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KotoR 3: Ideas and Suggestions


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At least the last two rumours where not some posts in a forum but an article in an Xbox magazine and one in a well known gaming site.

Forum posts are bulls***. But articles in a magazine or on a website. Well, I know some of you don't agree with me, but I think these are least a lot better, and come on, there is a lot of money to be made so it might just be right.

 

Also, I saw some post on this forum that someone was going to make a comic book for Kotor. Now then, if someone is going to write a comic book it would be quiet logical to finish the gaming series as well, wouldn't it?

Master Vandar lives!

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Also, I saw some post on this forum that someone was going to make a comic book for Kotor. Now then, if someone is going to write a comic book it would be quiet logical to finish the gaming series as well, wouldn't it?

 

I'm not seeing your jump in logic there. The comic series is set (from what I can tell) a few years before the first KOTOR, so the comic doesn't need any resolution to the story of the games to work or make sense.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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as far as the IGN article goes:

 

* first, IMO, IGN is like the New York Times when it comes to leaked information....they don't leak what they don't have....and if you are a

developer or a publisher and want to stir the pot a bit, IGN would be on

any short list of places to leak it to.

 

* however, just because a leak is based on "credible" information does

not mean that anything is carved in stone--as one reason to leak information

in the first place is to send out a "trial balloon".

 

my sense is that this is based on a credible leak but that, like any unofficial news, it is subject to change...heck, even officially announced projects can be delayed

or even cancelled.

 

I'm hoping we'll hear something from LA about the KOTOR franchise at E3. Even if they tell us not to expect anything, some sort of official word would be welcome.

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I think, if they release KotOR III, the game should definitely include:

 

A story which involves Revan in some way (though not as a PC)

A story which maybe involves the Exile

A story which involves a reason for travelling to multiple planets

The Ebon Hawk as the player's ship

HK-47 and T3-M4 as PCs

At least one other recurring character

 

As such, a likely plot that I can think of involving those would be

that you're travelling to all of the planets on which Revan as the

Dark Lord had his many strongholds (as is mentioned in KotOR II),

where, like KotOR I, you'd gain information at each as to his current

whereabouts. This could then culminate in a confrontation at the final

planet. The Ebon Hawk, with T3-M4 and HK-47 onboard may have been

captured by the Jedi, and HK-47 would be again major to the plot, as

he could have been re-programmed by the Jedi Council to lead the PC to

each planet, as he'd have knowledge of them.

 

Also, as a returning character, Jolee's the most likely choice from

KotOR I, as he still has a huge backstory we haven't heard of yet, and

is nicely grey in terms of the force. He could also give information

and suggestions as to the path Revan took, as he knew him quite well,

and could also reveal more about Revan as a character, like Kreia did

in KotOR II. They could fit him into the story with either LS or DS

Revan, as if Revan were LS, Jolee could have escaped the Jedi purge as

he was Exiled from the Jedi long before the Mandalorian Wars, and if

Revan were DS, they could maybe pass his death off as losing an arm or

something, in which case he could play differently, maybe with a

Bao-Dur style replacement, or the like.

 

It's unlikely they'll include Bastila as a PC, but if they go with

that idea, she'll probably integrate into the story in some way, as

she'll be trying to find Revan too. Thus, if Revan were set to DS,

she'd probably fight you, but if he were set to LS, she'd probably aid

you at points, and you'd have a different antagonist.

Carth they *could* add, but it'd be hard to implement that as for

Carth, Revan was very different when LS/DS, whereas Jolee pretty much

took things as they came with Revan, aside from the split at the end.

If Jolee were included, we'd see more of the very grey, borderline

Revan, as implied in KotOR II.

They probably won't include Canderous, as they've covered pretty much

everything they can for him, and likewise, they probably won't include

a Wookie, as they've covered pretty much all of the things a Wookie

could do.

Juhani again is unlikely, mostly as she's not very important to

Revan's plot, and we've seen all of her backstory. Also, she could've

been killed twice, so it'd be hard to implement her past, and also in

one of those, she never had any time to get to know Revan.

