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Why cant someone make a real RPG?


roshan

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Why NOT kill the fething Molochean hand? I shan't spoil their backstory, but they ain't the damn cubscouts of America. Just kill 'em, man. *

I wouldn't do the peaceful thing a second time, and I wouldn't really advise anyone else to bother, either. What I missed most was not being able to kill

the Schuylers and Virgil's killers

.

Arcanum was certainly good, but I have been having real trouble being evil. Much more so than BG. In fact, while I originally found BG hard to be evil in, if you persevere you find you can be thoroughly bastardular.

Problem in finding enough evil things to do? There's an 'evil walkthrough' on the web somewhere that gives pointers.

If we ever do get proper AI for NPCs, will killing them be actually cruel?

If we ever get real AI, we can ask them.

"An electric puddle is not what I need right now." (Nina Kalenkov)

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I don't think most developers have many good writers, and once again I really wish developers would start employing writers as writers, and separate the job from the computer programming role.  They don't mix well.

 

ken-den_s.jpg

 

- "What do you mean a Sith Lord would never say '101101000101101110101101001010'?"

- "He wouldn't."

- "Well, fine. How about '110001011010101110010101101101010'?"

- "Nope."

- "Aw, drat."

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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I couldnt be evil because then the guards would be all over me.

 

I find it a little ironic that his post complains about games not allowing you to choose various ways to play the game and has no affect on the game world, then makes the above statement when a game does offer something different if you make one of those choices.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Bob Page is a dead man (or cyberman) if you beat Deus Ex. In all three endings, he dies.

 

Navarra can kill Lebedev for you, if you refuse. So I guess Gunther is unavoidably dead, too (though I have never tried not to kill him.) I especially like

using his killphrase

. :D

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OPVS ARTIFICEM PROBAT

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Killswitch, you mean?

kirottu said:
I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden.

 

It has made me the man I am today. A man who craves furry hentai.

So let us go and embrace the rustling smells of unseen worlds

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"I find it a little ironic that his post complains about games not allowing you to choose various ways to play the game and has no affect on the game world, then makes the above statement when a game does offer something different if you make one of those choices."

 

Well, Baldur's Gate practically punished the player for doing evil deeds, instead of presenting believable consequences for them.

9/30 -- NEVER FORGET!

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Well, if it was a similation of reality, the evil characters would always have the advantage and (nearly) always win; but then again, that's why people retreat into a fantasy world: they want to believe in Karma and Good always triumphing over evil, and other fairytales ...

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"I find it a little ironic that his post complains about games not allowing you to choose various ways to play the game and has no affect on the game world, then makes the above statement when a game does offer something different if you make one of those choices."

 

Well, Baldur's Gate practically punished the player for doing evil deeds, instead of presenting believable consequences for them.

 

But my main point was he complained that games didn't give consequences for the game world for different actions, when that wasn't the case. If you were evil, the consequences were different than if you were good.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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Well, if it was a similation of reality, the evil characters would always have the advantage and (nearly) always win; but then again, that's why people retreat into a fantasy world: they want to believe in Karma and Good always triumphing over evil, and other fairytales ...

 

Agreed. in fantasy games it sems just a little daft to stick to closely to reality. nevertheless it makes logical and economic sense to allow players to be evil. Otheriwse they can't really choose to be good!

"It wasn't lies. It was just... bull****"."

             -Elwood Blues

 

tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.

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"But my main point was he complained that games didn't give consequences for the game world for different actions, when that wasn't the case. If you were evil, the consequences were different than if you were good."

 

If an anvil fell on one of your party member's head and killed them every time you committed an evil action in Baldur's Gate, we wouldn't be arguing this. The consequences of bad deeds weren't far removed from that in the game.

9/30 -- NEVER FORGET!

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"But my main point was he complained that games didn't give consequences for the game world for different actions, when that wasn't the case. If you were evil, the consequences were different than if you were good."

 

If an anvil fell on one of your party member's head and killed them every time you committed an evil action in Baldur's Gate, we wouldn't be arguing this. The consequences of bad deeds weren't far removed from that in the game.

 

I'm not sure I even understand the point you're trying to make.

 

Are you agreeing with roshan, or are you just picking apart the way I worded my response?

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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"I'm not sure I even understand the point you're trying to make."

 

The point is the guards attacking you in Baldur's Gate was less of a consequence of your actions in the game world, and more of a game mechanic intended to punish you for evil actions.

 

If the punishment would've been administered in the form of anvils from the sky or electric shocks, you wouldn't say there were consequences for the game world for different actions, would you?

9/30 -- NEVER FORGET!

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But at least you can defeat the guards :ermm:

The same thing happens in Ultima. The guards (and townspeople) will attack you if someone sees you doing something bad, but one could beat down the guards if you have a decent character.

 

The problem with immoral actions is they will actually keep you from beating Ultima IV as the point of the game is to become the Avatar. In Ultima VII, party members will leave you for immorality.

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In Deux Ex, you have to kill Agent Navarre and that guy in the missle silo to win the game. Everyone else you can run past if you try hard enough or cheat. You can save Lebedev by killing Navarre before you get to the dialogue where he talks about,"I know something important."(This thread has already dropped some spoilers, hence no spoiler tag.)

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In Deux Ex, you have to kill Agent Navarre and that guy in the missle silo to win the game. Everyone else you can run past if you try hard enough or cheat. You can save Lebedev by killing Navarre before you get to the dialogue where he talks about,"I know something important."(This thread has already dropped some spoilers, hence no spoiler tag.)

You do NOT have to kill Navarre.

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"I'm not sure I even understand the point you're trying to make."

 

The point is the guards attacking you in Baldur's Gate was less of a consequence of your actions in the game world, and more of a game mechanic intended to punish you for evil actions.

 

I never argued how well or how poorly they did it. I simply pointed out that roshan's comment was inaccurate when he inferred that you can only play BG ONE way since playing it as good or evil yields the same result. That's not the case, as if you're evil, the game "punishes" you big time by having guards attack.

 

Whether that was properly implemented is irrelevant, since it was just a matter of whether ANYTHING different happens depending on how you play. If roshan's original comment was accurate, then regardless of whether you were good or evil, the guards would react to you the same way.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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In Deux Ex, you have to kill Agent Navarre and that guy in the missle silo to win the game. Everyone else you can run past if you try hard enough or cheat. You can save Lebedev by killing Navarre before you get to the dialogue where he talks about,"I know something important."(This thread has already dropped some spoilers, hence no spoiler tag.)

 

I've never tried killing Navarre while at Lebedev.

 

You do NOT have to kill Navarre.

 

Then how do you get Alex Jacobsen to help you? She has the key to an unpickable locked door.

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I've never tried killing Navarre while at Lebedev.

It's fun to try. A shotgun blast to the back of her head usually does the trick. But Lebedev gets it, regardless of what you do since UNATCO has the hangar surrounded.

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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"Whether that was properly implemented is irrelevant, since it was just a matter of whether ANYTHING different happens depending on how you play. If roshan's original comment was accurate, then regardless of whether you were good or evil, the guards would react to you the same way."

 

I do think it is quite obvious that Roshan meant meaningful consequences. And, if you assume that he did, it is quite relevant whether or not the consequences were properly implemented.

9/30 -- NEVER FORGET!

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Do they storm the plane?

 

It must make the return to UNATCO HQ a bit more...interesting :)

No, you don't see them storming the plane. But a soldier greets you as soon as you get out and they have the whole terminal bottled tight.

 

Yes, the return is... interesting. As I said, it's fun to try (and a very valid course of action). :)

- When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.

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