Jump to content

EddieDean

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral

About EddieDean

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  1. Unlikely. They don't need to do this as they have a Revan model which covers up his/her features, so they don't need any messy conversations (or worse, actually asking you to set his variables at character creation) about his appearance and voice. Also, as he's so pivotal to the overall plot, he probably won't be seen so much, so as to maintain a certain ambiguity and power about the character, as is done with the Jedi Council, Malak, and such. I doubt they'd actually have your squad split into two in such a severe way. The parts on the Leviathan worked fine, as did those in the tomb on Dxun, but to actually have two ships would get very difficuly and unnecessary. As to the romance, it seems rather pointless. It's heavily assumed that if Revan turned LS, he and Bastila stayed in love and he left her when he went to the Unknown regions. Likewise, it's pretty clear that, were he DS, Bastila was either in love, or in a very powerful thrall, with Revan, and set out to find him afterwards. Romancing Bastila really shouldn't be an option, as her priority is serving or finding Revan. However, if Revan is set to female, it's rather a different story, but it's very open to the designers what they choose to do with that, in terms of possibilities granted by the first two games. To have a fixed exile would negate the fact that there were such options in KotOR II, much like fixing Revan would have had on the fun of replaying KotOR I. And also, you forget that LS Exile (and DS Exile too, in hints) has left to search for Revan. We know his party members are now trying to reform the Order, but we're pretty sure the Exile is off looking for Revan.
  2. Yes. Though, while it would be nice to have her as a PC for either LS or DS, it'd be very hard to implement with you as DS, simply as we know she's left to find Revan, and it'd be hard for whoever sends you on your quest to rectify you havging out with such a powerfully DS character. But it could be a nice way of doing things, having, depending on how you set Revan, either Bastila or some new character who's important to the K3 plot serve as a decent Antagonist/Protagonist pair, with one constantly in your party, and one trying to stop you.
  3. I think, if they release KotOR III, the game should definitely include: A story which involves Revan in some way (though not as a PC) A story which maybe involves the Exile A story which involves a reason for travelling to multiple planets The Ebon Hawk as the player's ship HK-47 and T3-M4 as PCs At least one other recurring character As such, a likely plot that I can think of involving those would be that you're travelling to all of the planets on which Revan as the Dark Lord had his many strongholds (as is mentioned in KotOR II), where, like KotOR I, you'd gain information at each as to his current whereabouts. This could then culminate in a confrontation at the final planet. The Ebon Hawk, with T3-M4 and HK-47 onboard may have been captured by the Jedi, and HK-47 would be again major to the plot, as he could have been re-programmed by the Jedi Council to lead the PC to each planet, as he'd have knowledge of them. Also, as a returning character, Jolee's the most likely choice from KotOR I, as he still has a huge backstory we haven't heard of yet, and is nicely grey in terms of the force. He could also give information and suggestions as to the path Revan took, as he knew him quite well, and could also reveal more about Revan as a character, like Kreia did in KotOR II. They could fit him into the story with either LS or DS Revan, as if Revan were LS, Jolee could have escaped the Jedi purge as he was Exiled from the Jedi long before the Mandalorian Wars, and if Revan were DS, they could maybe pass his death off as losing an arm or something, in which case he could play differently, maybe with a Bao-Dur style replacement, or the like. It's unlikely they'll include Bastila as a PC, but if they go with that idea, she'll probably integrate into the story in some way, as she'll be trying to find Revan too. Thus, if Revan were set to DS, she'd probably fight you, but if he were set to LS, she'd probably aid you at points, and you'd have a different antagonist. Carth they *could* add, but it'd be hard to implement that as for Carth, Revan was very different when LS/DS, whereas Jolee pretty much took things as they came with Revan, aside from the split at the end. If Jolee were included, we'd see more of the very grey, borderline Revan, as implied in KotOR II. They probably won't include Canderous, as they've covered pretty much everything they can for him, and likewise, they probably won't include a Wookie, as they've covered pretty much all of the things a Wookie could do. Juhani again is unlikely, mostly as she's not very important to Revan's plot, and we've seen all of her backstory. Also, she could've been killed twice, so it'd be hard to implement her past, and also in one of those, she never had any time to get to know Revan. Like Carth, they *Could* implement Mission, although writing off the 'death' of a non-Jedi as an injury would be harder to believe than that of such an adept as Jolee. However, she'd be much more flat as a character than Jolee, in that we've heard her entire backstory, and she never had that much to do with Revan's plot. If they bring back a character from KotOR II aswell, I'm less sure of who it's likely to be. It probably won't be Mira or Hanharr, as one killed the other at the end of KotOR II, and that Exile only had one of them in his party officially. Likewise with Handmaiden and Disciple. It probably won't be G0-T0, as he didn't have much to say, unless they decide to include a major plot element with a large focus on droids (such as M4-7Cool, in which case he'd have more input and more of a story. It's likely they'd have a third droid along with HK-47 and T3-M4, and the designers would likely go for a different one, just so players had a new droid character. In fact, they could always use all of the story G0-T0 had regarding M4-78 in a new character. It probably won't be Canderous, for reasons mentioned above. Kreia is dead, and in terms of the story, she should definitely stay that way, as you prefer your end-of-game bosses to stay dead. That leaves Atton, Bao-Dur and Visas. All of whom are killed in the RP, though it's unlikely that the developers of KotOR III will deal with the original