Like Carth, they *Could* implement Mission, although writing off the

'death' of a non-Jedi as an injury would be harder to believe than

that of such an adept as Jolee. However, she'd be much more flat as a

character than Jolee, in that we've heard her entire backstory, and

she never had that much to do with Revan's plot.

 

If they bring back a character from KotOR II aswell, I'm less sure of

who it's likely to be. It probably won't be Mira or Hanharr, as one

killed the other at the end of KotOR II, and that Exile only had one

of them in his party officially. Likewise with Handmaiden and

Disciple.

It probably won't be G0-T0, as he didn't have much to say, unless they

decide to include a major plot element with a large focus on droids

(such as M4-7Cool, in which case he'd have more input and more of a

story. It's likely they'd have a third droid along with HK-47 and

T3-M4, and the designers would likely go for a different one, just so

players had a new droid character. In fact, they could always use all

of the story G0-T0 had regarding M4-78 in a new character.

It probably won't be Canderous, for reasons mentioned above.

Kreia is dead, and in terms of the story, she should definitely stay

that way, as you prefer your end-of-game bosses to stay dead.

 

That leaves Atton, Bao-Dur and Visas. All of whom are killed in the

RP, though it's unlikely that the developers of KotOR III will deal

with the original vision of KotOR II. Atton is least likely of those

to be included, as we know all about his backstory and have pretty

much exhausted his character. Visas my be interesting in that she has

had a history of serving Dark Lords, though again, she doesn't have

much backstory. Bao-Dur, however, would be the most likely choice of

those three. He has many experiences of the Mandalorian Wars, and of

serving under both Revan and the Exile. If the plot were to include

more about the Jedi Exile, Bao-Dur would be a very natural choice for

developing the Exile's character, although he would be quite similar

to Jolee in terms of dark/light. He could appear as a council member

though, maybe one of those who gives the PC his task of finding Revan,

and giving him the Ebon Hawk with re-wired HK-47.

 

All other main characters from KotOR I are deceased, as are all of the

hidden Jedi from KotOR II. Atris definitely could play a role, as we

know she's been taken by the Darkside before, and also has known Exile

and was a teacher of Revan, much like Kreia was. However, like Jolee,

she's been 'killed', and it'd be hard to explain that away, unless

there's some plot element which could've caused those two to survive.

Maybe a Jedi healer, or some outside party, who believes that the PC

in KotOR III needs to go on this quest, and as such followed Revan and

the Exile behind the scenes of the first two games, and decided those

characters had to live. However, it would be great to see Atris, as

there's loads of backstory she could have still, and she'd be a very

interesting character, especially in terms of Jolee, as there's a

difference in opinion regarding the Jedi Council.

 

In terms of planets, we know that Revan, after he got his full memory

back after KotOR I, returned at a number of strongholds. We also know

that, pre-KotOR I, he protected planets vital to the survival of the

Republic. Thus, we could have any planets from a vast range. As with

the previous games, there should be a wide range, including one very

Sith or DS planet, a planet which includes (or is) a huge city, and

one where the Jedi stay. KotOR II included planets repeated from KotOR

I, so maybe we'll see repeats. Also, in KotOR I, we visited planets

from the movies, and this should happen in KotOR III also.

 

It'd be a nice nod to those people who know of the missing content to

see those planets in KotOR III. Sleheyron would work fine, as it was a

large production facility which would've attracted Revan's interest

(in fact it'd be very nice to actually find a Star Map there, which'd

be unnecessary to the plot, but would provoke some interesting

dialogue about how the Dantooine one never showed this one, probably

as all Star Maps were damaged - this also would fit in with Jolee as a

main character.)

M4-78 could be included, as it has its own story and such, and a droid

planet would have been very useful to Revan. Also, as we know, Revan

built HK-47, so we know he has an interest in droids. We also know

that M4-78 was occupied by Sith at one point - these could've been

sent on Revan's orders. M4-78 could also be used to restore the HK

factory, if the designers so chose.

