January 15, 200620 yr The internet is home away from home. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
January 15, 200620 yr Like prison? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
January 15, 200620 yr Hell War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
January 15, 200620 yr You totally failed your funnyness check. A grue ate you. Edited January 15, 200620 yr by Musopticon? kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds
January 15, 200620 yr Being here is like an insane asylum ran by the inmates. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester
January 15, 200620 yr Obs should put a sewer object in there containing a .txt with "LOL, JUST KIDDING" Spreading beauty with my katana.
January 15, 200620 yr Funnily, I don't ever recall seeing a toilet in NWN. We now bring you live footage from the World Championship Staring Final.
January 15, 200620 yr Funnily, I don't ever recall seeing a toilet in NWN. <{POST_SNAPBACK}> Community Expansion Pack has it.
January 16, 200620 yr Not sure how you'd make an entire tileset of acqueducts. Seems a bit overkill. Edited January 16, 200620 yr by alanschu
January 17, 200620 yr Okay, how about an outjhouse tileset? THEY ARE A MUST! <{POST_SNAPBACK}> Can I get a hell no? What's with this fascination on sewers and outhouses and tiolets?
January 17, 200620 yr Yes, they were. Afterall, seems to me that the main villain of BG1 was hiding on a sewer. And, in BG2, more thana few side quests were found or connected to a sewer. <{POST_SNAPBACK}> So by association, does that mean that Baldur's Gate villains stinked?
January 17, 200620 yr Yes, they were. Afterall, seems to me that the main villain of BG1 was hiding on a sewer. And, in BG2, more thana few side quests were found or connected to a sewer. <{POST_SNAPBACK}> So by association, does that mean that Baldur's Gate villains stinked? <{POST_SNAPBACK}> Lol :D Stinkin Sarevok
March 3, 200619 yr Yes, they were. Afterall, seems to me that the main villain of BG1 was hiding on a sewer. And, in BG2, more thana few side quests were found or connected to a sewer. <{POST_SNAPBACK}> So by association, does that mean that Baldur's Gate villains stinked? <{POST_SNAPBACK}> Stunk. RPGDot: Can you expand on the role of the player stronghold? Darren Monahan: Unfortunately, not quite yet, but we do have a bunch of information scheduled to come out about it over the next few months! Player strongholds! RPGDot: You've said that existing dialogue and scripts can be imported into NWN2 and existing modules can be ported with "minimal fuss" - what does this mean, exactly? What about converting art assets? Darren Monahan: We've kept mum about this for awhile, because we don't want to promise the world on this one. Unfortunately keeping complete parity with NWN1 modules will be impossible given the changes to exteriors, the upgrade to 3.5 rules (as many skills, feats and spells have changed), as well as other technical issues that make it not a simple upgrade path. We are however taking great pains to insure users can import their dialogs and scripts, which are often the bulk of time-consuming work. We can't guarantee this until we ship, but that's still our goal. Woo-hoo! That's pretty big news for the community. RPGDot: How powerful is the new conversation editor and what sort of things can module builders achieve in dialogue without additional scripting? Chris Avellone (Creative Director): The ability to cut and paste global scripts throughout the dialogue and have generic scripts that you simply plug numbers into is a blessing. By this I mean, if you need a script that checks to see if a player's intelligence is over a certain value, there's a generic script you can use that allows you to enter a field number for any value you want right in the conversation editor OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
March 3, 200619 yr " (I missed this one: I was away.) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
March 3, 200619 yr I may even try making a game myself ... " <{POST_SNAPBACK}> I'd pay to play your modules.
March 3, 200619 yr Yes! Everyone will PAY! >maniacal laughter!< OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
March 3, 200619 yr You will ALL fail. RP, alanschu, meta. ALL of you. :ph34r: (Approved by Fio, so feel free to use it)
March 3, 200619 yr I would be willing to pay to play Role-Player Edited March 3, 200619 yr by kirottu This post is not to be enjoyed, discussed, or referenced on company time.
March 3, 200619 yr You will ALL fail. RP, alanschu, meta. ALL of you. :ph34r: <{POST_SNAPBACK}> :'( All? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
March 3, 200619 yr Get your quotes right. It's R00FLES! <{POST_SNAPBACK}> After quick search he seems to be using "ROOfles", but with Volourn one can never be too sure. This post is not to be enjoyed, discussed, or referenced on company time.
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