Darth Rellim Posted December 13, 2004 Posted December 13, 2004 Here was mine Guardian (15) / Weapon Master(12) (obviously LS) Stats starting - 14 for everything except strength (which I left at level up - all towards dex with equip at 27 - str 19, dex 29, con 16, int 18, wis 22, char 20 key feats finesse lightsaber (must have) two hand fighting flurry (having no pens at master level was a mistake) WP Lightsaber Power Heal Speed Force Wave DB Lightsaber dmg was 23-56 with +45 to attack (19-52 +43 for offhand) Def - 37
Edonidd Posted December 13, 2004 Posted December 13, 2004 I decided high Con was a must, and finally got it up to 18 on my final level up. Some of the D Package implants are just too nice to pass up (universal +2 to every stat, and skills +6 to every skill, plus the mental and physical packages that were like +3 or 4 to all the important stats) Also as a weapon master with 20 natural strength (and a ridiculous 42 str with bonuses) I found my master crit strike would stun everyone, and with Juyo and master speed letting me get 4 hits a round anyways I killed nearly everyone in one hit. Actually Sion took 2 hits most of the times (I did 1 hit him once) and Treya took 2 hits then three hits (her lightsabers were one hit wonders as well though) I can't say this is even close to the "best" build for a weaponmaster, but it sure did make the game easy (ier)
BC83 Posted December 13, 2004 Posted December 13, 2004 I am still trying to figure out the best build. Though I did figure out that the type of implants you get depends on you base CON, before modifiers.
saladami Posted December 13, 2004 Posted December 13, 2004 I tried to emulate my KOTOR I character.. 8 in dex (kept that way the whole game). Dex is for blasters isn't it? Str adds to your chance to hit AND damage. Didn't really care about defense, read below. Wookie-esque con and str. I put points in STR to start till they cost 3 (I think 18?) I'd start with 15 con to be able to use the best implants in midgame. I did put a few points in wisdom and cha to start i believe. 14 wisdom and 10 cha late game isn't bad for an an evil psychopath who barely touches force powers. DS guardian then marauder, flurry and burst of speed. Also got force scream (great to spam when you're surrounded by weak oppponents). I ended up with many power points that just went to waste as i was too lazy to cast battle meditation and other things every fight. Once I added fury to this setup it was.. overkill. Used a double bladed lightsabre along with all the +str gear i could find. Near the end of the game i'd use flurry and i'd just see.. 60 55 48 50 *dead.* Ok the guy with 42 str beats me. But a marauder with 42 str would probably just be "dirty." Downside to this is you do have bad defense and will take a lot of damage. I used hanharr and visas as my other party members (as much as possible). Had very good influence with these two, all 3 nearly maxed dark side alignment. Visas as a pure magic user (get her battle meditation and stuff, dark side or not, then set to jedi support). And hanharr (aggressive) was just another ridiculous tank like my character. I just gave him two of the best swords i could find, upgraded. The wookie + my char.. 400 hp each to absorb whatever they dish out, and have visas heal/buff the other two chars and of course spam lightning when there are more than 5 guys on the screen. When i play again I'm going to try a LS consular/jedi master with maxed cha/wisdom using handmaiden + visas to see how well i can get by just spamming lightning -saladami
KingSnake Posted December 13, 2004 Posted December 13, 2004 Being a Jedi is all about fenis, balance, speed, and Dex. I was a Sentenal/Watchmen. 15/12 I mastered Dueling, Flurry, LightSabers, Lightsaber Finess, Toughness, Force Regain... maybe one of two more feats... can't recall. All light side powers. Masterd Heal, Armor, Speed, Valor, Mind Control, Mind trick, Push, Stun, Engery resist to lvl 2, maybe more... can't quite recall. I singleblade, totally badass lightsaber. My skills were maxed out Awarness, Presuide. High lvl Stealth, Computer, and lockpicking skills. My dude was sickingly powerful. Force Attuniment (Speed, Armor, Valor) + Stun, + Master flurry = 4 stricks from my powerful lightsaber, with added Sneak Attack bonus (think i had lvl 4 or 5.) = dead everything in one pass. Heck, i didn't even need to use my saber, nothing resisted my force push. I'd kill whole rooms without a scratch, Stun them, Push push push. Dead. Bosses i couldn't stun easily, died with 2 flurry passes. I never needed my energy shields. Barely had to use health packs. My defence was insaine. I had a really high dex. Hand maden tought me a force skill that added my wisdom to my defence. And my Wizdom was huge. My saber had defence mods... Flurry had no penetaly... My robe wasn't all that powerful in defence, but it made up for it with monster Wiz Int and Cha buffs. I was almost untouchable. My power was insane. I could hardly belive it. I was, untouchable. I completed the game without one single death. Not one. This game, as much as i loved it, was to easy. KingSnake. (Although, i did feel like a Jedi... in that, i was almost god like to all non Jedi oppointents.)