In terms of repeated planets, Dantooine's been totally exhausted of

possibility. As has Manaan and Kashyyyk. Korriban has been exhausted

too, with two playthroughs, as has Tattooine, with one, although we

know that originally caves and a Sarlaac were going to be included on

Tattooine. However, even with the Sarlaac restored on Tattooine,

there'd still be very little to do there aside from the part actually

inside Revan's storehouse, so that's unlikely to return.

There's nothing more that you could add to Telos, or Nar Shadaa,

Onderon or Dxun. Thus, unfortunately, it looks unlikely that we'll see

a return of any planet from previous KotOR games.

 

However, there's quite a lot of choice in terms of planets from the movies.

Alderaan would be a nice contrast to the two industrial planets named

above, as it was supposedly a beautiful place, and has a nice

difference in terms of grasslands and cities. It could also become the

homeplace for the new Jedi Council set up by the remnants of the

Exile's party (and possibly Bastila, if Revan is set to LS).

Yavin IV *could* be included, though it's been touched upon in so many

games that its story is pretty much all told. However, it'd fit the

mold of very Darkside, Sith planet, as it included Naga Sadow's

temple.

Bespin could be a city planet, although it's rather dull to look at,

and very similar to Taris.

There'd be far too little to do on Dagobah, and likewise with Hoth,

unless they included some sort of settlement there, but even then,

there'd be little to work with. Also, Endor would be too similar to

Kashyyyk from KotOR I.

 

From the prequel trilogy, we have Naboo, Coruscant, Geonosis, Kamino,

Mustafar and Utapau. Mustafar is very similar to Sleheyron, so if they

were to choose a volcanic planet it could be either, though probably

Mustafar due to its more widespread recognition. Utapau could be

interesting as it tries to stay neutral in the Republic/Sith conflict,

and has some grasslands and plains. It's also interesting as it has

two very separate races living there, with different views and lives,

so some interesting story could be derived from that. Geonosis and

Kamino have very little which could be worked upon.

Naboo would be an excellent planet, as it has plains, cities, and the

huge underwater mazes. It's also very visually appealing, and has much

in the way of galactic politics. Hopefully though, we wouldn't have to

interact with any Gungans. Interestingly, the Gungans were forced

underground many years ago by some creatures who colonised Naboo

before the Republic, known as 'Elders'. These could have been the

Rakata during the time of the Infinite Empire. Naboo could also be the

location for the new Jedi Council.

Coruscant could also be such a location, and would be interesting as

it'd be a large city, as we've seen before, but a very wealthy, strong

one, unlike Taris or Nar Shadaa. It's the most likely location for the

new Jedi Council as we know that it eventually ends up being there.

There're lots of interesting plot elements that could occur there, to

do with politics (like the sections in front of the Judges on Manaan),

and such.

 

I don't see how they'd improve the game mechanic any further - the

addition of breaking down items, skills being more useful, and the

influence system, on top of the system from KotOR I, seem really

unbeatable.

 

 

Wow. I didn't expect to write that much!

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:blink: I agree with you on some points, though I think Bastila would be a great choice as a PC whether LS or DS. I think it would help add to variety, and given the fact that she shares a bond with Revan, she would be ideal for tracking him/her down. :sorcerer: And as the game progresses, you could find out from her (or Carth) more about Revan's character and what he/she did between K1 and K2.
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Yes. Though, while it would be nice to have her as a PC for either LS or DS, it'd be very hard to implement with you as DS, simply as we know she's left to find Revan, and it'd be hard for whoever sends you on your quest to rectify you havging out with such a powerfully DS character. But it could be a nice way of doing things, having, depending on how you set Revan, either Bastila or some new character who's important to the K3 plot serve as a decent Antagonist/Protagonist pair, with one constantly in your party, and one trying to stop you.

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[sLIGHT SPOILER ALERT]

 

my thoughts on the story:

 

* Revan is the key to solving the crisis...he is in the Unknown Regions.

he is a scripted character but you do somehow get to determine gender/graphical sprite/voice pattern (within reason...they can't have but so many voice samples)...I don't care how they implement it but this is the best way to use Revan IMO. Once Revan returns to Known Space, he is, essentially, calling the shots from the map room. He and Carth plan the Republic strategy. If the devs want, Revan can play some role in the endgame...not essential though.

