Atreides Posted January 16, 2006 Posted January 16, 2006 A pet garbage golem would be pretty cool. Spreading beauty with my katana.
Musopticon? Posted January 16, 2006 Posted January 16, 2006 (edited) Manure Golem ftw! Edited January 16, 2006 by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Volourn Posted January 16, 2006 Posted January 16, 2006 (edited) "Huh? I thought they were going to make a fairly PnP accurate implementation of the familiars, unless I missed something?" "Well I haven Edited January 16, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted January 16, 2006 Posted January 16, 2006 Explodes with a 50 foot radius doing 10d6 damage to all (Rflex Save for half) if it gets hit by fire.
Musopticon? Posted January 16, 2006 Posted January 16, 2006 Stinking Cloud, Stun and Suffocation too. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
Judge Hades Posted January 16, 2006 Posted January 16, 2006 Make up your mind, please. <{POST_SNAPBACK}> Hey, I need to maintian my consistant inconsistant nature.
GhostofAnakin Posted January 16, 2006 Posted January 16, 2006 Familiars in pnp can fight, and participate in combat. Familiars in NWN1 can; fmailiars in NWN2 can't. Hence, NWN1 familiars are much closer to pnp than NWN2 ones are. Familiars in pnp cna be very awesome in combat with the proper buffs. I think most people who whine too much about NWN1 familiars being 'too combaty' haven't played 3E. Sure, the NWN familiars may be a little stgronger than pnp famliar sin combat; but it's better than wussified NWN2 familiars which completely destroy familiars. <{POST_SNAPBACK}> What exactly is the point of a familiar? I never played as a Mage in any of these games (IWD, BG, NWN, etc.) so I'm a little lost. I always mistakenly think of a familiar as Drizzt's black panther. But that's something different, isn't it. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Surreptishus Posted January 16, 2006 Posted January 16, 2006 Familiar: special pet that magic people use. Like witches and cats. Why are you in stealth mode GoA?
GhostofAnakin Posted January 16, 2006 Posted January 16, 2006 Why are you in stealth mode GoA? <{POST_SNAPBACK}> To keep the stalkers away. :ph34r: "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Volourn Posted January 16, 2006 Posted January 16, 2006 "What exactly is the point of a familiar? I never played as a Mage in any of these games (IWD, BG, NWN, etc.) so I'm a little lost." Pretty much an aide to a spellcaster. It also depends on version. In 2E, familiars were NOT good in melee. In 3E, they cna be. Otehrwise, tehy're used as scouts, spies, low end combater, experiemnter, and assisten. Pet, friend, slave, servant. "I always mistakenly think of a familiar as Drizzt's black panther. But that's something different, isn't it." Drizzt's pantehr is actually a magic item. LOL Though, it's also a friend of his. Good background history there too. It should be noted, before Drizzt got hold of Gwyn, she was an assassin for a drow mage... DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Judge Hades Posted January 16, 2006 Posted January 16, 2006 Gwyn the panther is a figurine of wonderous power. A very potent magic item.