Shadowstrider Posted December 13, 2004 Posted December 13, 2004 Jedi Guardian - Force Jump Watchman/Assassin - Sneak attacks. I jumped around like a pinball dealing insane amounts of damage like this. Stats didn't matter. If you're darkside and use force crush you can be almost invulnerable.
themadhatter114 Posted December 13, 2004 Posted December 13, 2004 I had a Consular Jedi Master. I don't remember my stats exactly but my Wisdom was around 40 and for the whole last 2 worlds all I had to do was walk around by myself and use force wave again and again and nothing could resist it or get near me. When fighting Sion and Treya I used enlightenment and force immunity, along with some health and I defeated them both pretty handily.
Tainted Mustard Posted December 13, 2004 Posted December 13, 2004 Male Jedi Guardian 15/Jedi Weapon Master 11 100% Light Unmodified Stats: Strength: 18 Dexterity: 14 Constitution: 8 Intelligence: 16 Wisdom: 12 Charisma: 14 Modified Stats (with Master Valor): Strength: 29 Dexterity: 22 Constitution: 14 Intelligence: 25 Wisdom: 27 Charisma: 21 Equipment: Head: Meditation Band (20% Damage Immunity vs. Dark Side, Will +1, Wisdom +1) Hands: Sith Power Gauntlets (+3 strength) Implant: None Left Arm: Rosar's Armband (+1 constitution) Right Arm: None (reserved for shields, but I never use them anyway) Belt: Nerve Amplifier Belt (Immunity: Stun, Fear, Horror, Wisdom +1; switched out to CNS Strength Enhancer when facing non-Jedi) Right Weapon: Lightsaber (Damage: Energy, 12-40. Light Side: +6 vs. Dark Side. Damage Bonus: +3 Light Side. Critical Threat: 17-20, x2. On Hit: Slow 25% chance, 6 seconds, DC 14. Defense Bonus: 2. Attack Bonus: 2. Dexterity +3. Strength +3. Wisdom +4. Restricted to: Light Side. Usable By: Rosar) Damage Range: 42-70 Attack Bonus: +45
Jay Qel-Droma Posted December 14, 2004 Posted December 14, 2004 Level 1: Jedi Sentinel Str 12 Dex 14 Con 12 Int 14 Wis 12 Cha 14 Skills: Computer 4 Stealth 2 Awareness 4 Persuade 4 Security 2 Treat Injury 4 Feat: Class Skill: Demolitions At Level 2, add Demolitions +2, Awareness +1, Persuade +1, Treat Injury +1. Every level after that, add Awareness +1, Persuade +1, Treat Injury +1 and continue to add to Demolitions, Stealth and Security until they reach 4 at Level 5. From that point forward in the game, Awareness, Persuade and Treat Injury will always have the maximum amount of skill points, while Computer, Demolition, Stealth and Security will have half that amount. However, at level 16, I abandoned my half skills in favor of Feats and combat skills and became a Weapons Master. With full Light Mastery as a Jedi Sentinel 15/Jedi Weapons Master 12, wearing the Ossus Keeper Robes, an Immortality Belt, Eriadu Strength Enhancers, my Character's Armband and wielding my personal lightsaber, my final stats were: Str 19 Dex 18 Con 20 Int 18 Wis 28 Cha 18 (Forgive me for not recalling exactly where I placed my Attribute increases. I know I placed at least one in Str, one in Con, and a number in Wis.) As for Feats, Dueling, Master Flurry, Master Jedi Defense, Weapon Specialization Lightsaber and Superior Weapon Focus Lightsaber III were among those I found essential. As for Powers, Master Heal, Master Valor, Master Speed, Master Defense, Master Battle Meditation, Force Wave, Deflection, Force Enlightenment, all the powers that Kreia, Visas and Handmaiden teach you, etc., are all good choices. By the end, I was able to have 6 attacks a round - 3 for Master Flurry + 1 for Juyo + 2 for Master Speed. Each of my attacks could potentially do over 60 points of damage when I used both Master Valor and Master Battle Meditation. So, with this build, both Darth Nihilius and Darth Sion can be beaten within two or three rounds (less if you get the higher damage that the saber was potentially capable of).