 

* Bastila assumes the role of Kreia but is not always on your ship....(sometimes, the game goes multithreaded and Bastila is the squad leader in such cases....she has her own ship). If you said Revan was male, then you also get to decide whether Bastila and Revan are lovers (you steer the conversation in a certain way but Bastila actually says it). If you determine that they are not, then the PC can have a romance with Bastila (if his Charisma is high enough).

 

* Exile is a scripted character...I see no reason to have a variable Exile....hard-coded female Twilek....Exile assumes the role of Atris (trying to rebuild the Order, has party members to give you but Exile cannot join you herself)....Exile assists you in the endgame and as a controllable squad leader in certain situations.

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I think, if they release KotOR III, the game should definitely include:

 

A story which involves Revan in some way (though not as a PC)

A story which maybe involves the Exile

A story which involves a reason for travelling to multiple planets

The Ebon Hawk as the player's ship

HK-47 and T3-M4 as PCs

At least one other recurring character

 

As such, a likely plot that I can think of involving those would be

that you're travelling to all of the planets on which Revan as the

Dark Lord had his many strongholds (as is mentioned in KotOR II),

where, like KotOR I, you'd gain information at each as to his current

whereabouts. This could then culminate in a confrontation at the final

planet. The Ebon Hawk, with T3-M4 and HK-47 onboard may have been

captured by the Jedi, and HK-47 would be again major to the plot, as

he could have been re-programmed by the Jedi Council to lead the PC to

each planet, as he'd have knowledge of them.

 

Also, as a returning character, Jolee's the most likely choice from

KotOR I, as he still has a huge backstory we haven't heard of yet, and

is nicely grey in terms of the force. He could also give information

and suggestions as to the path Revan took, as he knew him quite well,

and could also reveal more about Revan as a character, like Kreia did

in KotOR II. They could fit him into the story with either LS or DS

Revan, as if Revan were LS, Jolee could have escaped the Jedi purge as

he was Exiled from the Jedi long before the Mandalorian Wars, and if

Revan were DS, they could maybe pass his death off as losing an arm or

something, in which case he could play differently, maybe with a

Bao-Dur style replacement, or the like.

 

It's unlikely they'll include Bastila as a PC, but if they go with

that idea, she'll probably integrate into the story in some way, as

she'll be trying to find Revan too. Thus, if Revan were set to DS,

she'd probably fight you, but if he were set to LS, she'd probably aid

you at points, and you'd have a different antagonist.

Carth they *could* add, but it'd be hard to implement that as for

Carth, Revan was very different when LS/DS, whereas Jolee pretty much

took things as they came with Revan, aside from the split at the end.

If Jolee were included, we'd see more of the very grey, borderline

Revan, as implied in KotOR II.

They probably won't include Canderous, as they've covered pretty much

everything they can for him, and likewise, they probably won't include

a Wookie, as they've covered pretty much all of the things a Wookie

could do.

Juhani again is unlikely, mostly as she's not very important to

Revan's plot, and we've seen all of her backstory. Also, she could've

been killed twice, so it'd be hard to implement her past, and also in

one of those, she never had any time to get to know Revan.

Like Carth, they *Could* implement Mission, although writing off the

'death' of a non-Jedi as an injury would be harder to believe than

that of such an adept as Jolee. However, she'd be much more flat as a

character than Jolee, in that we've heard her entire backstory, and

she never had that much to do with Revan's plot.

 

If they bring back a character from KotOR II aswell, I'm less sure of

who it's likely to be. It probably won't be Mira or Hanharr, as one

killed the other at the end of KotOR II, and that Exile only had one

of them in his party officially. Likewise with Handmaiden and

Disciple.

It probably won't be G0-T0, as he didn't have much to say, unless they

decide to include a major plot element with a large focus on droids

(such as M4-7Cool, in which case he'd have more input and more of a

story. It's likely they'd have a third droid along with HK-47 and

T3-M4, and the designers would likely go for a different one, just so

players had a new droid character. In fact, they could always use all

of the story G0-T0 had regarding M4-78 in a new character.

It probably won't be Canderous, for reasons mentioned above.