Ellester Posted January 16, 2006 Posted January 16, 2006 (edited) Pretty much an aide to a spellcaster. It also depends on version. In 2E, familiars were NOT good in melee. In 3E, they cna be. Otehrwise, tehy're used as scouts, spies, low end combater, experiemnter, and assisten. Pet, friend, slave, servant. <{POST_SNAPBACK}> Which I agree with. I do think a familiar should be able to help. Spying, pick pocketing, etc... I don't see them being used in combat unless you take the improved familiar feat (I think its what its called?). Only then can you get an imp or something that can help you in combat, which is something Obsidian should offer. I didn't like super powerful familiars in NWN, but if it Edited January 16, 2006 by Ellester Life is like a clam. Years of filtering crap then some bastard cracks you open and scrapes you into its damned mouth, end of story. - Steven Erikson
Volourn Posted January 16, 2006 Posted January 16, 2006 (edited) "I don't see them being used in combat unless you take the improved familiar feat (I think its what its called?)." That's funny. I can get a normal famliar in pnp to have hp at 100 at level 20, have a great ac, have a decent ab, and do generally well in combat. People greatly underestimate a familiar's usefulness in a fight. Are they a full out fronjt line attack force in pnp? They really aren't in NWN either. Just because they can slaughter 1HD goblins doens't make them tanks. People should actually see a pnp familiar in action before they consider them useless in combat. Yes, NWN1's familars ar eslightly more powerful than their pnp counterparts; but not to the degree that some like to make believe. It sure beats the utter useless famliars we'll be getting in NWN2 which accoridng to Obsidian can't fight at all. That's as lame as both TOEE (espicially) , and BG2. Lame. Lame. Lame. "Btw, Gwyn the panther can also be considered an animal companion to the Druid and Ranger if it wasn't a figurine." No. "Druid and Rangers animal companions are more powerful than a arcane spell casters familiar." Hahaha. But, no. Edited January 16, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
GhostofAnakin Posted January 16, 2006 Posted January 16, 2006 Why'd Obsidian decide on that course for familiars? "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Volourn Posted January 16, 2006 Posted January 16, 2006 (edited) So, they wouldn't have to hear complain how 'overpowered' NWN2 familiars might be. LOL Seriously, ask them. I think people are still stuck on the 2E version of famliars. 3E's (and 3.5's) familiars ar emuch more capable. There's a reaosn why they can deliver touch attack spells. Did you think they'd have the ability if they werne't melee capable? R00fles! Edited January 16, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
GhostofAnakin Posted January 16, 2006 Posted January 16, 2006 I would, but they moved the NWN2 forums elsewhere. " "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Darque Posted January 16, 2006 Author Posted January 16, 2006 Familiars are awesome if you put somethought into them
alanschu Posted January 16, 2006 Posted January 16, 2006 I don't know if familiars would become "utterly useless" just because they can no longer attack.
Darque Posted January 16, 2006 Author Posted January 16, 2006 Sounds like a spellcaster. Never cared much for mages (tried Wild mage a few times in BG2) <{POST_SNAPBACK}> Nope, Warlocks have no spells They do have a lot of innate spell like abilities though that they can use at will
Judge Hades Posted January 16, 2006 Posted January 16, 2006 Were the familiars in NWN 1 overpowered? Yep. Should familars be able to attack? Yep. If they just followed the rules of the game of familiars from the beginning we wouldn't be having this discussion.
Volourn Posted January 16, 2006 Posted January 16, 2006 (edited) "I don't know if familiars would become "utterly useless" just because they can no longer attack." I admit to using semi hyperbole. They *might* be useful yet. We shall see. But, whatever their uses in NWN2; it will be FARTHER away from their pnp counterparts; not CLOSER if they are made to not take part in combat. Edited January 16, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
alanschu Posted January 16, 2006 Posted January 16, 2006 I don't know if "utterly useless" is just "semi hyperbole" Wouldn't the use of hyperbole be pretty boolean anyways?
Darque Posted January 16, 2006 Author Posted January 16, 2006 Were the familiars in NWN 1 overpowered? Yep. Should familars be able to attack? Yep. If they just followed the rules of the game of familiars from the beginning we wouldn't be having this discussion. <{POST_SNAPBACK}> Yeah, familiars were ungodly in NWN1... my pixie fought and doubled as a thief.
GhostofAnakin Posted January 16, 2006 Posted January 16, 2006 Yeah, familiars were ungodly in NWN1... my pixie fought and doubled as a thief. <{POST_SNAPBACK}> Awww Darque has a pixie. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
alanschu Posted January 16, 2006 Posted January 16, 2006 I found many people used the pixie. Weren't they invisible as well? And damned near impossible to hit, with mad thieving skills?
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