January 10, 200521 yr ya can't really have one without the other, but when it comes down to it, combat. If the combat system bores the hell outta me, there's no story that can keep me awake -- mind as well be watching a movie or something.
January 10, 200521 yr This is exactly like the Journey vs. Ending...you need both, but one slightly should overshadow the other... Good analogy jaguars.
January 10, 200521 yr Both are important. Then depending on the kind of game you are playing their weighted importance should vary. And by the light of the moon He prays for their beauty not doom
January 10, 200521 yr I voted for story, but I think both are important in an RPG. It is a game, and gameplay is one of the reasons we choose a video game over a movie. The combat system in a game is what will make me choose to play it or not. I can't spend hours scrolling through menu's in the Final Fantasy games like some people can. I don't play turn based RPGs, because I usually get bored. Kotor isn't boring to me because you don't have to pause the game, you can just fight. But at the same time the game needs an interesting story. It is often the story that will drive me to keep playing the game, so I can find out what happens next. I love talking to different characters, finding new information, etc more than I like the fighting part. Ultimately, a good game needs both or I would get bored.
January 11, 200521 yr By saying combat overshines the story in KOTOR 2 I mean that it seems more like the developers focused on making a good combat system, yet the story remains with its pile of failures, it was OK but not very much. To me the combat system seemed really great, but the story... not so good.
January 11, 200521 yr By saying combat overshines the story in KOTOR 2 I mean that it seems more like the developers focused on making a good combat system, yet the story remains with its pile of failures, it was OK but not very much. To me the combat system seemed really great, but the story... not so good. <{POST_SNAPBACK}> The combat system itself is OK, although I would have prefered that they retain the Star Wars d20 Vitality system instead. The problem is that there is absolutely no game balance whatsoever.
January 11, 200521 yr Story Why else would anyone play a game with turn based combat??? That's just silly. Unless your a Pok
January 11, 200521 yr Story Why else would anyone play a game with turn based combat??? That's just silly. Unless your a Pok
January 11, 200521 yr Story Why else would anyone play a game with turn based combat??? That's just silly. Unless your a Pok
January 11, 200521 yr By saying combat overshines the story in KOTOR 2 I mean that it seems more like the developers focused on making a good combat system, yet the story remains with its pile of failures, it was OK but not very much. To me the combat system seemed really great, but the story... not so good. <{POST_SNAPBACK}> Star Wars d20 Vitality system <{POST_SNAPBACK}> What is that?
January 11, 200521 yr I think the KotOR combat system is awesome but in this case the storyline matters more.
January 11, 200521 yr By saying combat overshines the story in KOTOR 2 I mean that it seems more like the developers focused on making a good combat system, yet the story remains with its pile of failures, it was OK but not very much. To me the combat system seemed really great, but the story... not so good. <{POST_SNAPBACK}> Star Wars d20 Vitality system <{POST_SNAPBACK}> What is that? <{POST_SNAPBACK}> In Star Wars d20, Force Senstive characters use Force powers and the cost of a bit of vitality. Incidently, vitality is also used for hit points so a first level Jedi n00b will get pwned pretty damn quickly if they go crazy with the Force powers - as they'll be taken out of the fight. It's a good system and much more realistic than the bastardization KotOR adopted. It makes having a good constitution character all the more important.
January 11, 200521 yr i would rather have a really compelling story and 'so-so' combat than superb combat and a lame story.
January 11, 200521 yr i would rather have a really compelling story and 'so-so' combat <{POST_SNAPBACK}> Planescape : Torment.
January 12, 200521 yr Author Im glad the combat in the kotor series is sorta FF Stlye, it lets you pause, and plan a good strategy, which is cool, cos you know exactly whos doing what, instead of rushing into a situaion and just button mashing.
January 12, 200521 yr i would rather have a really compelling story and 'so-so' combat than superb combat and a lame story. <{POST_SNAPBACK}> The story's not exactly lame. It's pretty good for a game made in 18 months compared to K1 which took 3 years.
January 12, 200521 yr Which brings us to that fact that if 3 years were spent on K2, the game would have r00x00r the b00x00rz. Current 3DMark
January 12, 200521 yr Which brings us to that fact that if 3 years were spent on K2, the game would have r00x00r the b00x00rz. <{POST_SNAPBACK}> Plus the fact that my Xbox would die processing it.
January 12, 200521 yr I would like to point out that you can win certain CRPGs without fighting. Fallout, for example. It might be difficult, in many places, but you can do it. You could not, however, beat the game without participating in a story... Dracomicron Hoary Veteran Formerly Draconis, Master of Deception Head ST for Demon and Orpheus on Blood Chronicles online chat
January 12, 200521 yr I would like to point out that you can win certain CRPGs without fighting. Fallout, for example. It might be difficult, in many places, but you can do it. You could not, however, beat the game without participating in a story... <{POST_SNAPBACK}> Few games have a pacifist option.
January 12, 200521 yr ...but the point remains. One can have an RPG without combat playing an important role. An RPG that doesn't have story playing an important role is just Everquest. Dracomicron Hoary Veteran Formerly Draconis, Master of Deception Head ST for Demon and Orpheus on Blood Chronicles online chat
January 12, 200521 yr I think story is more important. Cause the comat in KoToR is ok but it gets a little old and isn't that difficult. I think the reason I like them both so much is the stories.
January 12, 200521 yr I voted "combat" but I shoulda said "both." If an RPG or FPS doesn't promise a good story, I won't bother to play it once. But if it didn't have good combat, I won't bother to play it twice.
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