Kreia is dead, and in terms of the story, she should definitely stay

that way, as you prefer your end-of-game bosses to stay dead.

 

That leaves Atton, Bao-Dur and Visas. All of whom are killed in the

RP, though it's unlikely that the developers of KotOR III will deal

with the original vision of KotOR II. Atton is least likely of those

to be included, as we know all about his backstory and have pretty

much exhausted his character. Visas my be interesting in that she has

had a history of serving Dark Lords, though again, she doesn't have

much backstory. Bao-Dur, however, would be the most likely choice of

those three. He has many experiences of the Mandalorian Wars, and of

serving under both Revan and the Exile. If the plot were to include

more about the Jedi Exile, Bao-Dur would be a very natural choice for

developing the Exile's character, although he would be quite similar

to Jolee in terms of dark/light. He could appear as a council member

though, maybe one of those who gives the PC his task of finding Revan,

and giving him the Ebon Hawk with re-wired HK-47.

 

All other main characters from KotOR I are deceased, as are all of the

hidden Jedi from KotOR II. Atris definitely could play a role, as we

know she's been taken by the Darkside before, and also has known Exile

and was a teacher of Revan, much like Kreia was. However, like Jolee,

she's been 'killed', and it'd be hard to explain that away, unless

there's some plot element which could've caused those two to survive.

Maybe a Jedi healer, or some outside party, who believes that the PC

in KotOR III needs to go on this quest, and as such followed Revan and

the Exile behind the scenes of the first two games, and decided those

characters had to live. However, it would be great to see Atris, as

there's loads of backstory she could have still, and she'd be a very

interesting character, especially in terms of Jolee, as there's a

difference in opinion regarding the Jedi Council.

 

In terms of planets, we know that Revan, after he got his full memory

back after KotOR I, returned at a number of strongholds. We also know

that, pre-KotOR I, he protected planets vital to the survival of the

Republic. Thus, we could have any planets from a vast range. As with

the previous games, there should be a wide range, including one very

Sith or DS planet, a planet which includes (or is) a huge city, and

one where the Jedi stay. KotOR II included planets repeated from KotOR

I, so maybe we'll see repeats. Also, in KotOR I, we visited planets

from the movies, and this should happen in KotOR III also.

 

It'd be a nice nod to those people who know of the missing content to

see those planets in KotOR III. Sleheyron would work fine, as it was a

large production facility which would've attracted Revan's interest

(in fact it'd be very nice to actually find a Star Map there, which'd

be unnecessary to the plot, but would provoke some interesting

dialogue about how the Dantooine one never showed this one, probably

as all Star Maps were damaged - this also would fit in with Jolee as a

main character.)

M4-78 could be included, as it has its own story and such, and a droid

planet would have been very useful to Revan. Also, as we know, Revan

built HK-47, so we know he has an interest in droids. We also know

that M4-78 was occupied by Sith at one point - these could've been

sent on Revan's orders. M4-78 could also be used to restore the HK

factory, if the designers so chose.

In terms of repeated planets, Dantooine's been totally exhausted of

possibility. As has Manaan and Kashyyyk. Korriban has been exhausted

too, with two playthroughs, as has Tattooine, with one, although we

know that originally caves and a Sarlaac were going to be included on

Tattooine. However, even with the Sarlaac restored on Tattooine,

there'd still be very little to do there aside from the part actually

inside Revan's storehouse, so that's unlikely to return.

There's nothing more that you could add to Telos, or Nar Shadaa,

Onderon or Dxun. Thus, unfortunately, it looks unlikely that we'll see

a return of any planet from previous KotOR games.

 

However, there's quite a lot of choice in terms of planets from the movies.

Alderaan would be a nice contrast to the two industrial planets named

above, as it was supposedly a beautiful place, and has a nice

difference in terms of grasslands and cities. It could also become the

homeplace for the new Jedi Council set up by the remnants of the

Exile's party (and possibly Bastila, if Revan is set to LS).

Yavin IV *could* be included, though it's been touched upon in so many

games that its story is pretty much all told. However, it'd fit the

mold of very Darkside, Sith planet, as it included Naga Sadow's

temple.

