IGN.COM October 3, 2006 - What would an adventure be without someone to egg on the hero with insults and wanton destruction? There would be no reason for any young hero to decide to up and become one of the most powerful people on the planet and no reason for an awesome RPG experience that Obsidian is hoping to bring to players this fall in Neverwinter Nights 2. Creating good villains is an art form. They have to be interesting enough that players care, powerful enough that the odds seem stacked against the plucky hero, and have a hook that just makes them that much easier to hate, fear, or both. There are a lot of enemies in Neverwinter Nights 2 but in order to become a true villain, they have to be towards the top of the food chain of evil, have some kick ass powers, and more than just a passing interest in causing problems for the band of heroes trying to solve the world's problems. Today Obsidian is giving us a first look at three of these baddies. Expect to see some more in the final game, but this should give you a good idea of what to expect with the sequel releases later this month. Lorne Typically, if a person is going to go bald, it will be because of old age, or overwhelming amounts of stress. Neither of those accounts for Lorne Starling, an enormous and brutish assassin who hails from the same hometown as the PC. There are two likely possibilities for why Lorne is bald. I imagine he headbutts a lot of people. I could see that as probably, over time, causing a fair bit of rubbing and tugging on the scalp. Follicle erosion, we'll call it. The other possibility is that he is such an angry and volatile person that one day his hair became so afraid of him that it packed up and left his head for good, probably under cover of night. Personally I like the second explanation better, because it also accounts for why his goatee is just a tattoo of a goatee. Lorne is a Frenzied Berserker, which is the D&D equivalent of the Tasmanian Devil. If he gets set off (say, his dinner is cold), he unleashes a whirlwind of limbs, weapons, and completely unintelligible cuss words - a "frenzy" - until everyone around him (enemies, friends, people shouting, "Can't we talk about this?" etc.) is dead, or until he gets very, very tired. His powerful ability Deathless Frenzy ensures that he cannot be killed while in one of his tirades, not even with kindness. And that prospect is scary enough for anyone to lose hair over. Even Lorne himself. Torio How do you like your femmes? I bet a lot of you out there are saying "fatale" right now. A few of you are saying "not fatale, because that's overdone," but I don't see you coming up with any better ideas. Torio Claven, a manipulative Luskan diplomat skilled at rhetorical swordplay who bears no relation to the lovable Cheers character of the same last name, puts the "femme" into "femme fatale." Or the "fatale." Maybe both. Whereas Lorne would antagonize the PC by tearing off his or her head and dribbling it like a basketball (angrily), Torio's style is more to rip off the PC's head and dribble it like a basketball, but with words, and only figuratively. There are some villains you just hate, but some you love to hate. Torio is a villain that you initially hate to love, but later on find yourself hating but not quite loving, and then finally you cave in and love the hating but in a "just friends" sort of way, because you don't want it to get weird. Sure she just said something about your mother. But the way she said it was so clever. How can you not love hating a woman like that? Zeeaire (zee - AIR - ee) Zeeaire is a highly ranked and fanatical follower of the Lich Queen, tasked with commanding the Githyanki forces sent to the Forgotten Realms to seek out something they call the "Kalach-cha." She is a powerful and ambitious mage, willing to order extreme actions to accomplish her mission. Zeeaire is reluctant to enter the Forgotten Realms. Though she appears to be young and at the peak of her powers, she is quite ancient and would age rapidly were she to leave her own plane. Her powers, linked as they are to the Lich Queen, would also fade were she to enter the lands of Neverwinter. Thus, she has opened a portal linking her to the Realms, which allows her to communicate with her captains without risk to herself. Zeeaire is remarkable in that her character has undergone remarkably little change from when she was initially conceived. Minor adjustments have been made to her appearances in the campaign, but as a whole she is nearly identical to her initial implementation. Her portal proved to be a bigger challenge to create than we anticipated. Working very closely with the scripter tasked with implementing the final battle involving Zeeaire, the artists were able to find a solution to some of the technical challenges that the battle's design exposed. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
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