vision of KotOR II. Atton is least likely of those to be included, as we know all about his backstory and have pretty much exhausted his character. Visas my be interesting in that she has had a history of serving Dark Lords, though again, she doesn't have much backstory. Bao-Dur, however, would be the most likely choice of those three. He has many experiences of the Mandalorian Wars, and of serving under both Revan and the Exile. If the plot were to include more about the Jedi Exile, Bao-Dur would be a very natural choice for developing the Exile's character, although he would be quite similar to Jolee in terms of dark/light. He could appear as a council member though, maybe one of those who gives the PC his task of finding Revan, and giving him the Ebon Hawk with re-wired HK-47. All other main characters from KotOR I are deceased, as are all of the hidden Jedi from KotOR II. Atris definitely could play a role, as we know she's been taken by the Darkside before, and also has known Exile and was a teacher of Revan, much like Kreia was. However, like Jolee, she's been 'killed', and it'd be hard to explain that away, unless there's some plot element which could've caused those two to survive. Maybe a Jedi healer, or some outside party, who believes that the PC in KotOR III needs to go on this quest, and as such followed Revan and the Exile behind the scenes of the first two games, and decided those characters had to live. However, it would be great to see Atris, as there's loads of backstory she could have still, and she'd be a very interesting character, especially in terms of Jolee, as there's a difference in opinion regarding the Jedi Council. In terms of planets, we know that Revan, after he got his full memory back after KotOR I, returned at a number of strongholds. We also know that, pre-KotOR I, he protected planets vital to the survival of the Republic. Thus, we could have any planets from a vast range. As with the previous games, there should be a wide range, including one very Sith or DS planet, a planet which includes (or is) a huge city, and one where the Jedi stay. KotOR II included planets repeated from KotOR I, so maybe we'll see repeats. Also, in KotOR I, we visited planets from the movies, and this should happen in KotOR III also. It'd be a nice nod to those people who know of the missing content to see those planets in KotOR III. Sleheyron would work fine, as it was a large production facility which would've attracted Revan's interest (in fact it'd be very nice to actually find a Star Map there, which'd be unnecessary to the plot, but would provoke some interesting dialogue about how the Dantooine one never showed this one, probably as all Star Maps were damaged - this also would fit in with Jolee as a main character.) M4-78 could be included, as it has its own story and such, and a droid planet would have been very useful to Revan. Also, as we know, Revan built HK-47, so we know he has an interest in droids. We also know that M4-78 was occupied by Sith at one point - these could've been sent on Revan's orders. M4-78 could also be used to restore the HK factory, if the designers so chose. In terms of repeated planets, Dantooine's been totally exhausted of possibility. As has Manaan and Kashyyyk. Korriban has been exhausted too, with two playthroughs, as has Tattooine, with one, although we know that originally caves and a Sarlaac were going to be included on Tattooine. However, even with the Sarlaac restored on Tattooine, there'd still be very little to do there aside from the part actually inside Revan's storehouse, so that's unlikely to return. There's nothing more that you could add to Telos, or Nar Shadaa, Onderon or Dxun. Thus, unfortunately, it looks unlikely that we'll see a return of any planet from previous KotOR games. However, there's quite a lot of choice in terms of planets from the movies. Alderaan would be a nice contrast to the two industrial planets named above, as it was supposedly a beautiful place, and has a nice difference in terms of grasslands and cities. It could also become the homeplace for the new Jedi Council set up by the remnants of the Exile's party (and possibly Bastila, if Revan is set to LS). Yavin IV *could* be included, though it's been touched upon in so many games that its story is pretty much all told. However, it'd fit the mold of very Darkside, Sith planet, as it included Naga Sadow's temple. Bespin could be a city planet, although it's rather dull to look at, and very similar to Taris. There'd be far too little to do on Dagobah, and likewise with Hoth, unless they included some sort of settlement there, but even then, there'd be little to work with. Also, Endor would be too similar to Kashyyyk from KotOR I. From the prequel trilogy, we have Naboo, Coruscant, Geonosis, Kamino, Mustafar and Utapau. Mustafar is very similar to Sleheyron, so if they were to choose a volcanic planet it could be either, though probably Mustafar due to its more widespread recognition. Utapau could be interesting as it tries to stay neutral in the Republic/Sith conflict, and has some grasslands and plains. It's also interesting as it has two very separate races living there, with different views and lives, so some interesting story could be derived from that. Geonosis and Kamino have very little which could be worked upon. Naboo would be an excellent planet, as it has plains, cities, and the huge underwater mazes. It's also very visually appealing, and has much in the way of galactic politics. Hopefully though, we wouldn't have to interact with any Gungans. Interestingly, the Gungans were forced underground many years ago by some creatures who colonised Naboo before the Republic, known as 'Elders'. These could have been the Rakata during the time of the Infinite Empire. Naboo could also be the location for the new Jedi Council. Coruscant could also be such a location, and would be interesting as it'd be a large city, as we've seen before, but a very wealthy, strong one, unlike Taris or Nar Shadaa. It's the most likely location for the new Jedi Council as we know that it eventually ends up being there. There're lots of interesting plot elements that could occur there, to do with politics (like the sections in front of the Judges on Manaan), and such. I don't see how they'd improve the game mechanic any further - the addition of breaking down items, skills being more useful, and the influence system, on top of the system from KotOR I, seem really unbeatable. Wow. I didn't expect to write that much!
×
×
  • Create New...