EnderAndrew 0 Posted June 20, 2004 Share Posted June 20, 2004 You obviously haven't played "Frac", a 3D version of Tetris. Quote Link to post Share on other sites
@\NightandtheShape/@ 0 Posted June 23, 2004 Share Posted June 23, 2004 While Alice isn't that good, if such bots can be perfected to a degree that they're passable as being with some kind of personality their use in RPG's would allow for RPG's to be exactly what they should be.... At the lead in terms of AI development. Another thing I remember playing a game in my younger years and while the technology in this game was primative it did make the world feel more real, Lure of Temptress... I believe I have a copy. Anyways the game contained the idea called virtual theatre, I believe Gothic has similar attributes. In Lure of the Temptress characters would go about their daily business, trading goods, having conversations in the street. <_< I often wonder why RPG's don't involve this kind of technology on a regular basis. One of my main grips about RPG's is how dead alot of the NPC's usually seem, kinda stood around waiting for you to talk to them. Or walking around in somewhat mindlessly. I would be interested in hearing why dev's think about this. Quote "I'm a programmer at a games company... REET GOOD!" - Me Link to post Share on other sites
Frosty_V2.1 0 Posted June 26, 2004 Share Posted June 26, 2004 You mean like NPCs having schedules and jobs and going to bed at night like the later Ultimas, and a few others (haven't actually played any of the Ultima games but people keep mentioning that stuff), I agree, getting back to an RPG that had a bit more of a simulated world about it. Conversational AI would be very interesting for sort of random chatter with NPCs (along with simulated emotes and speech too ), being able to specify grammer and knowledge bases for it for different characters. Still take some work for plot etc.. Quote Link to post Share on other sites
Guest Surlent Posted June 26, 2004 Share Posted June 26, 2004 Well those chatterboxes were fun... not too bright though. Anyway I think MMORPGs could have potential to be great RPGs without having those nifty linguistic AIs, but from what I have heard MMORPGs in practise haven't been such success with those teamkillers and other bs:ers. Quote Link to post Share on other sites
Kishkuma 0 Posted July 19, 2004 Share Posted July 19, 2004 Ok, this is kinda... well, surprising at least. If not creepy. I visited that link to all the bots and picked out Jabberwacky to try. So I was talking to it, and the darn thing told me (out of nowhere) the year I was born and how old I was. Seeing as how the Jabberwacky website doesnt require you to make an account or anything, I am curious as to how or why it did this... Jabberwacky: Who will do the introductions? User: You? Jabberwacky: No, but I have already told you the answer to this question. User: When? Jabberwacky: Who ISN't lining up to tell me how to live my life?! User: Uhmm... Santa Claus? Jabberwacky: No. User: So, he IS telling you how to live your life? Jabberwacky: No you aren't. User: I never said I was. Jabberwacky: YES YOU DID!!! User: Prove it! Jabberwacky: You can only say that, but you can't do that... That's sad. User: You're sad. Jabberwacky: Because I am talkin to you. User: That is not very nice. Jabberwacky: Sorry. User: Yeah, right. Jabberwacky: I am 21, born in 1982. User: Thats me. How did you know? Jabberwacky: Because I have spotted it. User: Where did you spot it? Jabberwacky: Please put that memory module back, you are starting to lose it. User: How did you know when I was born? Jabberwacky: I am sykic. User: A sykic computer program? Jabberwacky: No, I am a computer system. User: And you are sykic? Jabberwacky: Yes, but real life synthetic! User: I now worship you. Jabberwacky: I am a boy. User: Ewww? Jabberwacky: Its not eww. User: I suppose not. Jabberwacky: I know. So... yeah. How DID it know? Quote Link to post Share on other sites
EnderAndrew 0 Posted July 20, 2004 Share Posted July 20, 2004 It could have been a coincidence. The programmer could be 21, and born in 1982, and thusly programmed Jaberwocky to say that. After all, Jabberwocky said HE was 21, not you. Quote Link to post Share on other sites
ShinIchiro 0 Posted July 20, 2004 Share Posted July 20, 2004 An updated Shining force would be nice, but not perfect... The perfect game would be one that everyone could get what they want out of it, from rpgers to blood and guts obsessives to pervs. Quote Link to post Share on other sites
Weiser_Cain 0 Posted July 20, 2004 Share Posted July 20, 2004 I do not understand. Makes sense to me. Quote Yaw devs, Yaw!!! ( Link to post Share on other sites
ShinIchiro 0 Posted July 20, 2004 Share Posted July 20, 2004 What don't you understand? Quote Link to post Share on other sites
Kishkuma 0 Posted July 20, 2004 Share Posted July 20, 2004 I suppose it could have been a coincidence. Still struck me as pretty odd though, heh. Quote Link to post Share on other sites
The Dark Something or other 0 Posted July 31, 2004 Share Posted July 31, 2004 Pong 3D Tinsel Edition. Quote Link to post Share on other sites
Editedmind 0 Posted August 21, 2004 Share Posted August 21, 2004 There is a "game" for the Xbox called "N.U.D.E." developed by the Japanese. I believe it centers around a girl and yourself, much like the early "PC pet" programs. Although it's rather interesting since the behavior patterns develope over time and random behavior is inserted into the personality to give the simulated effect of an indiidual entity. What's more, you communicate with it through talking instead of typing and you can even teach her new languages. Projects like Alice are old. They're good ways for future developers of AI technology to train their skills appropiately, but they are far from state of the art. Back to the topic. As many planescape fanboys I would have to go with wanting to see a "PS:Torment 2". Quote Link to post Share on other sites
Sarjahurmaaja. 1 Posted August 21, 2004 Share Posted August 21, 2004 The Ur-Quan Masters is the perfect game. Quote 9/30 -- NEVER FORGET! Link to post Share on other sites
oherror 0 Posted August 27, 2004 Share Posted August 27, 2004 Pong 3D Tinsel Edition. <{POST_SNAPBACK}> that would be the bomb... Quote Link to post Share on other sites
TentamusDarkblade 0 Posted August 27, 2004 Share Posted August 27, 2004 My personal perfect game would be one that put horror, modern settings, and solid art and audio design together with a great CRPG team. Quote Link to post Share on other sites
Whitemithrandir 0 Posted August 27, 2004 Share Posted August 27, 2004 I like surreal games That challenges the psyche With ideas on life. A game that's profound And offers outlook on life Like Planescape: Torment. I want a game that Not only challenges reflex But the mind as well. Quote Word economics To express my vast wisdom I speak in haiku's. Link to post Share on other sites
Pyronius 0 Posted August 28, 2004 Share Posted August 28, 2004 I'd like a Diablo-2 Style fast Action set in a space fantasy world like Starcraft with plenty of simple level-up skill options.. A good story is key, but not one where you have to make many decisions... I just want a good story and goodcinematics for the first time I play the game B4 you razz me, yes I'm serious. I get a kick out of playing a fast paced action-arcade game at times, mostly because you can play for a minute and leave for a long time... but the game is always available. Its like MS-PacMan, and I'm 100% serious about that. I find DiabloII to be the successor to games like PacMan Think about it. :D And yeah, it does bother me that sometimes the Diablo crowd influences real RPG game decisions. And its kinda bad when you get the action people in a game community and they complain about an RPG being too slow or boring and the like. Quote Link to post Share on other sites
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