mista_me Posted December 14, 2004 Posted December 14, 2004 My current guy is a guardian/ jedi master Stats- who know what but good enough for me! :D Lightsaber- uhh well it slices through anything i want it too... how the hell do you guys get your lightsabers so strong advice would be helpful... I mean what cyrstals and junk did you use uhh damage- Alot! Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Lacan Posted December 14, 2004 Posted December 14, 2004 Jedi Consular 27 Str 16 Dex 14 Con 15 Int 14 Wis 33 Cha 20 My dual bladed saber does 21-54 damage +30 to hit This is with no force power mods, just base stats w/items. Should have been higher, but Kreia dialogue bug nerfed my crystal.
mista_me Posted December 14, 2004 Posted December 14, 2004 Jedi Consular 27 Str 16 Dex 14 Con 15 Int 14 Wis 33 Cha 20 My dual bladed saber does 21-54 damage +30 to hit This is with no force power mods, just base stats w/items. Should have been higher, but Kreia dialogue bug nerfed my crystal. <{POST_SNAPBACK}> Got enough wisdom there buddy? Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Lacan Posted December 14, 2004 Posted December 14, 2004 Got enough wisdom there buddy? <{POST_SNAPBACK}> I know. He could out-debate Yoda, and probably turn him to ds. :D
mista_me Posted December 14, 2004 Posted December 14, 2004 Got enough wisdom there buddy? <{POST_SNAPBACK}> I know. He could out-debate Yoda, and probably turn him to ds. :D <{POST_SNAPBACK}> No, no, no, no, no, its isnt a probablly its a certainly! Dude how did you get that much anyway? :D Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Lacan Posted December 14, 2004 Posted December 14, 2004 Start off with 16 Wis. Pump everything into Wis for the rest of the game. And +11 from my robes, implant, headgear, and gloves. Boo ya, instant Socrates.
mista_me Posted December 14, 2004 Posted December 14, 2004 Start off with 16 Wis. Pump everything into Wis for the rest of the game. And +11 from my robes, implant, headgear, and gloves. Boo ya, instant Socrates. <{POST_SNAPBACK}> Lol ill call you socrates now (jk) but I'm also wonderin if anyone knows how to get the so calles "personal crystal" ? Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Twitchmonkey Posted December 14, 2004 Posted December 14, 2004 Start off with 16 Wis. Pump everything into Wis for the rest of the game. And +11 from my robes, implant, headgear, and gloves. Boo ya, instant Socrates. <{POST_SNAPBACK}> Lol ill call you socrates now (jk) but I'm also wonderin if anyone knows how to get the so calles "personal crystal" ? <{POST_SNAPBACK}> Its in the crystal cave on Dantooine
mista_me Posted December 14, 2004 Posted December 14, 2004 Start off with 16 Wis. Pump everything into Wis for the rest of the game. And +11 from my robes, implant, headgear, and gloves. Boo ya, instant Socrates. <{POST_SNAPBACK}> Lol ill call you socrates now (jk) but I'm also wonderin if anyone knows how to get the so calles "personal crystal" ? <{POST_SNAPBACK}> Its in the crystal cave on Dantooine <{POST_SNAPBACK}> THank you very much! :D Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Lacan Posted December 14, 2004 Posted December 14, 2004 Go to the old crystal caves on Dant, the ones from KOTOR 1. It should start a sequence, when you're picking around the crystal chambers, with Kreia. [CHARACTERNAME] crystal is then your crystal. Nm, beaten to the punch.
