alanschu Posted April 26, 2006 Share Posted April 26, 2006 WOuldn't finishing NWN at level 10-12 actually cut you out of pretty much every NPC sidequest in the game? Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted April 26, 2006 Share Posted April 26, 2006 (edited) Pretty much. Those numbers for SoU and NwN seem backwards. How do you get 1500 vitality points ? Edited April 26, 2006 by ShadowPaladin V1.0 I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Llyranor Posted April 26, 2006 Share Posted April 26, 2006 My level 99 Cloud could wipe out your puny lvl 17 wizard! KNIGHTS OF THE ROUND!!! (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Volourn Posted April 26, 2006 Share Posted April 26, 2006 "My level 99 Cloud could wipe out your puny lvl 17 wizard! KNIGHTS OF THE ROUND!!!" Timestop then wish = game over for YOU! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted April 26, 2006 Share Posted April 26, 2006 My level 99 Cloud could wipe out your puny lvl 17 wizard! KNIGHTS OF THE ROUND!!! <{POST_SNAPBACK}> One day I may actually get to level 99 in an FF game. It's not that likely though given the ammount of times I've played them. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
metadigital Posted April 26, 2006 Share Posted April 26, 2006 WOuldn't finishing NWN at level 10-12 actually cut you out of pretty much every NPC sidequest in the game? <{POST_SNAPBACK}> My recall might be a bit rusty; I haven't played HotU and the vault for over a year (heck, I haven't played the original for about three years). (I was actually trying to recall the details from this mod.) How do you get 1500 vitality points ? <{POST_SNAPBACK}> Can't remember if it was my Guardian or Sentinel, but the PC had way more than 1000 vitality (and, consequently, so did Darth Traya). OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Dark_Raven Posted April 26, 2006 Share Posted April 26, 2006 WOuldn't finishing NWN at level 10-12 actually cut you out of pretty much every NPC sidequest in the game? <{POST_SNAPBACK}> My recall might be a bit rusty; I haven't played HotU and the vault for over a year (heck, I haven't played the original for about three years). (I was actually trying to recall the details from this mod.) How do you get 1500 vitality points ? <{POST_SNAPBACK}> Can't remember if it was my Guardian or Sentinel, but the PC had way more than 1000 vitality (and, consequently, so did Darth Traya). <{POST_SNAPBACK}> If you had a very high constitution you would have a lot of vitality. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
alanschu Posted April 26, 2006 Share Posted April 26, 2006 (edited) "What is level 16 in Fallout compared to level 6-8 in D&D though? When dealing with already arbitrary numbers, it doesn't make much sense to compare them with the arbitrary numbers of a different ruleset." Well.. considering hat level 16 was/is upper high end for both rulesets and that I think its' fair to equalize them. I was unaware there was an upper bound on Fallout's ruleset. I don't think it's fair to equalize them because they don't necessarily represent the same thing. The point is you level up rather quick in FO compared to BG1. But you required much less experience (and time) to do so. Edited April 26, 2006 by alanschu Link to comment Share on other sites More sharing options...
mkreku Posted April 26, 2006 Share Posted April 26, 2006 The D&D game I've had the most fun with is Pool of Radiance. The level cap was something like level 8 for fighters, level 10 for rogues (thieves?) and level 6 for mages. No idea what level my clerics could get to. Seeing as that was a very long game (mostly because I kept drawing maps on paper) I'd say 1 level every 5-8'th hour. Or something like that. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 3 levels in a half hour is too fast. When I played NWN for the first time I was level 20 before the end of Chapter 3, so that is 20 levels in 35 hours which is way too fast. Too much power in too short of time equals one badly designed game. One of the things I like about Oblivion. When I hit the 20 hour mark I was only a 4th level character. 1 level for every 5 hours is just perfect. Too bad I had to use a mod to get it. Link to comment Share on other sites More sharing options...