Bespin could be a city planet, although it's rather dull to look at,

and very similar to Taris.

There'd be far too little to do on Dagobah, and likewise with Hoth,

unless they included some sort of settlement there, but even then,

there'd be little to work with. Also, Endor would be too similar to

Kashyyyk from KotOR I.

 

From the prequel trilogy, we have Naboo, Coruscant, Geonosis, Kamino,

Mustafar and Utapau. Mustafar is very similar to Sleheyron, so if they

were to choose a volcanic planet it could be either, though probably

Mustafar due to its more widespread recognition. Utapau could be

interesting as it tries to stay neutral in the Republic/Sith conflict,

and has some grasslands and plains. It's also interesting as it has

two very separate races living there, with different views and lives,

so some interesting story could be derived from that. Geonosis and

Kamino have very little which could be worked upon.

Naboo would be an excellent planet, as it has plains, cities, and the

huge underwater mazes. It's also very visually appealing, and has much

in the way of galactic politics. Hopefully though, we wouldn't have to

interact with any Gungans. Interestingly, the Gungans were forced

underground many years ago by some creatures who colonised Naboo

before the Republic, known as 'Elders'. These could have been the

Rakata during the time of the Infinite Empire. Naboo could also be the

location for the new Jedi Council.

Coruscant could also be such a location, and would be interesting as

it'd be a large city, as we've seen before, but a very wealthy, strong

one, unlike Taris or Nar Shadaa. It's the most likely location for the

new Jedi Council as we know that it eventually ends up being there.

There're lots of interesting plot elements that could occur there, to

do with politics (like the sections in front of the Judges on Manaan),

and such.

 

I don't see how they'd improve the game mechanic any further - the

addition of breaking down items, skills being more useful, and the

influence system, on top of the system from KotOR I, seem really

unbeatable.

 

 

Wow. I didn't expect to write that much!

 

Just because I hate being bottom-of-the-page'd.

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[sLIGHT SPOILER ALERT]

 

my thoughts on the story:

 

* Revan is the key to solving the crisis...he is in the Unknown Regions.

he is a scripted character but you do somehow get to determine gender/graphical sprite/voice pattern (within reason...they can't have but so many voice samples)...I don't care how they implement it but this is the best way to use Revan IMO.  Once Revan returns to Known Space, he is, essentially, calling the shots from the map room.  He and Carth plan the Republic strategy.  If the devs want, Revan can play some role in the endgame...not essential though.

 

Unlikely. They don't need to do this as they have a Revan model which covers up his/her features, so they don't need any messy conversations (or worse, actually asking you to set his variables at character creation) about his appearance and voice. Also, as he's so pivotal to the overall plot, he probably won't be seen so much, so as to maintain a certain ambiguity and power about the character, as is done with the Jedi Council, Malak, and such.

 

* Bastila assumes the role of Kreia but is not always on your ship....(sometimes, the game goes multithreaded and Bastila is the squad leader in such cases....she has her own ship).  If you said Revan was male, then you also get to decide whether Bastila and Revan are lovers (you steer the conversation in a certain way but Bastila actually says it).  If you determine that they are not, then the PC can have a romance with Bastila (if his Charisma is high enough).

 

I doubt they'd actually have your squad split into two in such a severe way. The parts on the Leviathan worked fine, as did those in the tomb on Dxun, but to actually have two ships would get very difficuly and unnecessary.

 

As to the romance, it seems rather pointless. It's heavily assumed that if Revan turned LS, he and Bastila stayed in love and he left her when he went to the Unknown regions. Likewise, it's pretty clear that, were he DS, Bastila was either in love, or in a very powerful thrall, with Revan, and set out to find him afterwards.

Romancing Bastila really shouldn't be an option, as her priority is serving or finding Revan.

However, if Revan is set to female, it's rather a different story, but it's very open to the designers what they choose to do with that, in terms of possibilities granted by the first two games.

 

* Exile is a scripted character...I see no reason to have a variable Exile....hard-coded female Twilek....Exile assumes the role of Atris (trying to rebuild the Order, has party members to give you but Exile cannot join you herself)....Exile assists you in the endgame and as a controllable squad leader in certain situations.

