Darth Sirius Posted October 25, 2004 Posted October 25, 2004 Expectation rises with game quality! Its like inflation! Just imagine TSL's had come out first and we are all waiting for KotOR to come out now. Puts it in perspective for me even though I havnt played TSL's yet. My guess is, if that was the way of things I'd be dissappointed with KotOR! Who knows though, but I'm quietly confident its been put in extremely good hands.
TheHutt Posted October 25, 2004 Posted October 25, 2004 Obviously it is going to be better... they improved all the weapons, feats, powers, clothing, and depth in the game. there are more chars and a stronger correlation between LS and DS in your party. Plus... the story can't get any worse cause they already played the reborn revan card. (w00t)
kumquatq3 Posted October 25, 2004 Posted October 25, 2004 I expect a deep and enriching Poll driven story and for my NPCs to only address me in poll form. It is what I have grown accustomed too
Darth Sirius Posted October 25, 2004 Posted October 25, 2004 wores by far <{POST_SNAPBACK}> You a pimp? You missed the H out.
Meshugger Posted October 25, 2004 Posted October 25, 2004 My hopes for TSL is that it has the same production quality in terms of dialogue and story. But time will tell. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
jaguars4ever Posted October 26, 2004 Author Posted October 26, 2004 Wow, only 57% of us thinks its going to be better? I guess we must be a pragmatic lot... :">
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 Wow, only 57% of us thinks its going to be better? I guess we must be a pragmatic lot... :"> <{POST_SNAPBACK}> Wow only 3 of us think it's going to be worse...I guess we must be an optimistic lot! :cool:
Zach Morris Posted October 26, 2004 Posted October 26, 2004 I expect KotOR 2 to be the same as KotOR 1. Graphically impressive, munchkin styled classes, easy combat, with an interesting if not predictable story. <{POST_SNAPBACK}> I agree. It was an excellent game but I would have liked it more if it were geared towards hard-core gamers instead of casual gamers. However I still think KOTOR was and TSL will be an excellent game.
Zach Morris Posted October 26, 2004 Posted October 26, 2004 Wow, only 57% of us thinks its going to be better? I guess we must be a pragmatic lot... :"> <{POST_SNAPBACK}> make that 58% after I voted.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 I expect KotOR 2 to be the same as KotOR 1. Graphically impressive, munchkin styled classes, easy combat, with an interesting if not predictable story. <{POST_SNAPBACK}> I agree. It was an excellent game but I would have liked it more if it were geared towards hard-core gamers instead of casual gamers. <{POST_SNAPBACK}> That would have made it less succeessful though.
Judge Hades Posted October 26, 2004 Posted October 26, 2004 It would be more fun and I think the game companies are seriously underestimating the casual gamer. I mean, the easiness of KotOR on Hard core difficulty was so bad that a 5 year would have no problem with the game.
Salsabettis Posted October 26, 2004 Posted October 26, 2004 It would be more fun and I think the game companies are seriously underestimating the casual gamer. I mean, the easiness of KotOR on Hard core difficulty was so bad that a 5 year would have no problem with the game. <{POST_SNAPBACK}> That is too true. My 12 year old cousin had no problems running through parts of the game and this was his first exposure to any RPG. He didn't even understand the combat. He just clicked with default attacks.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 It would be more fun and I think the game companies are seriously underestimating the casual gamer. I mean, the easiness of KotOR on Hard core difficulty was so bad that a 5 year would have no problem with the game. <{POST_SNAPBACK}> Unfortunately, I'd have to agree with that. What I think the person meant by hard core gamer vs. casual gamer is the sort of difference between Baldur's Gate and Final Fantasy. KOTOR simply appealed to alot of people. However, it was very very easy. I'll bet someone could actually beat the game without looking if they didn't get stuck on dialogue...
Judge Hades Posted October 26, 2004 Posted October 26, 2004 Hell, one of my friends was able to beat IWD without looking. Technically he did look, but is legally blind. SOmeone needs to tell developers that their players aren't a bunch of incompetent 2 year olds. Maybe they might listen, then again who knows.
Salsabettis Posted October 26, 2004 Posted October 26, 2004 The thing that could have made KotOR harder is if you used the auto level up. That system made horrible characters. You would actually have to work to defeat the more difficult enemies.
Judge Hades Posted October 26, 2004 Posted October 26, 2004 Sorry, I play my characters and develop them as I see fit. I only use the auto level up on NPCs.
sstep Posted October 26, 2004 Posted October 26, 2004 Sorry, I play my characters and develop them as I see fit. I only use the auto level up on NPCs. <{POST_SNAPBACK}> same here.which makes it worse,in a way.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 Me neither... But whaten harderof KOTOR do you think should have been harder? THey could make combat too hard (M&M VI, IWD 2, and BG are hellish for me and I don't know why), but it's definitely too easy now... If they do that annoying problem solving puzzle stuff then the game could go lame fast...
Judge Hades Posted October 26, 2004 Posted October 26, 2004 I found the combat in the Infinity Engine games to be quite fun and challenging. Tough battles against dragons and liches were actually a challenge while kobolds and orcs were downright simple. It all depended on what sort of strategy I used. In KotOR no strategy is needed and how they made the AI for the NPCs it seemed discouraged.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 I found the combat in the Infinity Engine games to be quite fun and challenging. Tough battles against dragons and liches were actually a challenge while kobolds and orcs were downright simple. It all depended on what sort of strategy I used. In KotOR no strategy is needed and how they made the AI for the NPCs it seemed discouraged. <{POST_SNAPBACK}> Exactly, though the M&M strategy neccessity could get annoying. If I have to do another dozen hit and run attacks, I'll die. I remember the temple of baa where there were millions of undead. I had to run up, shoot, kill some, run dispose of the ones that followed me, repeat 30 times. It was insane and really boring/tedious/stressful/sometimes exciting/aggrivating. And you have to do that for virtually every chamber!
Judge Hades Posted October 26, 2004 Posted October 26, 2004 Might and Magic 6 was more annoying than fun, but then again most of the Might and Magic games were like that.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 Might and Magic 6 was more annoying than fun, but then again most of the Might and Magic games were like that. <{POST_SNAPBACK}> TG it isn't just me being inexplicably incompotent again Seriously, in IWD 2, i had to redo fights over and over again...same for BG, though I never really got that game ... It was indecipherable for me...
Judge Hades Posted October 26, 2004 Posted October 26, 2004 I had a blast in both games. I didn't find any particular fight that hard. If I was having problems I simply changed my strategy.
ShinIchiro Posted October 26, 2004 Posted October 26, 2004 I had a blast in both games. I didn't find any particular fight that hard. If I was having problems I simply changed my strategy. <{POST_SNAPBACK}> To win I always had to be really cheap...like if I knew hard enemies were ahead, I would save and advance until I saw them. Then I would load, inch fowards, and cast a debilitating spell. Even that didn't guarentee success...
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