mista_me Posted December 14, 2004 Posted December 14, 2004 Hey tainted mustard nice build you got there Head: Meditation Band (20% Damage Immunity vs. Dark Side, Will +1, Wisdom +1) Hands: Sith Power Gauntlets (+3 strength) Implant: None Left Arm: Rosar's Armband (+1 constitution) Right Arm: None (reserved for shields, but I never use them anyway) Belt: Nerve Amplifier Belt (Immunity: Stun, Fear, Horror, Wisdom +1; switched out to CNS Strength Enhancer when facing non-Jedi) Right Weapon: Lightsaber (Damage: Energy, 12-40. Light Side: +6 vs. Dark Side. Damage Bonus: +3 Light Side. Critical Threat: 17-20, x2. On Hit: Slow 25% chance, 6 seconds, DC 14. Defense Bonus: 2. Attack Bonus: 2. Dexterity +3. Strength +3. Wisdom +4. Restricted to: Light Side. Usable By: Rosar) Damage Range: 42-70 Attack Bonus: +45 What cystal's and stuff did you use to get such a strong saber? Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
Jay Qel-Droma Posted December 14, 2004 Posted December 14, 2004 My dual bladed saber does 21-54 damage +30 to hit <{POST_SNAPBACK}> Single-bladed saber: 26-55 damage, +35 to hit. Enhanced with Master Battle Meditation and Master Valor: 33-62 damage, +42 to hit. Upgrades Personal crystal: - +6 vs Dark Side - +3 Damage, Light Side - +1 Attack - Slow 25% Chance, 6 Seconds, DC 14 - +3 Str, +Dex, +4 Wis Pontite Crystal: - +1-10 Damage, Cold - +2 Cha Silver Crystal Pure Kunda Lens: - +1 Attack - +2 Deflection Fencing Emitter: - +1 Damage, Engery - -2 Deflection - +1 Defense Superior Diatium Energy Cell: - +4 Damage, Energy
mista_me Posted December 15, 2004 Posted December 15, 2004 Hey I was just aboot to start another topic aboot this so instead lets just... BUMP IT! Yay! :D Where is the bell, wait for the bell, k i need the bell, wait the bell! Ding bonda dong! Ding bonda dong! Ding bonda dong! Ding bonda dong! Kazic wants you.... to join the pinkside!
magius000 Posted December 16, 2004 Posted December 16, 2004 I had a Consular Jedi Master. I don't remember my stats exactly but my Wisdom was around 40 and for the whole last 2 worlds all I had to do was walk around by myself and use force wave again and again and nothing could resist it or get near me. When fighting Sion and Treya I used enlightenment and force immunity, along with some health and I defeated them both pretty handily. <{POST_SNAPBACK}> Completely agree. The Jedi Consular/Jedi Master just allows you to kick ass. I was a bit more varied but not much. A combination of Force Wave to take off damage and knock people out followed up with Force Lightning allowed me to get through most levels without ever pulling out my lightsabers. Nihilus was the only time I brought out the sabers. It was the same at the END of KOTOR 1, but the good thing about the end of KOTOR 1 was that you don't have a ridiculous amount of FP like you do now and waves of dark jedi. So I felt like you had to rely on your combat skills. Not the case in KOTOR 2
Darth Rowland Posted December 16, 2004 Posted December 16, 2004 Out of the Three Charecters i have done so far which are: Guardian/Weapon Master Counselor/Master Sentinenal/Watchman my stats at the begining were as such Guardian Str-15 dex-9 con-16 int-10 wis-13 chr-15 (i took these from the NWN recomended starting stats for a Paladin, which i found in KOTOR I fits a Guardian well) my Key Feats were Master Dueling Master Flurry Master Critical Strike Master Toughness (made my guy a tank) My key Powers were Master Force Armor Master Speed Master Valor Sentinel str-12 dex-14 con-14 int-14 wis-12 chr-10 my key feats are Master Two Handed fighting Master Flurry Finese Lightsaber Master Toughness My key powers are Master Speed Master Valor Force Armor Battle Meditation Counselor str-10 dex-14 con-14 int-14 wis-14 chr-12 My main feats were Master Two handed fighting (alowed me to use a light staff and actually stand a chance in close range) Master Toughness Finesse Lightsaber Master Weapon Focus Lightsaber Main powers Master Choke Master Speed Master Heal Master Battle Meditation Master Revitalize however by games end, with all my upgrades to armor, my personal crystal etc i had something insane like 40 Wisdom which gives a bonous of 15, and 30 Charisma, i was so strong in the force that with the aid of Force Mastery i was able to kill Nihilus, Sion and Traya without even using my lightsaber, and instead crushing their organs used for breathing ~evil laughter~
Dead Skin Mask Posted December 16, 2004 Posted December 16, 2004 Jedi Guardian 16/Sith Lord 12 Str 27+8 Dex 14+2 Int 14+2 Wis 19+4 Char 16+3 Fort 19 Ref 19 Will 22 Vit 369 Force 426 Def 25 Skills: Demo 33 Inj 35 Pers 35 Awa 17 Force Powers: All DS and universal powers maxed Feats: Master Flurrry + Critical Strike Master Conditioning + Strength Master Melee + Lightsaber Master Two Weapon Fighting Cheers!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now