 

To have a fixed exile would negate the fact that there were such options in KotOR II, much like fixing Revan would have had on the fun of replaying KotOR I. And also, you forget that LS Exile (and DS Exile too, in hints) has left to search for Revan. We know his party members are now trying to reform the Order, but we're pretty sure the Exile is off looking for Revan.

Edited by EddieDean
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the easiest way to deal with Revan is to kill him off....but I don't think they will do that...not yet.

 

having Revan being out there somewhere but otherwise not involved turns KOTOR into a soap--BAD STUFF!

 

having Revan as PC at this point would be too unwieldy.

 

sooo, as I see it, he has to have major involvement but there has to be room for the PC....same thing with Exile...Exile effectively becomes Atris but is not the primary protagonist.

 

the PC cannot be Revan or the Exile but must work with them both.

 

and then there is Bastila (a very popular character)....putting her into the role of Kreia is, I think, the easiest way to give her some play but, again, still leaving plenty of room for the protagonist.

 

Bastila also has, shall we say, a "strategic gift" that would come into play nicely.

Bastila is just as important as Revan as a plot device.

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To have a fixed exile would negate the fact that there were such options in KotOR II, much like fixing Revan would have had on the fun of replaying KotOR I. And also, you forget that LS Exile (and DS Exile too, in hints) has left to search for Revan. We know his party members are now trying to reform the Order, but we're pretty sure the Exile is off looking for Revan.

 

There is already a "continuity Revan" and there will, eventually, be a continuity Exile. Thing is, asking the PC about 1 previous character is awkward enough. Asking about 2 is, I think, kind of lame.

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Revan and Bastila share a Force Bond...that is a good story hook. It also might mean we don't have to have a Force Bond with the PC this time (can I get an amen?).

 

The destinies of Revan and Bastila are inextricably linked. That is why I think it would be a mistake to include Revan but not Bastila in K3...it just isn't possible.

 

However, allowing the PC to determine whether there is, in fact, a romance between the two would be nice.

 

Why not? It is only one dialogue tree.

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[sLIGHT SPOILERS AHEAD]

 

Unless you killed Bastila in K1.

 

that is actually a very strong argument in favor of returning characters such as Mission and Jolee.

 

because, while it is *possible* to kill Bastila in K1, the devs put her in K2 (whether LS or DS).

 

as I see it, only a scripted event (such as Vrook dying) is irrevocable and, even then, there are Force Ghosts.

 

(I love Ed Asner's voice....really wouldn't mind hearing it in K3.)

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KOTORIII - Universe at War

As a jedi master your job is to lead the new republic into greatness after your trip to "Revan's" outer rim reveals the republic system will be attacked by the sith empire. You must defeat this new enemy on many fronts, and setup the new republic forces on the new planet of "Corusant" where trade has already made it the capital of the universe before it even knew it.

 

As a sith your job is to jion the sith empire after your exploration in the "Revan's" outer rim area and crush the jedi and republic, planet by planet, and kill the sith empires leader and take his role.

 

alot of planets, 10, 20 !

- even if theres nothing to do but chill out, kill bad guys, explore or relax it would be cool to feel like your actually exploreing or have a little more freedom. Having a planet that has a never ending war that you can go help out with would be neat. Upgrading your "Ebon Hawk" would be godly. Or commanding one of those giant battle ships.

 

more then 3-4 areas per planet

-the government, 3 different factions of peoples, industry and everything is kinda cramed all in 2-3 adjoining hallways lol, I love the game just get some distance between places on the planets using a cutscene animation to give the illusion, or just a screenshot or some kinda overhead main planetary map.

 

 

more travel based

- the coolest stuff is when you are traveling and something unexpected happends, or a beacon goes off saying ur low on fuel or that theres a spaceport around your sensors have picked up and you can choose to land there.

 

I read some posts about "The day in the life as a jedi master" that sounds exciting.

The way the force has new monsters just not sith and jedi is genuis. I played the entire game all the way through thinking I was revan, and never getting an answer if I truely was from an npc lol -cheers

Edited by halloffame
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