Dark_Raven Posted April 26, 2006 Share Posted April 26, 2006 3 levels in a half hour is too fast. When I played NWN for the first time I was level 20 before the end of Chapter 3, so that is 20 levels in 35 hours which is way too fast. Too much power in too short of time equals one badly designed game. One of the things I like about Oblivion. When I hit the 20 hour mark I was only a 4th level character. 1 level for every 5 hours is just perfect. Too bad I had to use a mod to get it. <{POST_SNAPBACK}> Sounds good enough for me. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
alanschu Posted April 26, 2006 Share Posted April 26, 2006 3 levels in a half hour is too fast. When I played NWN for the first time I was level 20 before the end of Chapter 3, so that is 20 levels in 35 hours which is way too fast. Too much power in too short of time equals one badly designed game. One of the things I like about Oblivion. When I hit the 20 hour mark I was only a 4th level character. 1 level for every 5 hours is just perfect. Too bad I had to use a mod to get it. <{POST_SNAPBACK}> Then that's likely because you either didn't bother levelling up your primary stats, or you weren't bothering to level up either. But hey, it's great that you can beat Oblivion as a level 4 character too! You can't compare levels from different rulesets. You'd think a stickler for the rules like you would actually recognize that. Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 Um... I leveled each time I got the level indicator. And I increased my stats based on what I am doing, mostly Intelligence and Will due to the fact he is a wizard type. Also I haven't beaten the game either. A CRPG is a CRPG, Alanschu. The leveling process is different from rules system to rules system, but it is the same concept. Link to comment Share on other sites More sharing options...
Haitoku Posted April 26, 2006 Share Posted April 26, 2006 One of the things I like about Oblivion. When I hit the 20 hour mark I was only a 4th level character. 1 level for every 5 hours is just perfect. Too bad I had to use a mod to get it. Just curious about this... You've said before that leveling too fast is extremely unrealistic in a D&D game. But what does it matter how fast you level in non-D&D games, especially in a game like Oblivion were levels do absolutely nothing. Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 Leveling in Oblivion increases the core stats as well as the Fatigue, Hit points, and Magicka. I wouldn't exactly call that nothing. Link to comment Share on other sites More sharing options...
mkreku Posted April 26, 2006 Share Posted April 26, 2006 It also lures out the fancier armours.. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
Haitoku Posted April 26, 2006 Share Posted April 26, 2006 Leveling in Oblivion increases the core stats as well as the Fatigue, Hit points, and Magicka. I wouldn't exactly call that nothing. <{POST_SNAPBACK}> Everything levels with you. So the changes are negligible. Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 Um... not if you get a good level scaling mod which I have. Link to comment Share on other sites More sharing options...
Haitoku Posted April 26, 2006 Share Posted April 26, 2006 Um... not if you get a good level scaling mod which I have. <{POST_SNAPBACK}> Okay. Which leveling and scaling mod are you using? Kinda been bored with Oblivion... *sigh* I wish things outside the main quest effected the main quest... Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 (edited) I don't know. I got about 30 to 40 mods hooked in. Francesco's mod I beleive. Edited April 26, 2006 by Judge Hades Link to comment Share on other sites More sharing options...
alanschu Posted April 26, 2006 Share Posted April 26, 2006 Um... I leveled each time I got the level indicator. And I increased my stats based on what I am doing, mostly Intelligence and Will due to the fact he is a wizard type. Also I haven't beaten the game either. A CRPG is a CRPG, Alanschu. The leveling process is different from rules system to rules system, but it is the same concept. <{POST_SNAPBACK}> Levels are inherently abstract. Especially when your level is a very poor indicator of your power in Oblivion. The concept of levelling up may be similar, but it doesn't mean that a level 4 Oblivion character is in any way similar to a level 4 D&D character. Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 Does it have to be? Link to comment Share on other sites More sharing options...
alanschu Posted April 26, 2006 Share Posted April 26, 2006 Does it have to be? <{POST_SNAPBACK}> If you're going to compare the rate of level up, then yes. Link to comment Share on other sites More sharing options...
Judge Hades Posted April 26, 2006 Share Posted April 26, 2006 For you it might, but not for me. Link to comment Share on other sites More sharing options...
Diogo Ribeiro Posted April 26, 2006 Share Posted April 26, 2006 "Fallout as examples of a satisfying level rate." Eh? I reached level 16 (I think that was the max) in about 20 or so hours. Not exactly a good rate of levelling.... espicially if you are going to compare it to BG which was 6-8 levels in 50+ hours (minimum)... True, but character growth in Fallout tends to be more satisfying to me because 16 levels is not all that much in terms of power; while it provides with enough improvement to have an experienced character which can survive various challenges he/she is still a considerable newbie (which just went hand in hand with the setting and story nicely). I'm not sure there is a max level cap in Fallout; but average playtime combined with playing through the main story arc will likely end somewhere around there. "Torment also seemed to have a good rate in the early levels." Hmm.. I dunno about that. PST's levelling rate was on the fast end.... <{POST_SNAPBACK}> Actually that should have read "stages" rather than "levels". My bad. You're right, Torment's levels were faster to acquire early on but not as much after level 10-12. I was thinking about the early stages where character growth becomes slower, basically between the Drowned Nations and Curst. That segment seems to be the most balanced to me. Link to comment Share on other sites More sharing options...
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