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Diablo 3 rumours.


kirottu

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Another fascinating thing is killing an enemy, then raising them back to life as a skeleton to do your bidding. :D That's probably the coolest aspect of the Necromancer - summoning spells. Golems are fun to use, too. As far as the poison and bone category, I'd say one of the most useful is "poison dagger".

Edited by Mothman
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So can firewall and fireball. I even did damage with those spells to Diablo, which i found odd, he should be immune to fire based attacks, being a devil of the flames.

 

Quite. I freely admit that my own sorceress couldn't have survived more than three seconds inside one of her own firewalls... :p

 

But a paladin that spams the zeal + fanaticism skills is also pretty lethal, especially if you're also using life- and mana-stealing equipment. I really hadn't taken the hammer-thing much by the time I confronted Baal, so there was little choice but getting in there in melee while keeping a finger on my rejuvenation potions. I took blows, but with a bit of hit and run, Baal eventually went down... :devil:

 

A lot less finesse than the sorceress, though I found dealing with Duriel is quite a pain with the sorceress - I was constantly running for my life! Not to mention the councilmembers... :("

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Another fascinating thing is killing an enemy, then raising them back to life as a skeleton to do your bidding.  :D  That's probably the coolest aspect of the Necromancer - summoning spells.

 

And really useful when you go up against Nilathak (sp?) in the expansion. I really missed the necromancer's ability to do corpse explosions just so he couldn't do it against me when I played something else...

 

Golems are fun to use, too.  As far as the poison and bone category, I'd say one of the most useful is "poison dagger".

 

Yeah. Except I always thought the golem should have been more of a sorceress thing...

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All this talk about the sorceress. She is good but I like the necromancer. He can summon his own undead army to fight for him.

War is Peace, Freedom is Slavery, Ignorance is Strength

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I love Metor. Always have, even before the patches.

Fire/Ice for me, I solo'd a lot, and not just 'boss runs', I needed/wanted 2 elements, even if they were weaker power-wise.

 

Paladin's were great fun, except I could never build one quite right. :D

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Sometimes it can get hard finding the right balance of offensive/defensive auras. I'd say "thorns" is among my favorites. :D I usually don't do the holy fire/shock/freeze auras becuase they tend to be pretty useless (at least to me). They also could have made the "blessed hammer" skill a lot more useful. Although I hear with the patch it's a lot better. Anyone here tried it out?

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I love just, as a necromancer, pumping my skelly skills up until I've got my own army of badass undead. Love it in the early levels of the OC and even later on, as I can just sit back, watch them annihilate everything within a 100 ft. radius and collect the loot afterwards.

I had thought that some of nature's journeymen had made men and not made them well, for they imitated humanity so abominably. - Book of Counted Sorrows

 

'Cause I won't know the man that kills me

and I don't know these men I kill

but we all wind up on the same side

'cause ain't none of us doin' god's will.

- Everlast

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My highest character is a barbarian. Double swing is one of my favorites skills, along with leap attack. Putting points into "axe mastery" helps my character a lot. Whirlwind is fun to watch. :wub: I once had this really powerful weapon called the "Shadow Thirst Giant Axe", which was the most powerful I had in my inventory, then I lost it by accident, and haven't found a weapon as powerful since. :wacko:

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Sometimes it can get hard finding the right balance of offensive/defensive auras.  I'd say "thorns" is among my favorites.  :D  I usually don't do the holy fire/shock/freeze auras becuase they tend to be pretty useless (at least to me).  They also could have made the "blessed hammer" skill a lot more useful.  Although I hear with the patch it's a lot better.  Anyone here tried it out?

 

 

The Blessed Hammer became THE skill for Paladin's in 1.10

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I tried a necro once, I kinda liked the army you can build, though they seemed weak.

 

I've heard they've been improved with patches.

I always thought they were pretty able in a fight. If one is destroyed just create another. :(

War is Peace, Freedom is Slavery, Ignorance is Strength

Baldur's Gate modding
TeamBG
Baldur's Gate modder/community leader
Baldur's Gate - Enhanced Edition beta tester
Baldur's Gate 2 - Enhanced Edition beta tester

Icewind Dale - Enhanced Edition beta tester

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Never cared much about playing as a paladin or barbarian. Could be because I'm not into do-gooders and primitives.

 

I tried each once (actually I've tried every character just because I hate not knowing how something works in a game)

 

I never took either far, though I have to admit I liked what I was able to do with the barbarian... multihitting each and every attack was awesome :D

 

And with the gear I had, I never ran out of mana so I could do it infinitely. :rolleyes:

 

But it got dull...

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Wow, that's dedication :rolleyes:

 

I rarely take something past Andariel on the first level if I can't get into it.

 

Not all in one go ;)

 

Diablo II used to be my filler game which I played between releases.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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